ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Seems pretty bad, Priest doesn't seem like the class to be able to give up a deck slot to run a 1-drop that might at some point prove useful. If it never played Reliquary of Souls, it will never play this either.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Potentially a big draw engine, only bad thing is that [Hearthstone Card (Elemental Invocation) Not Found] is gone. Think it's just a bit too expensive.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Very very strong, Mage was in dire need of more spells that can burn face, especially ones that are cheap and scale well with spell power like this one. The card that will carry fire mage.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
The effect is strong, but three turns in a row is just such a commitment and such a huge telegraph to your opponents that they know to just fill the board with weenies and then laugh in your face.
Seems pretty bad, Priest doesn't seem like the class to be able to give up a deck slot to run a 1-drop that might at some point prove useful. If it never played Reliquary of Souls, it will never play this either.
Insane card, extremely overstatted. Will see play in any paladin deck.
Reminds me of Dispatch Kodo. Don't feel like it has enough handbuffs to support it though.
A bit slow, but potential to snowball A LOT. One to watch out for.
Very strong, very overstatted and sticky. Will see a lot of play.
I'd rather just play the good secrets, weapons and divine shield minions in my deck. Guaranteed double progress for the quest tho.
Insanely strong, but not enough to carry a control paladin by itself.
Good enough card to give your spells some extra oomph, not sure if it's worth it to run a mage deck with minions though.
Great tempo tool to control the board and to enable your other (fire) spell synergies.
Crazy mana cheating is always good.
Big investment with a big chance to just whiff completely.
Potentially a big draw engine, only bad thing is that [Hearthstone Card (Elemental Invocation) Not Found] is gone. Think it's just a bit too expensive.
It's mana cheat, which is good by definition. Like a non-conditional Dragoncaster. Shame there's no more Puzzle Box of Yogg-Saron tho.
Very very strong, Mage was in dire need of more spells that can burn face, especially ones that are cheap and scale well with spell power like this one. The card that will carry fire mage.
The effect is strong, but three turns in a row is just such a commitment and such a huge telegraph to your opponents that they know to just fill the board with weenies and then laugh in your face.
It's a pretty alright deathrattle card, but I think I'd prefer cards that give you one big fella over five small ones.
Too slow, needs Animated Broomstick and a full board of beasts to be any good.
Crazy strong, SKill Command is back baby!
Looks cool, but kind of slow. Will help with resource issues tho, so I won't write it off just yet.
Draw in hunter is always something to watch out for, but three beasts seems like a lot. If Rat hunter works, it'll be because of this.