DelkoHS
LV.7Child of Galakrond
Comments
480 totalThis is potentially a strong card, and it might see play. The problem is to find a spot in your deck to fit this in. And again, this card is not a Dragon itself. It also gives information to your …
Most Dragon decks in the past were rather slow, and this card deals with early aggression just fine. [card]SI:7 Agent[/card] sees play so I don't see a reason this wouldn't. Even without getting the effect of, a 3/3 for 3 …
Quote From Horus Quote From linkblade91 Quote From meisterz39 Probably a little too weak for constructed play, but a very solid mech none the less.
Pretty much what I was thinking. …
[card]Windfury Harpy[/card] didn't see any play, but this might see a little due to the Rush mechanic (being able to kill 2 smaller minions), and since it's a Mech there is plenty of support for it. In all fairness though, …
This card might see some play, as it's probably a 2 for 1 kind of card, and it reminds me a bit of [card]Zilliax[/card]. However, it's quite expensive and I don't know if this card is on the powerlevel to …
Another card this expansion that draws a card for both players. "Gifting" your opponent a free draw is something that has never seen play in the past and it will not see play now. Sure there is a chance to …
It's a bigger [card]Faerie Dragon[/card] at a higher cost. The thing though is that [card]Faerie Dragon[/card] can come down earlier on an empty board and snowball from there. This card is harder to get down as cheaper minions can just …
Cute, but seems to be pack filler to me. As people mentioned, a 2/2 doesn't cut it anymore without any kind of effect or fitting a specific tribe, even for 1 mana. That said, this card might still fit some …
It's a versatile Invoke card which is good. It's not overstat'ed for what it does and it's similar to [card]Glacial Shard[/card] with Rush, and that card saw play. This seems to be an auto-include for Galakrond Shaman.
This does indeed feel like a more balanced [card]Tunnel Trogg[/card]. Overload Shaman seems to be a viable style for the class with the new support it got. More midrang-y with [card]Earth Elemental[/card]s perhaps.
Quote From troY Big Druid that uses Tokens? Idk how to fit this card lol
I don't think Spells that summon minions count. But Big Druid is indeed a very interesting concept. Summon a 10 …
This works with the new Mage sidequest without giving up Spells for weak elementals. The [card]Arcane Missiles [/card] you get are a bit slower, but you'll get a free 1/1 in return. Kinda reminds me off [card]Shimmerfly[/card] a bit, except …
Strong card but hard to play on curve since [card]Corrupt Elementalist[/card] has the same mana cost. Worse case scenario this is a [card]Feral Spirit[/card] with the Overload cost added to the overall cost already, which isn't the end of the …
Very strong card, and probably the strongest Invoker since it has good stats on top of the Invoke effect. Galakrond Priest seems the weakest though, but if it is to be viable, this card will see play for sure. It's …
A very powerful Invoker for sure, but it seems very slow. The stats are also underwhelming, but that is the case for most of the Invoker cards. If this would be 1 mana cheaper (at the cost of -1/-1 stats) …
Those 1/1 Pirates are obvious good combo activators, but I don't think you would run those over Lackeys. Pirate Rogue might become a viable archetype though, as in the past Aggro variants of the class pulled of that approach quite …
Definitely a better Dragon than [card]Nithogg[/card] for Shaman. I can see this deck being run, not only in Dragon decks (if that is even going to excist), but in Midrang-y Shaman, with an Overload package. Maybe we will also see …
This looks like a card from Rumble Run ([card]Parading Marshal[/card]). Although Paladin can pull of a "class only" type of deck, you'll have to wonder if it's worth it. [card]Lightforged Crusader[/card] can be a late-game value engine when combined with …
That's a whole lot of value for a single card! You can always run the combo [card]Call to Adventure[/card] + [card]Wyrmrest Purifier[/card] for this to be active without lacking neutral cards. This would probably be the most effective without [card]Lightforged …
This will be a staple card. [card]Azure Drake[/card] was being run in a lot of decks, and that was hardly because of the Spell Power. Good minion, but I don't really like the name/ art though xd