TAUNT, INSECT! - Card Design Competition Discussion Thread
Submitted 4 years, 8 months ago by
ShadowsOfSense
Competition Theme: TAUNT, INSECT!
linkblade91 is Taunting all the time in Wild - apparently we're encouraging that kind of behaviour this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Apr 13 17:00 EDT (GMT -0400). Runs until Sat, Apr 18 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Apr 18 17:00 EDT (GMT -0400). Runs until Sun, Apr 19 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Apr 19 17:00 EDT (GMT -0400). Runs until Mon, Apr 20 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Competition Theme: TAUNT, INSECT!
linkblade91 is Taunting all the time in Wild - apparently we're encouraging that kind of behaviour this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
So I'll start us off with a card.
Simple enough to understand.
Here's my first idea. Might change the name/find better art, but this is just a rough draft.
:)
My first idea. Not sure if it should stay a minion or if I should make it a spell though.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Given it's my prompt, I have a boatload of ideas. They're under the spoiler:
These two are the same thing, more or less; just a different way of phrasing the Battlecry. I couldn't decide which was the better way to say it, so I made two dramatically-different cards so you could tell them apart and help me out there.
I'm really excited to see what people come up with to support the deck :D
My personal favourite is definitely Against The Wall, I think it has great flavour and is such a cool card. Annoy-O-Giant is a bit strong to be actually printed and Undying Tauren is either too strong or too weak, depending on when you play it. As for the wording of the legendaries, I think Blackhand makes more sense, as duplicates have been shown to be a 'mechanic' of sorts due to highlander.
Also great theme btw :)
:)
Here's my first idea:
I'll get to give some feedback tomorrow^^
Against the Wall is a cool card, but maybe too gruesome a card name? The phrase typically refers to police or soldiers lining people up against a wall, for inspection or possibly execution.
Great flavour
Lemushki - The one and only since the 2006 rebranding.
Does it? My first thought when I read that is "your back is against the wall", as in a fight. You're cornered, you're running out of options, you've got no choice, etc.
I can think of something else for it, if people disapprove.
Make this a Bear and it’ll get 5 stars from me.
edit - Sinti is right. Make it draw a Taunt minion instead
I make bad custom Hearthstone cards sometimes.
I think the buffed minion would not be considered a "taunt minion" on play = would not advance the quest = does not follow the prompt.
edit: You could change it to "Battlecry: Draw a Taunt minion from your deck. Give it +2/+2."
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
First Ideia. Thoughts?
Ps: Yes, i know, the art does'nt look like a Warrior card, i used it just to make the original Evil Heckler reference complete.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
Well, glad I checked the thread before starting to make a card, I had ideas that are pretty identical to 2 of yours...
Back to the drawing board.
...sorry :(
Here are my ideas. Not sold on any of them, though.
Feedback to the ones who have posted so far. I'll return any additional feedback I receive.
@Demonxz95
@Conduit
Also, the flavor you picked has nothing to do with Un'goro, so pick another flavor or change the expansion.
@linkblade91
My second favorite is Against the Wall.
@TheHoax91
@MrRhapsody
We good linkblade :)
Alright, changed the stat line and the flavour. I like this a lot better already :)
:)
Some feedback for those who have posted; I was waiting for the group to expand a bit.
Conduit - An interesting thought, but as Wailor noted it's overpowered. Losing Taunt is not a big enough downside to warrant being a 3/4/4; it might even be a good thing, depending on the circumstances.
Hordaki - I like it, but I wonder if people would care about the bonus Taunt effect and instead just run it because it's guaranteed removal with a body. Being a Mech also means you can Magnetize Zilliax onto it. I love that artwork, though; it makes for great flavor.
TheHoax91 - As Sinti noted, I don't believe it fulfills the prompt as currently written. It's hard to say whether or not a handbuff-ed "Taunt" minion would count as an actual Taunt minion for the Quest; if it doesn't work, then the Shield "Bearer" fails to satisfy the competition's rules.
Mr Rhapsody - Unfortunately, while it is amusing, I don't believe you can capitalize the letters of EVIL and get away with it. You can't have two cards with the same name, even with that slight distinction :P The game probably wouldn't be able to tell the difference.
Wailor - Fire Plume's Heart forces you to play the Taunt minions; it does not let you summon them like Awaken the Makers. With that in mind, I would say Fel Horde does not follow the prompt in its current form. There's a reason players don't use Protect the King! (other than it being a bad card, but that's not my point lol). I understand what you're trying to do with Runic Armorsmith, but it took me a minute to get it and that could be a bad sign :(
On the timid tortoise, I think a more believable text would be "Has Taunt while undamaged". Unfortunately, that wouldn't activate the warrior quest.
:(
I see your point... maybe the text should be 'Taunt, loses Taunt when damaged'?
:)
No soup for you
Ok, got a couple ideas going. Apparently I'm feeling like a spell for this one...
I'll go through and give feedback when I have some time later today.
No need to call me out; you know I love you too :P
Just so we're all clear: I regularly skip Demon because we're both staff on our Discord, and it's easier to talk there. If you're not already a member, you should consider joining our server! We have a Fan Creations channel and can talk shop there <3
I feel like proper wording would be. "Taunt. When this minion takes damage, it loses Taunt."
Yeah, that sounds a lot better... TO HEARTHCARDS
:)
Stand Your Ground does not work as you envision it would. When a Taunt minion gains Immune, it cancels its Taunt until it loses Immune, exactly like Stealth. Or, maybe that was what you were going for?
