Dermostatic
LV.7Eldritch Horror
Comments
228 totalOoh, this'll be annoying to play against. Granted, it's weak to flood-the-board aggro, but on a board with one or two big minions this adds to it well. If they're opponent's minions that you can weaken/remove, all the better ([card]Subdue[/card], …
Wow... I did a double-take when I saw (5). Double [card]Blessing of Kings[/card] for one extra mana? The downside really isn't that bad because a minion that large, so early, is very likely to stick around and wreak havoc.
Solid stats. This'd make an excellent target for buffs and would be a great random 6-drop. Tentatively, I do think this will see play in some constructed deck since it's such a great target for Paladin spells. Stick a few …
Ah, Epics. Just when I thought you were actually becoming useful in niche situations.
That said, I don't think this card is bad, just very unpredictable. A 3-cost 1/6 may stand a chance of hanging around for a …
I just lost 13 games in a row in Standard... At Rank 1 Bronze. Feeling like utter crap at the moment. All I wanted to complete was my 50g "2 victories with any class" quest. Clearly just couldn't bring …
Bought myself the 85-pack preorder, but I've got 2500 gold and 10K dust as well for the official release...
So far bagged [card]Lorekeeper Polkelt[/card] (memes galore), [card]Shan'do Wildclaw[/card], [card]Headmaster Kel'thuzad[/card] (heck yes!) and [card]Professor Slate[/card]. Not a bad showing, …
Interesting...
I think this card has potential. If you only run Beasts that cost (5) or more (unsure of the viability), then this is guaranteed to pull out two 5-drops, which is not to be laughed at. In Druid, …
…Quote From Vandaren Don't forget this with [card]Ace Hunter Spreen[/card] means you can remove almost every minion (provide you have minions on board) but since we talk about the hunters, i guess it's not that hard.
Interesting removal mechanic, but surely (Demon) Hunters want to keep their minions alive for SMOrc? Maybe I'm not seeing something, but this weapon doesn't look all that great.
Primordial is just such a wonderful word.
It remains to be seen how useful this card will be. Although some Spell Damage support has come out with this expansion, most of the minions currently in the game aren't exactly …
Quote From anchorm4n I guess it's a transforming minion. The only one which has a tribe in its original form is [card]chameleos[/card].
Ding ding ding! That's the one :) Over to you anchorm4n.
Yet another card that I think'll look great in Gold! I'm already imagining that swirling purple fel magic. Although it's expensive, it's potentially on the level of pre-nerf Alexstrasza in terms of swing. If your deck only runs thicc demons, …
It's... fine, I guess? 4/3 for (3) is a strong statline, but the effect isn't easy to make work. Most games this'll manage to affect 1 Rush minion at best before being removed. Perhaps there's something I'm not seeing, but …
Cringe reveal video aside, this is a pretty cool card. The Outcast effect is a nice bonus, but gaining extra demons is a nice effect. Part of me wants to say that this is an auto-include in Warlock decks since …
Demon Hunters usually have quite big hands, definitely more than 4 cards, so I'm struggling to see the value in this as a draw tool. Perhaps to find combo pieces?
As a combo-wrecker, however, this is fantastic, and interesting. …
There's a lot of space for this in Wild. Maybe a combo with [card]Windshear Stormcaller[/card] is finally possible? I'm also really sad that [card]Tuskarr Totemic[/card] was ever nerfed. Can you imagine this popping out on turn 3?
In standard, …
2/6 minions have a proven track record of being sturdy. Combined with this effect that weakens aggro, Priest decks may auto-include this. The fact that it's random isn't too much of a downside, since gaining an additional minion is hardly …
Loving the new design on Weapons, about time! This Weapon isn't that good though. Both classes have access to much better early game weapons, and a single (possibly) large Taunt isn't going to change the outcome of games.
Certainly a strong card, especially if you already have a good board in place. Demon Hunter will absolutely take advantage of this to preserve its low health minions, and Hunter could use this to spend a turn clearing if needed …
The effect is fantastic, but it'll be insta-removed by any deck that has the means. Granted, 8 Health is quite sturdy. I'm not good enough to see an OTK combo just yet, but I'm sure there's one in Wild that'll …