Could be decent if you have a way to increase its health so it can live for another turn, but the fact that it has 5 health and not 7 like doomsayer makes it much more easily dealt with in the earlier turns.
A Chillmaw 2.0, but the absence of taunt renders it a pretty risky play against aggro decks since they can just ignore it and you may not even find a way to kill this guy the turn after.
It seems pretty good, but I don't really know in which decks it would fit.
If you are able to use it in combination with some ramp cards it could become pretty scary, but for now I don't really know if it will really make an impact in the new meta.
This might be good in wild with Fal'dorei Strider, while in standard could be a decent inclusion in Pogo rogue or in combination with the new rogue dragon if you are able to multiply its deathrattle.
A better version of Inkmaster Solia that is both cheaper and doesn't require an highlander deck to be played.
This on turn 6 + Power of Creation seems pretty powerful.
Extremely strong card, and it comboes with the new Mage legendary.
Very strong card if the eggs are able to hatch, but you need a clear board to play it because two 0/3 are easily dealt with.
Seems bad, but there a lot of high rolls you could get with this card.
0 mana Faerie Dragon, but jokes aside this seems like a very strong card that will be an almost autoinclude in every dragon deck.
Could be decent if you have a way to increase its health so it can live for another turn, but the fact that it has 5 health and not 7 like doomsayer makes it much more easily dealt with in the earlier turns.
Mostly meme, but could be fun to try in some Big paladin builds.
A good weapon, if dragon hunter is a thing this card will definitely find its home there.
A 3 mana delayed Faceless Manipulator, but the downside of being able to use it only on your opponent minions seems pretty big.
A Chillmaw 2.0, but the absence of taunt renders it a pretty risky play against aggro decks since they can just ignore it and you may not even find a way to kill this guy the turn after.
A pretty solid card overall, I don't see many reasons as to why you wouldn't want to run this card in your deck.
Possibly used to fuel cyclone mage, but it seems a bit too slow.
The dragon tag in this expansion is very valuable so if it will ever find a home in a deck it will probably be mostly for that.
Lackeys are always good and the armor gain is nice, but I don't know if this card will find its deck.
Poor Linecracker druids in wild, now they can be beaten by a 5 mana 5/5 that deals 2500 damage to them.
In standard could be used as a tech against Control warriors or druids if they receive some massive armor gain in future expansions.
1 mana 2/2 or a titanic lackey just for druid, seems pretty good and could be put in quest druid, maybe as a one of.
A pretty good treant support card, but I don't think that it will be enough to bring a treant druid deck in the spotlight.
A pretty fun neutral Renounce Darkness, but probably just a meme.
It seems pretty good, but I don't really know in which decks it would fit.
If you are able to use it in combination with some ramp cards it could become pretty scary, but for now I don't really know if it will really make an impact in the new meta.
Probably a card that will be included in Galakron warlock decks only for its invoke keyword, but could easily be left out even in those decks.
This might be good in wild with Fal'dorei Strider, while in standard could be a decent inclusion in Pogo rogue or in combination with the new rogue dragon if you are able to multiply its deathrattle.