Tunnel Explosives I like better, but I'm not sure I understand the flavor.
I like Tunnel Explosives; especially in a deck like this, where it basically becomes a 4-mana Flamestrike lol. Because of that it might be too good; maybe it should be 5-mana? Stand Your Ground!, however, is problematic because Immune turns off Taunt. You're saving your minions but opening up your face at the same time.
Finally, I think we're clear. Good stats, good flavour and good wording. Still up for feedback though.
:)
I'm just saying this because we already have an entry that will be disqualified...
Summoning Taunt minions without playing them does not count towards Quest progression. In this regard, it's anti-synergy with the Quest.
Be sure to look at all of the rules carefully before you submit.
I already have one card made that fits the rules,
I am not yet sure of the name/theme of the card, but I like the effect. It's like a Dreadsteed that won't cause as many problems.
I also made these cards just in case my first card isn't good enough
Immovable Statue is just a small defensive tool which probably isn't good and may not even be interesting enough to post about, but I am just throwing ideas onto the wall and seeing what sticks.
Dwarf Blacksmith equips your soldiers for battle with well crafted swords. This is the card I feel strongest about.
Call for Reinforcements! is just flat card draw.
Mighty Warleader is a big swing tool for warriors. It fills your board and then leads them into battle with a powerful and inspiring battle cry!
Carrion, my wayward grub.
I know, but the pun was just too good to ignore. but i don't know to change its name while keeping the flavour. Any ideias? or maybe i should just discard it?
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
hey Linkblade, you play quest taunt warrior in wild right? Where does the deck usually fall apart? What does the deck need?
I mostly play wild, and I'm just having a hard time imagining what would make the deck good against things like Time Warp Mage and Darkest Hour Warlock. It needs something substantial, something probably more powerful than the quest card itself. I'm not sure taunt minions are actually the problem, there's lots of decent low mana choices, you can complete the quest in a reasonable time.
What form does the ideal quest warrior deck take? It probably isn't aggro, pirate warrior and galakrond warrior are fine without the quest. Control decks like Odd Warrior and Dead Mans Hand warrior are just kind of irrelevant right now, since Darkest Hour and Time Warp will destroy them easy. There is OTK potential with the quest reward and stuff like Clockwork Horror. Is that the direction you think the deck should take?
Immovable Statue is a strictly better Public Defender, and it also might be too strong. Mighty Warleader also shouldn't use the Classic watermark when it uses Rush, and it does also have anti-synergy with the Quest. Dwarf Blacksmith and Call for Reinforcements! seems good if a bit basic.
Recurring Nightmare might be a bit scary, but I'm not sure.
I've always seen it as a "grinder" deck, like some kind of Fatigue Warrior but not literally. Run them out of resources and laugh as the wall of Taunts becomes too much for them, with the Hero Power as an inevitability. An "ideal" game would be one against another minion-focused deck, but your defense proves to be better than their offense.
Unfortunately, the realm of Wild frankly just doesn't give it a shit for Sulfuras and its plans. Things either move too fast or too powerfully for me to lay a proper defense, or they just ignore my minions altogether. It's hard to slow the game down enough to where I can win, and even then sometimes I lose anyway (N'Zoth Taunt Rogue comes to mind). I love the deck, but I would never call it a meta one :(
As for what the deck needs....I legitimately have no idea. More armor-gain would always be appreciated, but that doesn't necessarily save you from Wild's heavy hitters. I'll have to think about it some more and come back to you.
Warrior could use some big armor cards. The new Prime card is actually one of the best armor gain cards they've released for warrior. It'd be nice to see some stuff comparable to druid armor gain like Ferocious Howl, Branching Paths, Oaken Summons. As it stands, druid's can withstand quest mage because of the armor gain, and they can (sometimes) withstand Darkest Hour because of Poison Seeds being a very cheap board clear.
My other thought was some boardfill/ressurection mechanic. Some way to refill a board quickly by spending 9 or 10 mana. Its a shame that Warrior just doesn't get the tools for competitive control decks in wild.
Ok, this week I'm going with:
"I'm paying you a FORTUNE to keep me safe!"
Papa Nurgle wants to share his gifts.
Ok... feedback time:
@Demonxz95 - Honestly would not be surprised if this card gets printed this year. 5/5 because, yeah, we are at the point where a 1/2/2 w/ Taunt is realistic.
@Conduit - Looks like you got this worked out wording wise already, so I won't touch on that again. My only complaint is the art. He doesn't feel very cowardly to me. Well… nevermind… I just saw your updated version where you changed the art. Better flavor wise, but I don't know how I feel about that turtle art. Mostly… what's going to happen to those cute baby turtles after I kill off their mother!?! I came to play Hearthstone, not murder baby turtles ;)
@Hordaki - In my opinion, keep it a minion, and make it a 3/3. I'm comparing it to Keli'dan the Breaker.
@linkblade91 - honestly any 3 of your top options could probably win this one. My personal favorite, by a small margin, would have to go to Against the Wall.
@TheHoax91 - as others have already suggested, make it draw a Taunt minion and it's good. I like the art (might just be my inner Horde coming out), but the name feels like a missed opportunity for some bear art.
@MrRhapsody - make sure the wording says "whenever this minion takes damage". Otherwise I like it. As someone else has mentioned, the naming isn't going to work, as funny as it is. Maybe "EVIL-er" Heckler? Might be better finding some new art and flavor for the same effect.
