Dermostatic
LV.7Eldritch Horror
Comments
228 totalUh... Why wouldn't Priest run this? It's got great stats with fantastic effect so nice it activates twice (and maybe five more times)! If this only affected minions I'd perhaps be less generous, but the fact that it heals face …
As others have pointed out: it's very situational, i.e., limited to the early game when you manage to Outcast it.
I'm sure it'll be toyed around with in some aggressive decks, but I think it'll be put back …
Quote From NegativeNemsy Mage achievement: Kill 7 minions with [card]Reckless Apprentice[/card] or Deal x amount of total damage with your hero power. Place your bets.
Bet placed :P
This card could be excellent in …
This is some wonderful anti-Secret tech.
It'll be funny to see both players playing around secrets that they both know the other one has. If anything, this puts the active player in a better position since this will likely …
Another card I'm not quite sure how to asses since at the moment we're missing some key information about DH's interaction with Deathrattles.
On the face of it, it's a perfectly okay play on tempo if it brings out …
I don't know how to assess this card.
On the one hand, tutoring specific things from your deck is never a bad thing, especially since Hunter does have access to quite a few cheap spells.
On the other …
I don't have much to say other than that this is a solid card, with Taunt to boot. It'll definitely find a great home in wild Taunt/Quest Warrior, and I'm sure it'll feature relatively much in the standard meta too.
I don't know why you wouldn't play this, especially in a more aggressive DH deck.
Granted, you're forgoing playing a minion / weapon in the early game, but your opponent likely won't be able to do too much to …
I keep re-reading 'all enemies' like it's not real! o.O
This card will almost definitely have its condition met before turn 10, especially since we seem to be getting a few nifty tools to enable extra damage and reach …
The effect is innovative but I'm struggling to understand how and when you'd play it, although I chalk this up to the fact that it presents such a novel way to play Secret/Token Pally. I can already feel the mind-melt …
As others have pointed out: I'm getting serious [card]Spiteful Summoner[/card] flashbacks. That was an exceptionally powerful card, and even though the meta has changed a lot since K&C, there will always be a place for tutoring cards. Especially Elemental ones …
I am legally obliged to give five stars to cards like this one.
I haven't used the classic Kazakus in a long while (shock and horror) but I love in-game customisation, especially when it's strong. The 5- and 10-cost …
Why am I tempted to try this in a hand-buff deck?
Jokes aside, if this was even just 1 damage I think it'd still see play, especially, as others have pointed out, since many removal options are leaving us …
Decent in arena and pretty meh in standard. It could find a home in some decks which have access to cheap damage triggers, but surely you'd just take a rush minion instead.
This is a surprisingly good early-game card. Although it's always better to draw from your own deck, random spells are hardly ever unwelcome. Combined with a 2/3 body for (2)... Yeah, this'll see play, in a deck or two of …
I can see this having value in aggressive Rogue decks that pack a lot of draw. Otherwise, a 3/10 body isn't too bad to buff, even if there's no guarantee it'll pop up. Sadly I don't this will see that …
Having played around with this a little, it's a lot of fun, especially when you break up a combo.
Also: [card]Tickatus[/card] go bye bye haha.
Hm... In the early game this card is excellent, especially with Shaman's apparent Spell Damage synergies. Even later in the game, the cost of this card alone makes it playable as an extra bit of removal, despite the damage not …
Whilst I'm sure this card will find a place in Zoolock, I'm struggling to see its immediate value. Granted, the cost is always 2, and at 5 mana, having two 3/2s pop up that you can then buff with other …
The stat spread on this card make it useful in both constructed and arena play. The one thing I find interesting, not that it'll affect Druids all that much, is that Kodo's historically haven't been Beasts. So, if there are …