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darkjak

Shadow Rager
Joined 07/06/2019 Achieve Points 860 Posts 1147

darkjak's Comments

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    2 mana 3/2 taunt has never felt good for tempo

    And you're paying a large premium to double that?

    No thanks, only worth if handbuffed AND corpse'd

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Feels kind of jank this doesn't work full board like Spirit Lash.

    We are given this uplifting ghoul, and it doesn't even benefit cleric combos.

    Even unstable ghoul had dual-function.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Considering Druid had the same card with one extra health for twice the mana,

    I'd say this is easily gonna slot for silence priest.

    The question now is which people are still running minion heavy priest.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    2 mana...and you already need a body on board,

    for a random target...under 5 mana?

    This feels like a dud in most instances.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    No longer are the days of 1 mana, gain 1 random

    Or 2 mana discover 1...Now, we witness the pay 2 discover 2 while running on fumes.

    Cannot see this ever being bad outside hyper aggro OR combo.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Not a good answer to Dr. Boom.

    Proof that Doctor 7 remains the best tempo play for aggro decks.

    I guess you can run 2 of these, but the boom bots are great mitigaters.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    I'm very much confused why you would want this to in the newest handbuff DK

    Then i remember that they did this to keep if from an effective reload effect.

    You either buff this as a midgame threat, or force early to control the board.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Looks like they are trying to move the handbuff synergy from BBB DK to BUU DK

    This is obviously the right move in keeping the strong removal to Full Blood.

    While the BUU DKs will have new pieces to compound the plague DK infestation.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Cycle and/or removal buffs.

    This looks to be the new win condition of druid in the new expansion.

    Get to the spells you need, then burst your opponent down after exhausting their removal.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Another reason to fear leaving a 1/1 on a paladin's side of the board.

    And now that same card is going to debuff your greatest threat to a wisp.

    It's like paladin is best equipped to fail against other paladins xD

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Um...where's the boom?

    I'm paying an extra mana, and no explosions?

    Not even mech destruction or combustion?!?

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    The real reason we see these kind of cards as weak?

    Low board presence. 

    But also, the cost is so high...I cannot imagine putting this is felwing DH, trent druid, or hound hunter.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Way to slow, even on turn 1.

    Won't see play outside hound hunter.

    Don't see how people were getting mad at this point to p2w.

    More mad this dilutes the Zombeast pool.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Why wouldn't you put this in your deck?

    A Flame Imp & 13/13 deathwing? Yes, please.

    No way this won't solidify Dragon Priest in standard.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Keyword: random,

    I don't see this finding a home even in burn rogue.

    Most the time this will be a 5 mana summon 2 four's.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    We already have a weapon that helps fill the board with hounds.

    There's no way this card doesn't find the value it's looking for, sooner NOR later.

    Easily 5 stars.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    I'm with Suchti on this one, pure armor cards have never been good w/o at least tradeable.

    This will sit in your hand most times to make up for early damage that never comes.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Interesting that they chose the three wicks to represent arcane, frost, & fire despite flavor only.

    I can't see this being bad unless going against enrage warrior.

    And mage loves 2 damage pings *eye roll*

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    Haven't seen swarm Hunter in quite some time and it's too early to say this is gonna tip the scales.

    This will be annoying to deal with as it's like segmented Muster for Battle.

    But, for that very reason, this card only makes good tempo as an early draw AND can be inhibited by taunts.

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 9 months, 1 week ago

    This is crazy tempo against midrange like Loatheb & Worgen Greaser

    But most players will be holding this to take out giants, big beasts, & elemental cannons

    I don't see why you WOULDNT put this in your deck outside of an unhealthy meta of reactive playstyle.