@Wailor - Out of your three, I'd have to go with Fel Horde. Wording is a little wrong, should say "For each damaged friendly character," currently "damaged" and "friendly" are backwards. Also, I think 3 mana would be a better cost. Due to board space, the most Fel Grunt's you could summon is 4. At 3 mana it would feel less bad for the times you only get 1 3/3 Taunt out of it. Well.. Ignore that… Fel Horde would be disqualified since it only summons Taunt minions. Thaurissan's Guard is probably the best of the other 2.
@KANSAS - Recurring Nightmare… I like it. While it's less problematic than Dreadsteed, I could see it creating other issues on it's own. Or maybe not, since we do have Conjured Mirage. The rest I'm not sold on, Call for Reinforcements! is the best of those.
@Fedrion - It does not interact with your Taunt minions or help the quest in any way. My word is not official, but I'm 99% sure this card would get disqualified.
I'm sorry if I missed anyone.
Sh!t! You're right...
I don't really thought about the "Play" part of the quest, and I don't really know if it will interact with this change.
The main idea was to facilitate the quest without needing to put all Taunt minions in the deck.
Papa Nurgle wants to share his gifts.
Thanks Demon and Linkblade! I didn't realize Immune canceled Taunt.
Demon, the flavor of Tunnel Explosives is digging a tunnel underneath the Taunt minions to deal damage to your opponents other minions. Could use some work and balancing. If the flavor is being missed, I might scrap it. Though I do like the art.
I also really like the art for Stand Your Ground (a goblin throwing itself into a giant orc is just too funny), so I've been working a new idea now that I know Immune turns off Taunt.
Edit: I'm thinking of dropping this to 4 mana, because Warrior has some good 6-mana Taunt minions to combo this with Armagedillo and Gemstudded Golem would both be some nice cards to give a little extra survival to.
I don't think that works either, since it's a buff applied to the minions, they still aren't technically "taunt minions" so they wouldn't advance the quest.
Yeah... That's the bad part about buff not counting...
Well...
The thing is, it also affect the enemy minions, so it can enable early plays for the opponent the turn after it's played, so IDK how broken it is actually.
Papa Nurgle wants to share his gifts.
I don't see any need to make it all minions. I think it would be fine being "Your Taunt minions". I'm not convinced by the stat line. Typically a card with an aura like that you'd want high health. Maybe make it a 4 mana 2/5? I'm looking at Corpse Widow and Blackwater Pirate. Since you're going for a legendary, you could even go up on the stats a tad. If you're set at wanting it at 3 mana, maybe 2/4 or 1/5?
Is weapon card allowed?
Knowledge is Power
little variation on the unofficial Elusive keyword. This can be targeted by spells and hero powers, but takes no damage from them. Polymorphs still work on them but things like Fireball does nothing.
I'll boop you
I believe you forgot to put Taunt on this. But once you fix that up, this is a cool idea!
:)
Oops, you're right. Can't believe i forgot literally the most important part of the card.
I'll boop you
First idea:
Will offer some feedback during lunch break.
Yes, like King's Defender for example.
Since my best card doesn't fit the requirements of the competition, I'm gonna try with two new ones, while recycling my second to best card from the previous batch:
Anyways, more feedback:
@Xarkkal
In any case, my favorite is Tunnel Explosives, although I agree with Demon that it should cost 5. The second version of Stand Your Ground! is not bad, but it's pretty hard to figure which mana cost would be appropriate for it.
@KANSAS
@Fedrion
Balance-wise, I agree with the points Xarkkal made.
@H0lySatan
@BasilAngus
@Nirast
Here's my first idea:
I've got a second iteration with different art, but imgur is malfunctioning right now. Feedback would be very welcome.
I found ZardozSpeakz idea to ask Linkblade what the deck is missing really helpful. Too bad Sulfuras requires the minions to be played. Maybe I'll try my hand at another Taunt minion with Echo, but that will be hard I guess...
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback time!
Wailor
Nirast
BasilAnguis
h0lysatan
Fedrion
Xarkkal
Conduit
MrRapsody
Hordaki
Demonxz95
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback:
Xarkkal
Yeah, your card could probably go down to 4 mana, maybe even 3, since it's still susceptible to hard removal.
Fedrion
Just gonna agree with Xarkkal. Give it a better stat-line.
h0lysatan
Looks goos. Basically a smaller and more limited Val'anyr. Not sure if the cost should be increased or not.
BasilAnguis
Simple and effective. I like it.
Wailor
I like the guardian the most. Maybe reword it to "activate the effect of your Hero Power" so there's no ambiguity when said power has been used for the turned.
anchorm4n
WAAAAAAAAAY overcosted. Bolster is 2 mana with no Armor gain, so this would be a 3 at most.
Thanks Nirast! The potential 14 Armor gain frightened me into making it really expensive. I adjusted it to your suggestion. Here's the alternative art, which would you like better?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Name changed, flavour keeped. Is it good now or maybe its too vulgar?
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
@anchorman I like the Titan artwork better. About the cost, I think 3 Mana is appropriate.
@MrRhapsody I think the new name sounds too vulgar, yes. What about something like Very EVIL Heckler? Dunno, we have a precedent with Mad Bomber and Madder Bomber.
The original is more interesting and more dynamic.
