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91 totalRight, because who doesn't love having to watch infinite Shudderwock combos that take 10 minutes to finish
It summons a minion with Taunt and Divine Shield, pretty sure that's a significant effect...
[card]Plaguebringer[/card], the card which replaced [card]Vanish[/card] in the basic set, is in my opinion a very poorly designed card. Constantly with their talk about class identity, Blizzard talks about how the Basic and Classic sets should give new players a …
Turn 1 Shimmerfly
Turn 2 Scavenging Hyena
Turn 3 Desert Spear
Turn 4 Dire Frenzy
Potentially the best curve you could get with this card unless there's a better 1 mana beast printed
Quote From Dezitronix Doomguard
I am so good at this
Haha, yep! That's the one! Now it's your turn!
Hey everyone! As we mourn the loss of HearthPwn, I've decided I don't want to see this game go. Although I joined in pretty late on the original thread, I had a lot of fun writing and guessing riddles.
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You can participate in the qualifier tournaments from home, but the major tournaments all require travel
I like the idea of [card]Magic Carpet[/card], but I don't think only six 1-drops is enough to justify it
Quote From ripcord Witchwood-exclusive? They certainly using rush ketword in this expanion, so why not echo?
The difference is that Rush isn't a Witchwood exclusive keyword, but rather a way that Blizzard can keep printing …
What's the purpose of running the [card]Redemption[/card] + [card]Commander Rhyssa[/card] package in this? The only minions in the deck that could really benefit from that would be [card]Annoy-o-Module[/card] and [card]The Glass Knight[/card] (and maybe [card]Crystalsmith Kangor[/card] as well but it …
This card is basically [card]Sul'Thraze[/card] in minion form if you think about it. For 2 extra mana you get the same effect without damaging your hero, plus it can be combined with various buffs to make it even better (combine …