A worse [Hearthstone Card (Curious Glimmeroot) Not Found] because the cards you have to choose from started all 3 from in your opponent deck so you will mostly hope to be right with this card.
Pretty good reward for a sidequest, but you have to put a decent number of rush minions in your deck in order to include it.
The 7 health is good, but I think [Hearthstone Card (Onixia) Not Found] is a better card and she almost never sees play...
It can snowball, but it does it so slowly that it hardly matters.
Can be used to protect your mechs in an aggro mech deck to secure lethal next turn and I think that is all this card will ever do.
This plus Unleash the Hounds is an obvious combo, but you have to wait until you have 9 mana for it to work.
Seems strong but also not strong enough to see real play, I don't really know if it will find a home.
You run Galakrond?
Then you also run this card, because of its extremely high power level.
A stronger and more flexible Healbot, seems very strong especially if Healadin becomes a thing.
Waxadred Rogue is coming...
Pretty good breath card and finally some heal for Warlock.
Cheaper Abyssal Enforcer, seems extremely strong if dragon warlock ever becomes a thing.
Bad versus aggro and since this card was made to fight those decks, it's not a very good sign.
Might be a better or worse cornered sentry.
Depends on the outcome.
A Stegodon with rush, we have seen Taunt and Rush work in card like Amani War Bear but I don't think this will be the case.
A decent arena card overall.
A decent card that can be played even if your opponent played just 2 or 3 cards the last turn and sometimes you can copy their big turns.
Very powerful card, that is basically Oasis Surger with 1 less health if you have another minion on board.
Very good early game AoE for Handlock
Very good in arena, but I don't know if better harpy is enough for constructed.
A card that could enable some wild combos to deny your opponent of his DK hero power.
Mostly meme card.
Pack filler that is decent in arena.
A worse [Hearthstone Card (Curious Glimmeroot) Not Found] because the cards you have to choose from started all 3 from in your opponent deck so you will mostly hope to be right with this card.
Pretty good reward for a sidequest, but you have to put a decent number of rush minions in your deck in order to include it.
The 7 health is good, but I think [Hearthstone Card (Onixia) Not Found] is a better card and she almost never sees play...
It can snowball, but it does it so slowly that it hardly matters.
Can be used to protect your mechs in an aggro mech deck to secure lethal next turn and I think that is all this card will ever do.
This plus Unleash the Hounds is an obvious combo, but you have to wait until you have 9 mana for it to work.
Seems strong but also not strong enough to see real play, I don't really know if it will find a home.
You run Galakrond?
Then you also run this card, because of its extremely high power level.
A stronger and more flexible Healbot, seems very strong especially if Healadin becomes a thing.
Waxadred Rogue is coming...
Pretty good breath card and finally some heal for Warlock.
Cheaper Abyssal Enforcer, seems extremely strong if dragon warlock ever becomes a thing.
Bad versus aggro and since this card was made to fight those decks, it's not a very good sign.
Might be a better or worse cornered sentry.
Depends on the outcome.
A Stegodon with rush, we have seen Taunt and Rush work in card like Amani War Bear but I don't think this will be the case.
A decent arena card overall.
A decent card that can be played even if your opponent played just 2 or 3 cards the last turn and sometimes you can copy their big turns.
Very powerful card, that is basically Oasis Surger with 1 less health if you have another minion on board.
Very good early game AoE for Handlock
Very good in arena, but I don't know if better harpy is enough for constructed.
A card that could enable some wild combos to deny your opponent of his DK hero power.
Mostly meme card.
Pack filler that is decent in arena.