Pack it up, folks! We have a winner! HAHAHA!
Thank you all for the feedback!
Finished and polished version of the card:
Papa Nurgle wants to share his gifts.
Okay, I must admit that I didn't know Bolster was a thing. My furst try was way too similar to this, so I tried to come up with something new. I'm actually pretty happy with this one. It's flexible, it does something on play, it helps finishing the quest and isn't useless once we did so. What do you think about this:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I like the card, but the watermark is an unusual choice for two reasons:
If you moved it to Saviors of Ulduum, I don't think anyone would begrudge the power creep. Although you are basically doing what you did with Bolster originally...
Also: you totally skipped right over me on the first page lol :P
Thank you everyone for your feedback. I guess Dwarf Blacksmith wasn't as popular as I thought it would be. I am now deciding between these cards:
I also really like this card, but I can't find a way for it to help the quest:
Carrion, my wayward grub.
Some more feedback for those who have not submitted yet; apologies if I missed someone:
h0lysatan - Weapon cards are allowed, yes. I like that it costs 2, because you can set up for later a la Woodcutter's Axe, and because the deck usually lacks a number of great turn-2 plays. Putting it in Kobolds & Catacombs is an odd choice, however.
BasilAnguis - I like it, but I wonder how strong it is. You've basically shut down the Mage, who can really only blast through it via damage spells. Priest as well, who did not have access to things like Forbidden Words at the time.
Nirast - It's kind of like Phantom Militia, albeit slower…and yet more reliable for the Quest, because you can keep churning them out without having to do so in a single turn. It's weird for the two of them to come in back-to-back expansions, but I might be the only one who cares about such things lol
Wailor - Ironmelt Guardian is different; I like it. "Deathrattle: Gain 2 Armor" isn't great, but the alternative is powerful indeed. At three mana you can even slot it into Odd Quest Warrior for a better Deathrattle outcome.
KANSAS - I like Recurring Nightmare the most. It's simple, effective, and plays right into the Quest.
Yeah, a Hadronox for the Warrior would be very much appreciated. I can't think of a better answer to your question; sorry :( I wish I knew the secret, because presumably that would be this week's winning card haha
I'm just gonna go with Against the Wall.
Hello again, CDC peeps.
I had a couple of ideas based around Taunt and hero powers, to synergise with both the Quest and Reward of Fire Plume's Heart. The first is also useful for other Warrior archetypes, the other not so much, but could lead to some fun DIE INSECT! combos.
At the moment I am leaning towards the latter. Which do you guys prefer?
~ An expertly disguised dinosaur
I prefer Sulfuron Firesmith. Couple of things though. First, it should say "Your Hero Power triggers twice." Power shouldn't be plural as you can only have 1 hero power active at a time. Second, I think this effect is way too powerful at 3 mana. You can achieve this same effect with Waterboy and Garrison Commander for 4 mana. Not to mention if you combo this with Garrison Commander, that's 32 damage for 9 mana. (and it's Ragnaros' attack, so you know they will all go face!). I think it might be better to try for 5 mana. Maybe 5/2/7?
I agree with all of the above. I prefer Sulfuron Firesmith, and I think it should cost more
Yeah, that version of the text does sound better. In my head, I was thinking about the multiple hero powers you can have over time, but that doesn't really make sense.
I don't think comparing the cost to Garrison Commander + Waterboy is exactly fair, considering a) both of those cards were very weak, so making a stronger version isn't necessarily bad, and b) they are both neutral and therefore have to consider the vastly more abuse-able hero powers of other classes. That said, I do see the issues with it being combined with Garrison Commander (as awesome as that finisher sounds), so I'd rather increase the costs and bring the stats in line. 5 mana sounds fair, because then the combo you described costs 11 mana, which means super keen memers can still play it with Emperor Thaurissan, or coin-generators like Licensed Adventurer. If you go that hard on a combo, I think you deserve the 32 damage lol.
~ An expertly disguised dinosaur
Thanks for your help! Obviously, I had not thought of I Know a Guy either when I created my second attempt. Sigh. I'm close to give up on coming up with something original and just submit this.
Also sorry for overlooking your post! I'm torn between Annoy-O-Giant and Against the Wall. But the latter is more creative so I guess that's the better choice.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I prefer Sulfuron Firesmith, but it's very similar to my Ironmelt Guardian. Let me know if you decide to go with it, because having two submissions so similar would be kinda redundant and might hurt both of us.
Feedback time!
Inconspicuosaurus - I love Sulfuron Firesmith's effect. Maybe the name could be changed to something that's from Un'Goro? Also…it really only has Taunt because the competition theme calls for it…?
KANSAS - Call for Reinforcements seems strong, but I think it's balanced by the fact, that in that deck you run many Taunt minions, so you're never getting three very powerful cards.
anchorm4n - Titanic Forging - As others have pointed out, similar cards already exist and it would be better (and more falvorful) in Uldum. I think the card is fine mechanically.
Fedrion - Gallywix has really nice flavor! Seems balanced.
MrRhapsody - People seem to like it. I personally can't stand it. Don't let that keep you from submitting though =)
Wailor - Thaurissans Guard makes use of Warriors forgotten "if you have 12 or less Health" mechanic. That alone makes it the most likeable card of the three. Really nice upside. Not overpowered though.
