I guess the only "good" thing about this card is that it's not a mage minion (it would have been too obvious, right?!), so mage can't get it from the raven or the spell that gives you 3 mage minions if you have spells only deck.
1 attack and 1 durability shy of the legendary Shadowmourne from the DK. The effect should not be hard to activate and that cleave for 3x4 can mean a lot. And you can have 2 of them. Even Upgraded + Corsairs cache - that's some serious cleave.
Some spell dmg shaman with bloodlust in his deck might be interested in this one. Otherwise, elemental synergies are long gone for standard shaman. Gone, but not forgotten.
Rogue has some weapons and ways to buff them, but ye warrior is just superior.
Nonetheless, both classes can use some extra cheap card draw, so it will be interesting to see which deck will include this one. I like the design, the name and the artwork.
Nice one. Even with the new 1/4 rogue weapon. Your opponent needs to spend a rush minion or some spell to remove this one asap, otherwise you can just swing with those daggers every turn for 3dmg at least.
Too many good cards. I think a lot of refinement will go in to every deck and every class.
And while the studies are good for every class (especially with the discount), I think this and some of the others just won't find an available slot. It's just too much RNG and unless you want to use the discount for some funky "combo", you will just include the stuff that you want and not try to get it this way.
If you manage to get Deadly poison on it or some other attack buff straight on - it may be viable. But other than that - just too slow to get any signifficant dmg out of it.
Diluting the rogue secret pool makes it harder to play around. I would include 1 of this in a secret galakrond rogue for 1 of the 2x Dirty Tricks I currently have for example.
I think this might see play. Execute, even on 2, saw some play and I rather prefer to play something on board than to have to spend any mana to ping a minion in order to execute him.
Basically, you want to use it on your own minions to activate some deathrattle. You don't want to kill an enemy minion with this, since it will resummon it back (unless it's a buffed low health one, Battlefiend for example). But it's so expensive.
Interesting card. And not in a meme-way. A well timed Mindrender can win you a game vs combo decks (Quest warlock for example). As a control priest. Not too shaby, not too shaby.
Nice cycle, I guess. Especially with cheap or free hero power.
6 mana for 2x6/6 is just GG on turn 6.
I guess the only "good" thing about this card is that it's not a mage minion (it would have been too obvious, right?!), so mage can't get it from the raven or the spell that gives you 3 mage minions if you have spells only deck.
Too much RNG. Maybe in Arena this will be some sort of good value card, but that's a big maybe.
1 attack and 1 durability shy of the legendary Shadowmourne from the DK. The effect should not be hard to activate and that cleave for 3x4 can mean a lot. And you can have 2 of them. Even Upgraded + Corsairs cache - that's some serious cleave.
Interesting arguments about discounting Lord J. It actually might work. But will it be competitive enough in standard?
The idea for this spell to cost 8 is just beyond me.
But nice, spell shaman has a way to stabilize late.
This is so much better than, let's say, the hunter legendary minion that gave you tho'ridal. I belive this will see some action.
Some spell dmg shaman with bloodlust in his deck might be interested in this one. Otherwise, elemental synergies are long gone for standard shaman. Gone, but not forgotten.
Rogue has some weapons and ways to buff them, but ye warrior is just superior.
Nonetheless, both classes can use some extra cheap card draw, so it will be interesting to see which deck will include this one. I like the design, the name and the artwork.
Nice one. Even with the new 1/4 rogue weapon. Your opponent needs to spend a rush minion or some spell to remove this one asap, otherwise you can just swing with those daggers every turn for 3dmg at least.
Stealth synergy is what you want off of this card. If your deck is requiring stealth minions - sure, include that.
But the spellburst and the stats for the cost are nothing amazing to say the least.
Too many good cards. I think a lot of refinement will go in to every deck and every class.
And while the studies are good for every class (especially with the discount), I think this and some of the others just won't find an available slot. It's just too much RNG and unless you want to use the discount for some funky "combo", you will just include the stuff that you want and not try to get it this way.
If you manage to get Deadly poison on it or some other attack buff straight on - it may be viable. But other than that - just too slow to get any signifficant dmg out of it.
Diluting the rogue secret pool makes it harder to play around. I would include 1 of this in a secret galakrond rogue for 1 of the 2x Dirty Tricks I currently have for example.
I think this might see play. Execute, even on 2, saw some play and I rather prefer to play something on board than to have to spend any mana to ping a minion in order to execute him.
Basically, you want to use it on your own minions to activate some deathrattle. You don't want to kill an enemy minion with this, since it will resummon it back (unless it's a buffed low health one, Battlefiend for example). But it's so expensive.
The 0-cost is also a nice, cheap enabler for any spellburst effects that you might be interested in playing and activating immediately.
Interesting card. And not in a meme-way. A well timed Mindrender can win you a game vs combo decks (Quest warlock for example). As a control priest. Not too shaby, not too shaby.
Maybe priest will get some dragons again, someday. But for now - there are more exciting stuff to put in your deck.
Hahaha, it's always funny to see how things turn out in the end.
There will be a lot of snowballing this expansion ;)