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emily

Lv.7

Eevee

170 / 2,500 XP
Joined June 2019 134 posts 670 XP 395 achievement pts

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Spirit Lash will also cause a lot of damage to yourself with the Auchenai effect. It's a cute idea at least.

Not much better than [card]Master Swordsmith[/card], a card that hasn't seen play in five years. It's a no from me.

6 years, 7 months ago · on Micro Mummy

Drop a couple [card]Faceless Lackey[/card]s and this might as well be [card]Twisting Nether[/card] with a 7-mana discount. Gross.

6 years, 7 months ago · on Plague of Flames

One card more than [card]Sprint[/card] and it heals you and your board for 5. Sure, it also heals your opponent's board, but that won't matter when it's empty. I thought they weren't going to give Druid more super-strong card draw...

6 years, 7 months ago · on Overflow

The two Lackeys will more than make up for the disappointing statline on this one. Instant include in all sorts of Warrior decks, especially Neo Quest Warrior.

6 years, 7 months ago · on Livewire Lance

At 5 mana? There would need to be a severe lack of good or even half-decent Reborn cards below this on the curve for this to see play, and if that's the case, the quest will be dead on arrival anyway.

6 years, 7 months ago · on Wasteland Assassin

Feels a little closer to [card]Kodorider[/card] for me.

6 years, 7 months ago · on Diseased Vulture

Even better in Arena than [card]North Sea Kraken[/card] in many cases. They're both top-tier commons, that's for sure. As for Ranked, avoid him unless you have some wacky Rush synergy deck that wants to play him, in which case there are usually still better options.

6 years, 7 months ago · on Burly Shovelfist

TATSUMAKI SENPUUKYAKU

6 years, 7 months ago · on Whirlkick Master

A lot like [card]Mecharoo[/card], but as a murloc. Plays well in decks that like what Mecharoo brings to the table, but don't necessarily need the mech synergy.

6 years, 7 months ago · on Murmy

[peering out from behind ancient] "Anyway, here's Wonderwall."

6 years, 7 months ago · on Hidden Oasis

Still the champion in our hearts.

6 years, 7 months ago · on Fiery Bat

[card]Fiery Bat[/card] was a common. Rarity has nothing to do with how good the card is, who reveals it, or how excited we should be for it.

  • Great hero powers for aggro: Dire Shapeshift, Ballista Shot, Fireblast Rank 2, The Silver Hand, Poisoned Dagger
  • Decent hero powers for aggro: Totemic Slam (basically just Reinforce with the option to go taunt if you need it), Soul Tap
  • Bad hero powers for aggro: Heal, Tank Up!

The way I see it, even the worst-case …

6 years, 7 months ago · on Sir Finley of the Sands

There's a complex infinite that you can pull off with this. Let's say you have three cards in your hand: two copies of Elise, likely gotten through [card]Zola the Gorgon[/card] or [card]Baleful Banker[/card], with one copy's cost reduced to 0 with [card]Dreampetal Florist[/card]; and a [card]Naturalize[/card] that, through an effect like [card]Emperor Thaurissan[/card], also costs 0. You play the 5-cost …

6 years, 7 months ago · on Elise the Enlightened

A shame that this can't go face, but 10 missiles to your opponent's minions is quite a strong effect regardless on a minion this size. Double Reno Mage in Wild may indeed be a thing.

6 years, 7 months ago · on Reno the Relicologist

With [card]Scargil[/card] as the only murloc in Standard above 3 health, this can combo very well with [card]Lightning Storm[/card].

6 years, 8 months ago · on Plague of Murlocs

Another way to fetch [card]Skaterbot[/card] is always welcome.

6 years, 8 months ago · on Salhet's Pride

For all the Wild players out there, this seems pretty good in Odd Paladin.

6 years, 8 months ago · on Brazen Zealot

Thank god this isn't in Druid. 7 attack across 3 bodies for 4 mana is pretty daunting though, even if it dies to [card]Shooting Star[/card].

6 years, 8 months ago · on Sandwasp Queen