BasilAnguis - 'Can't be damaged by spells or Hero Powers' is a new effect, and I'm not sure if it's that any better than 'Can't be targeted by spells or Hero Powers'. Especially in Warrior I'd argue it's not…
h0lysatan - Apart from name and art that seems like a solid card.
Xarkkal - Yes, this certainly should cost less. Very unique idea though =)
I am afraid I have already submitted, with the adjustments suggested by Xarkkal and Linkblade made.
I honestly don't think they're too similar though. As yours is a Deathrattle it is both not as easily abuse-able, and has a whole other suite of synergies which lend themselves to completely different and interesting combos. I think you would be quite safe to submit it, if that was the one you were thinking of going with too.
~ An expertly disguised dinosaur
Agreed, I like leaving the ridiculous combo within reach with Emperor Thaurissan, because yes, watching all those fireballs go face would be just way too amazing.
Probably not up to par with other submitted cards, but here is my attempt.
EU
Sadly I think this would get disqualified since it does nothing to help Fire Plume's Heart, and it doesn't interact with your Taunt minions. Good rule of thumb, if your card summons Taunt minions, it will probably get disqualified.
I’ve got 2 ideas so far. One for a late-game Armor buff, the other a way to get some extra Taunts to finish the Quest and protect your face.
edit - I might rework Bone Armor to be on a Taunt minion instead
I make bad custom Hearthstone cards sometimes.
The rule part doesn't mention that it has to help progress the quest, as long as it has Taunt synergies. But fair enough
EU
Okay guys, last try. I couldn't stop thinking about Warrior needing a late game control bomb. What I came up with is this:
Obviously the effect is really powerful, that's why I made it a highlander card. What I initially wanted to do was give a minion this effect with Taunt and Elusive. But as long as the latter isn't an official keyword that's just too much text. I prepared an alternative Warchief Blackhand card with Reborn instead of Divine Shield, but the flavor is not good. Summoning copies without restriction Saronite-style happened on purpose.
Is this better than my other idea? Is it too OP?
Edit: Following Annoy-o-Tron and Annoy-o-Module, the stats should be 8/4/8...
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I really like the idea, very flavourful and I don't think the effects are that OP. I'd tweak the stats so that it has lower attack, but I don't think it has to be 8/4/8, look at Psych-o-Tron.
Your card must directly support the deck, either by being a Taunt minion or by having synergy with Taunt minions.
This rule might be too vague and open to too much interpretation... But I would argue, giving your enemy minion's Taunt, and then summoning yourself copies doesn't really support the deck in any way.
I feel like it is way too strong even with the highlander requirement. 8/4/8 would still feel pretty strong.
Honestly i feel like 6/5s or 5/6s would be about right, 6/6s at most.
That being said, it being a Mech, this would probably make Mech-highlander warrior so absolutely disgustingly awful to play against since you could discover it over and over. I dont even want to think about that lol. 3 Rush Taunt Divine Sheilds, here we gooo. Choo Choo :) I do like the overall feel of the card, i must say.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Sorry if this isn't an appropriate place to ask this. When we're choosing which expansion our card is part of, are there any considerations besides flavor? Specifically, do we need to worry about keywords on our card that didn't exist during the expansion we chose? E.g., Rush on a card from anything before The Witchwood.
Absolutely the place to ask, and great question!
Yes, you should worry about keywords not existing in the expansion you choose. As well as one-expansion use keywords like Overkill and Magnetic, should only be in their specific expansions.
This is a totally appropriate question to ask here.
For the most part, the expansion symbol isn't very important. Only a few people will get upset if you use the wrong watermark. When deciding the set symbol, usually you want it to fit both thematically, and mechanically. You don't want Adapt in Goblins Vs Gnomes any more than you want a Mech card in Frozen Throne. Usually it is best to pick whichever set makes the most sense thematically. If you have a card with Rush or Lifesteal then people will probably be cool with you sticking it in whatever set you want, but if it is a keyword unique to a single set like Adapt or Magnetic, then you need to keep it in that set.
Carrion, my wayward grub.
Some people aren't bothered by it so much, but it's a little detail that paying attention to will make the card all the more professional looking.
I've always been one to given penalties in my scoring to cards that use the wrong watermark (and a few others have been too), simply because it looks unprofessional. Using the Classic watermark on a card with no post-launch mechanics (regardless of flavor) is fine, but otherwise, an incorrect watermark stands out like a sore thumb and it ends up looking as if they were apathetic about their card from the start and didn't really care how it would turn out.
If your card uses a post-launch mechanic and you're unsure what set to put it in or it was made with none in mind, using a custom watermark is a much better, more professional way to communicate this than simply using the Classic watermark. Some may view this as a nitpick, but being a nitpick doesn't mean it isn't a valid criticism.
Hi, this is the place to ask and others already said their piece. I agree with Demon, tho we might be in minority. And i will say that most voters probably dont look at the watermark, i would argue not cause they dont think about it in a first place, that too ofc, or that it isnt as important to them, but sometimes it really is just hidden behind the text and isnt noticable at first glance, so they dont notice it.
I was a big stickler for a Classic watermark especially, it always irked me when i saw a great card that had a cool ability and everything ... and then it had a Classic watermak. It was just a sign to me, that the person who made the card was lazy, plain and simple. Until Demon Hunter, stuff like Lifesteal or Rush was not seen on past sets, more so on Basic/Classic cards, so it was a big no-no for me. I guess nowadays i would be more lenient, if the card made sense.
