Comments
17 totalIt has been a while hasn't it. Well, I haven't played Heartstone for years, came back just recently and heard about the Death Knight leaks, supposedly we're getting a new class next xpac.
Thought I'd spend some time redesigning …
Quote From linkblade91 Quote From Devizz Can I somehow remove my submission?
Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come …
Hmm okay, back to the drawing board I guess, I suppose it could be iterated upon to resemble the Discover mechanic. Don't you think though that such an interaction might get introduced in the future, in some way? After playing …

@linkblade91 Out of all of your designs I like smokescreen the most. It needs to be tweaked a bit tho imo, since while I think the overall design is the best out of all 3 of your suggestions, …
Quote From linkblade91 Quote From Devizz Wow, thanks. Can I post my suggestions for a theme in this thread or should I PM them?
If you could PM ShadowsOfSense or myself, that would …
Wow, thanks. Can I post my suggestions for a theme in this thread or should I PM them?
Quote From ShadowsOfSense Quote From Devizz As for not being able to predict the hero power, what you're saying is true but think of it in a different way - there are 3 possible outcomes so …
Lmao you guys are quick, I figured it out on my own and deleted my post, one minute later I see two replies already.
Quote From sinti Quote From Devizz
That is actually a pretty cool card. I dont think iv seen such effect either and now looking at it, it has a great potential and can …
Tweaked the class a bit, added more cards. Considering the HP revamp but I want to keep the following:
- Random swap each turn with a pool of X hero powers (3 seems like the most optimal number).
…
Quote From ShadowsOfSense Quote From Almaniarra 1-) They first said that UI is limiting them to add new play mode, then they've added Tavern Brawl with same UI.
2-) After that, They …
Quote From Demonxz95 Unholy Presence must be changed.
Any permanent Attack upgrade to your hero active during your opponent's turn is an automatically irredeemably unacceptable no matter how you design it. It's pretty much an unwritten rule …
Quote From Almaniarra Quote From Devizz UI/UX limitations were always an issue with this I suppose (among other reasons).
Sorry for disturbing quote that is off-topic from your thread but that limitation issue …
Disclaimer: This is a fan project that is completely non-profit, all the art assets belong to Activision Blizzard.
imgur link (you'll have an easier time browsing the images): https://imgur.com/gallery/QrbLeMC
Redesigned class: https://imgur.com/gallery/wsYBe6N












