A decent card against control but horrible in aggro mirrors.
Might see play in mechs heavy decks and it's better than Tinkertown Technician because rush is much better than a spare part.
A Spider Tank with an upside, if freeze mage comes back this will see play as a tech card.
It's better than it looks and Warlock needs some early AoE, may see some experimentation, but I doubt will find its home in a specific deck.
Could have seen play if it had costed a bit less, but at 3 mana I don't really see it being used, maybe as a one of when Supercollider rotates out.
Lesser swipe that doesn't bypass taunts and damages your minions (not really a minus in warrior).
Will see play if Galakrond warrior is a thing just to reach the invoke quota.
A better Fiery war axe for a turn and a rogue hero power for the next, a very solid card overall.
More support for cannon barrage but other than that I don't really see this card being played that much.
Has very good potential with cards such as Woecleaver in wild and both Ancharr and Truesilver champion in standard.
Incredibly strong card and you will almost always mulligan for it so you can have a broken turn 1.
A very strong addition to pirate warrior, will very likely see play.
A very strong card that you can even put alone on the board without comboing.
With the new pirates coming this expansion Pirate Warrior could very well be coming back.
An arena card that is basically a randomized Flanking Strike, not constructed worthy.
In wild Fire Plume Phoenix is strictly better.
Enchanted Raven is better because of the beast tag.
This card is good mostly for arena.
Another murloc dragon support card, doubt this will be a thing.
A dragon murloc deck seems very unlikely to be made, but if it will ever be a thing this card will be in it.
A SI:7 Agent for dragon decks that doesn't require combo.
A good tempo play in earlier turns.
Nice card that can high roll a lot, but also simply give a card to your opponent.
Could get very scary with at least 2 dragons in hand, but I don't know if it will be good enough for constructed.
Probably a new Azure Drake that will be used to fill the empty slots in decks.
A decent card against control but horrible in aggro mirrors.
Might see play in mechs heavy decks and it's better than Tinkertown Technician because rush is much better than a spare part.
A Spider Tank with an upside, if freeze mage comes back this will see play as a tech card.
It's better than it looks and Warlock needs some early AoE, may see some experimentation, but I doubt will find its home in a specific deck.
Could have seen play if it had costed a bit less, but at 3 mana I don't really see it being used, maybe as a one of when Supercollider rotates out.
Lesser swipe that doesn't bypass taunts and damages your minions (not really a minus in warrior).
Will see play if Galakrond warrior is a thing just to reach the invoke quota.
A better Fiery war axe for a turn and a rogue hero power for the next, a very solid card overall.
More support for cannon barrage but other than that I don't really see this card being played that much.
Has very good potential with cards such as Woecleaver in wild and both Ancharr and Truesilver champion in standard.
Incredibly strong card and you will almost always mulligan for it so you can have a broken turn 1.
A very strong addition to pirate warrior, will very likely see play.
A very strong card that you can even put alone on the board without comboing.
With the new pirates coming this expansion Pirate Warrior could very well be coming back.
An arena card that is basically a randomized Flanking Strike, not constructed worthy.
In wild Fire Plume Phoenix is strictly better.
Enchanted Raven is better because of the beast tag.
This card is good mostly for arena.
Another murloc dragon support card, doubt this will be a thing.
A dragon murloc deck seems very unlikely to be made, but if it will ever be a thing this card will be in it.
A SI:7 Agent for dragon decks that doesn't require combo.
A good tempo play in earlier turns.
Nice card that can high roll a lot, but also simply give a card to your opponent.
Could get very scary with at least 2 dragons in hand, but I don't know if it will be good enough for constructed.
Probably a new Azure Drake that will be used to fill the empty slots in decks.