With that said, i personally feel like you should not put a keyword on a set earlier than in which it was introduced, even tho DH did throw a wrench in it and Blizzard did some backtracking, it just doesnt feel right for a singleton card imho. It can be ok in a custom expansion/class where it is a design choice, not "just cause" to fit the prompt or anything.
I know this is just for fun and to have a giggle, but we are designing cards as close to real cards as possible and we should keep in mind every aspect of the card, even in which set it belongs to. And not only that, but also pick a set based on what it did.
This competition is a great example, you can make a card and put it in a set where it might look like it has a decent flavor ... but did you consider the rest of Warrior cards in that set? Does it make sense to have your card in the mix alongside them? Im not naive to think most ppl will think about these things in their designs, but it is nice to see those who do and the cards usually look better overall because they just make sense.
---
tl;dr - voters dont much care for watermarks, if you want to make good cards, you should.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Five Pages. FIVE!
This is getting bigger.
My Ideas:
Anyway, feedback! (Sorry if I missed anyone, I've tried to capture anyone who hasn't submitted.)
anchorm4n - Annoy-o-MAX - First off, I kind of feel like Paladin hi-jacked the Annoy-o-tron set. Not a huge issue, but between the Sir Annoy-o, Annoy-o-Module and Divine Shield, it feels like a Paladin minion. Now, as for strength, I don't have an issue with 3 7/7s for 9, with a Highlander Requirement. The issue I have is Divine Shield. It doesn't feel like a Warrior minion, and it's too powerful with the shields. I would suggest reskinning the idea, and it just being 7/7 Taunt x 3, which is huge, but not gamebreaking. It compares quite nicely to Dragonqueen.
Thepowrofcheese - Bone Armor - This could get scary a year later with Infested Goblin, with 2 of those alone providing +18 Armor. Treating it in isolation, it's fine, stalling long enough to get the quest complete and start blasting with Die! Insect.
Thepowrofcheese - Lord Marrowgar - Much Flavour. Much Wow. Lord Marrowgar is an iconic character, and deserves a collectable card. I'm not convinced this is it though. I would expect more of an offensive flavour, with a whirlwind-esqe effect. It's not bad, but if you attach an iconic character, it should have some link to it's signature ability. TLDR - Needs more BONESTORM!
Zeratia - Primal Awakening - Doesn't qualify. Also feels a bit weird.
Wailor - Thaurissan's Guard - I miss the less than 12 Mechanic. This card makes me feel warm and gooey. I like it.
Wailor - Ironmelt Guardian - The issue I have here, is that random summon mechanics exist. What happens if Mage or Priest get this card? Is the target random? I feel like it should state that, which, in the context of the class, is irrelevant, which is weird. It's nothing against the card as such, but it's an issue.
Wailor - Dragon Turtle - Now this I like. In wild, it makes cards like Bring it On that much more tempting, summoning a 3/15 and gaining 10 armor, but discounting the opponent's hand. This or Thaurissan's Guard are my preferences personally.
Nirast - Replicating Challenger- I feel this would be more set flavour wise if it summoned copies, rather than added cards to hand. As it is, a 2/4 3 mana taunt is a bit on the weak side, and could easily be a 3/4.
Basilanguis - Icecrown Nullifier - I feel like this could be confusing. In fact, I typed up a review about this being a bit plain, before realising my mistake. A nice idea, but a little confusing all the same.
h0lysatan - Rage Shield - A worse, more limited Val'anyr. It feels a bit weird using a shield as an offensive weapon, only for a friendly minion to pick it up, use it, and then give it back to you....repaired? Mechanic-wise it works, flavour, it feels a bit odd.
What does Crystal Giant mean? Without an explanation of what you mean by "sustained damage" there is really no way of knowing how this card works. Does it need you to simply take exactly 8 damage? Or does it mean you have to have your armor soak up exactly 8 damage? OR does it mean you have to use "prevent damage" things to save your hero from taking exactly 8 damage? It is too confusing, you should either reword it so that it actually makes sense, or think of something else.
Drakkari Savage is a pretty cool card, I like how it gains health when it takes damage. This makes it a lot more playable than most "whenever this takes damage" minions. I definitely think this is the better card. It is creative enough, but also simple and down-to-earth.
Carrion, my wayward grub.
Thanks for all the feedback, especially you, shaveyou. Of course you're right, I looked it up and there's not a single Warrior card with Divine Shield in the game. Stripping an Annoy-o-minion of its Divine Shield is no option, so I'll go with Blackhand. It will basically be the same card but with Reborn instead of Divine Shield. I feel this is necessary to reach the powerlevel I'm aiming for, this is ment to stick no matter the board state. I'll tune down the stats to 9/5/6 as Sinti suggested though. It can still be buffed by Armagedillo or something.
Regarding your own cards, I agree with KANSAS. Nothing to add to his evaluation.
Last but not least, I want to express how awesome this community is. You veterans help us newbies a lot and it's alway constructive, friendly criticism. I'm all in for perfectionism when it comes to card designing and there's just so much you have to think about. Thanks a lot for helping me out!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
so it could either give a minion a huge HP boost or you could get some extra armor and leave a 2 health taunt on the board. Swapping with 0 armor will just kill the minion
Self proclaimed good at battlegrounds
I don't really like this card because it look really difficult to actually use, and it doesn't do a whole lot unless you manage to get a 20 health Bonechewer Vanguard or something.
I like that this card interacts with taunts rather than just having taunt, and the flavor isn't bad, but I would be pretty disappointed to open this in a pack of cards.
Carrion, my wayward grub.
Thanks shaveyou. I did some more brainstorming and came up with this card. Not sure if it would be more balanced at (5) or (7) Mana, as there aren’t a ton of scary big taunts besides the Lich King, which can’t be run in an Odd deck anyway.
I make bad custom Hearthstone cards sometimes.
My Custom Death Knight Class
This looks really cool at first glance, but I'm not sure if minions who received Taunt via your card's battlecry count towards the quest. If that works, it's a great card. Can someone confirm or deny my suspicion?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Because the minions gaining Taunt would not be considered "Taunt minions", they wouldn't actually help with Fire Plume's Heart, and thus this card isn't eligible for the competition.
Revised my original idea, and added a new one:
Out of the 2 I like Replicating Challenger better. It is both more playable, and realistic looking than Tauren Dealer. However, with the way it is worded now, it wouldn't have to survive the damage to get another copy, so you would just get infinite copies until it dies without taking damage. It should say "Whenever this minion survives damage, add a copy of it to your hand", I think this is how it was meant to function when you designed it.
I also can't really decide whether or not I like the 2/2 stats. It makes it harder to get multiple copies, which may be a good thing balance wise, but it also makes it a bit less attractive. A 1/3 at 2 mana would be a bit too good because it would be way too easy to get a bunch of him, but at 2 health it just seems too hard. I would increase the cost to 3 mana and also make it either a 1/3 or a 1/4.
Carrion, my wayward grub.
Some additional feedback:
Menacing Bagel - I'm not a fan of this card; although the idea is interesting, I don't think it would be playable in practice. A super high-Health Taunt is still susceptible to things like Shadow Word: Pain or Siphon Soul, and in the process of losing the minion you just lost out on a ton of extra Armor. That being said, I think such a combo might also shut down certain classes too hard (Demon Hunter, Mage), the ones who have to blast their way through minions because they lack automatic removal.
Going the other-way around, by reducing the minion's Health to 2 you are basically throwing it away to bump up your Armor a little bit, which is not a worthwhile trade. The deck survives by having Taunt minions on the board and a respectable life total, but you're ultimately making me choose between them.
thepowrofcheese - Cost reduction/mana cheating is always scary, and two copies of it is even more so. But, that being said, I don't believe it would be too much of a concern. They have to be in-hand, thankfully, and you're asking players to pay 5-mana for a "do nothing" which is a hard sell, especially in a class that can't cheat out the spell itself. All-in-all, I think this is fairly balanced.
grayghost39 - This is interesting. With the Health totals some Taunts have, this could be an Inner Fire-esque surprise finisher, turning your sturdy wall into a set of glass cannons. I personally am not a fan of such combos, but I think this would see play anyway. You should capitalize Health and Attack, though.
Nirast - I would stick with Replicating Challenger (needs an E after the "Chall" part, not an A). I think Tauren Dealer feels a little "forced" and awkward. Replicating Challenger is a fun card, although as KANSAS noted the ability to replicate so readily can be concerning. I too wonder if it should be changed to "survives damage", and its Health increased accordingly.
@shaveyou: Crystal Giant - kinda awkward wording, there isnt much to go on, but maybe similar to Bulwark of Azzinoth? ... "If your Hero took 8 damage last turn, ...", that being said, dont really like the card, kinda boring, sorry :/ Drakkari Savage - i personally dont like Health buffs on damage, it makes it very awkward, minion could go to -1 Health, and survive with 1 Health for example. I think there is a reason you dont see such effect in the game.
@anchorm4n: Warchief Blackhand - i guess balance wise, the card is ok, tho on the strong side. What i dont like is the flavor, Taunt is fine, but Reborn seems weird on this character and splitting into 3 copies even more so. It does not work for a named character imho. Not this one anyway.
@MenacingBagel: Shield Swapper - The card is kinda awkward, i would probably expect it to have a more Attack, something like an iteration of Vol'jin probably. That being said, this card does not look like it would help Quest Warrior, which is the rule for this comp.
@thepowerofcheese: Protection Racket - hm, interesting card, while there arent any really oppresive ones, such a big "mana cheating" is still probably too strong. Wouldnt be always strong, but it would create some pretty polarizing games. I see this kinda as if you played a Dormant minion for example, you spend your turn playing it and then you get a swing turn in the future. While "just" getting a big board is less of a problem nowadays, this could essentially play out as Naga Sea Witch .. does your opponent have an AOE? then you (maybe) lose, does he not have it? Insta-win. I really like the idea of the card, i just dont know if it would be very fun if it existed.
@devizz: Varok Saurfang - minions that would get a Taunt this way would not count as "taunt minions" for the purpose of the quest, so your card does not fit the prompt.
@grayghost39: Chief Sapper Kablamm - "...swap the Attack and Health..." I almost want to say that the card is kinda weak, but i dont know. I guess it would play differently than Void Ripper even tho you would basically want to do the same thing - turn your taunts into finishers.
@Nirast: Replicating Challenger - not a fan of this "infinite" design. You are guaranteed to get at least one copy back whenever this dies. I guess instead of making it into a deathrattle, you actually gave it a (potential) weakness, if that was your intention or not, it can clog your hand, if you would get multiple copies and those would create even more. Still, not a fan. Also not sure i like that this card could literally complete the quest on its own. Tauren Dealer - this one seems ok, tho LOR player in me does not like the (re)use of that art, i know that is kinda stupid, since we reuse art from League, MTG and other games, dunno, just doesnt seem right in this case lol! Maybe because i actually play the card :D
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
@linkblade91: Ah, formatting fail! Still a little new at this. It does present some potentially unsavory finishes, but I liked the way it might change playing against Taunt warrior. You would have to think twice about leaving up multiple taunts, and doing chip damage now has a little nuance.
@Sinti: It probably is pretty weak compared to Void Ripper the only difference being that you can build your deck around it more easily since it only affects your minions (and only Taunts at that). In that way, maybe it moves away from the goal of the competition; was just trying to think of a way of changing up the play experience of taunt warrior (waiting for Sulfuras) but I didn't/haven't played a ton of it, so that might just be my perception.
Thanks for the feedback guys! This is fun.
Ok, so I'm an idiot and didn't realise the infinite value of Replicating Challenger. I'll make a 2/3 that only activates when surviving damage and post it.
That seems much better.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
My Custom Death Knight Class
That is actually a pretty cool card. I dont think iv seen such effect either and now looking at it, it has a great potential and can open up some untapped design space. So good job!
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Thanks, just to share my thought process: whenever I design something I always try to come up with a game mechanism that enforces player agency and has tons of potential cases to consider by both the players.
I suppose you could compare the design space itself to the rune system from Elder Scrolls: Legends. I always thought it was a really well designed system and one of the things that the game did really well. Funnily enough, I realized it just now. When designing the card, I wasn't really trying to implement that kind of player interaction, seen in ESL, into Hearthstone (it would not be a bad thing though).
My Custom Death Knight Class
Im not sure if runes would fit into hearthstone, but yes, other card games can definitely give rise to new ideas and stuff that could be done in another game. I feel like the mechanic you introduced could very well end up keyworded and in some custom class that would be build around that, or a new mechanic in a custom expansion, tho i think that would be less interesting since it would just end up without not much of a flavor.
Btw, you should submit the card before its too late! Submissions are closing in 3 hours.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Click the banner in the first post on page 1 of the thread, it will link you to the comptition page, you should see a button marked submit entry.
On the first page of this thread, on the first post, click on the banner on top. In the page that opens, you should see a panel called "submission phase" and a button to submit your card.
Lmao you guys are quick, I figured it out on my own and deleted my post, one minute later I see two replies already.
My Custom Death Knight Class
Thoughts on my submitted card? The idea is to give support to both quest where you could run more weapons in the old quest since Warrior has enough taunts to make it work or add more taunts in the new quest to give your quest support while protecting any unwanted damage.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
I personally gave it a 4-star rating. I love the art (although it looks a bit low-res when zoomed in this much), and it's thematically appropriate. That said, +2/+2 on a weapon is a VERY HUGE buff.
For your first card here (or at least your first post), not bad, not bad.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Congrats to everyone who made it to the finalists. Kind of sad I didn't make it, but there is always next time!
I would like some more feedback on my card to see where I went wrong so I can design better next time. Every competition I think my card is super strong, but I never to make it to the finals. Advice on designing better cards would be greatly appreciated.
My card:
Where did I go wrong? Where did my card fall short?
Carrion, my wayward grub.
Your card was actually the only card in the entire competition that I simply didn't gave a rating to.
The reason for this is that it's REALLY sketchy to judge this. The card would be either game-breakingly OP or utterly unplayable, and this is a characteristic that applies to all "infinite" cards like this. I really had no idea how I would vote for it, so I thought the fairest I could do was simply not vote for it, in return, not affecting its average score.
I kinda liked the card, the overall feel was good (Art+character+setting), but the balance/playability is what bothered me. At 4 mana, it is probably close to unplayable, it is just super weak stat-cost ratio. Tho at 3 mana, i feel like it would be too strong. Also making it lower cost would just mean that you could just put this card in your deck and a quest and build a rest of the deck differently, having only Eternal Knight to finish the quest. With 4 mana, that would be sooooooo sloooooooow, not to mention the tempo loss every turn. I dont think even the best control decks would be able to afford that, but like i said, make it lower cost (and stat decrease wouldnt rly help to balance that), and it would become probably too strong.
Overall, your design was good, just the ability wasnt something that was easy to implement.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Good luck to the finalists!
Congratulations Devizz! You swooped in late for the victory haha :D
Hey, congrats Devizz. Can't wait to see your theme.
Despite placing 29th out of 44 entries (not counting the two that were disqualified), I find it incredible that 7 people gave my card 5 stars, which is more than most of the entries near my position. And it literally only has one word in its textbox.
Congratulations Devizz! I knew that card was special the moment i saw it! Called it :D
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Wow, thanks. Can I post my suggestions for a theme in this thread or should I PM them?
My Custom Death Knight Class
If you could PM ShadowsOfSense or myself, that would be preferable :)
Will do. Did not expect to win the first competition I took part it, the card was put together rather quickly and I wasn't that happy with its overall balancing of parameters, actually had some ideas on how to slightly iterate on it but I guess you guys were satisfied with it regardless.^
My Custom Death Knight Class
I think it's because you had a very unique and interesting effect that was pretty much spot on for the competition. I honestly saw your card the first time and thought, "Well, that one's the winner!"
Congrats on the win! Very deserved and welcome to the competitions!
Congrats! Your card was my favorite, too :-)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com