ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
Seems pretty bad, doesn't fit with what Pirate decks usually want to do and gets outclassed by other removal cards. Might be better with more Pirate card reveals though.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
It's a good card by itself, I'm just not sure where it fits in. It's not quite good enough for Guardian Animals (the 5 mana beasts have better stats and already get Rush from the spell), it doesn't fit with any token strategy and ramp decks want to ramp on 4. Good in arena though.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
Great with Revolve, I'm gonna wait on further 5-drop analysis to figure out how good it is on its own. Don't see which Shaman deck would want this though.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
It's called Shell Company, which is just an amazing pun. The card itself doesn't sound great, since I'm not sure that any druid deck actually wants 2 minions for 6 mana. Tradeable means it might be better than expected though.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
Amazing card, especially when combined with Perpetual Flame. Also great with aggro card like Lightning Bolt and Serpentshrine Portal, since it lets you turn their drawback into more damage. The only problem is that it's not a Nature spell, which makes it clash with Primal Dungeoneer.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
No more having to tempo out your Acidic Swamp Ooze, now you can just trade it in for a different card in matchups where you don't need the weapon destruction. Great tech card.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
Spikeridged Steed on steroids. Needs a minion heavy deck to be reliably good, but minion heavy makes me want to play Darkbishop Benedictus. Maybe it would fit in a N'zoth Priest, although those already have Venomous Scorpid for their beast slot.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
Cool card to support shadow priest, you need to play it on turn 7 to make sure the effect goes off though. Might be a bit too slow because of that. Great reveal video.
Seems pretty bad, doesn't fit with what Pirate decks usually want to do and gets outclassed by other removal cards. Might be better with more Pirate card reveals though.
It's a good card by itself, I'm just not sure where it fits in. It's not quite good enough for Guardian Animals (the 5 mana beasts have better stats and already get Rush from the spell), it doesn't fit with any token strategy and ramp decks want to ramp on 4. Good in arena though.
Great with Revolve, I'm gonna wait on further 5-drop analysis to figure out how good it is on its own. Don't see which Shaman deck would want this though.
It's called Shell Company, which is just an amazing pun. The card itself doesn't sound great, since I'm not sure that any druid deck actually wants 2 minions for 6 mana. Tradeable means it might be better than expected though.
Amazing card, especially when combined with Perpetual Flame. Also great with aggro card like Lightning Bolt and Serpentshrine Portal, since it lets you turn their drawback into more damage. The only problem is that it's not a Nature spell, which makes it clash with Primal Dungeoneer.
Decent card, but you'd rather just run Venomous Scorpid since this card guarantees that you won't get any of the cards that fit best into your deck.
Too easy to remove, not worth a deckslot.
No more having to tempo out your Acidic Swamp Ooze, now you can just trade it in for a different card in matchups where you don't need the weapon destruction. Great tech card.
Insane arena card, decent card otherwise. Don't sleep on Tradeable, and 3 mana removal might fill a gap for some minion based tempo decks.
Will mainly see play in Control Warlock, since there are not many other control decks with large hands that want healing.
Love the meme, great to enable wacky combo dacks, but lacklustre otherwise.
Its versatility makes it a card that can always serve as a 30th card slot in all different types of decks.
Amazing card, Tradeable just is such a strong mechanic. Need a lot of armor? Here you go! Don't need it? Have another card instead!
Good value, better Imp-losion, but Warlock already has two better "Deal 3 damage" cards in the shape of Drain Soul and Soul Shear.
Great anti-aggro tool, which Warlock could always use more of.
Mana cheat is always good, this card might make control warlock a force to be reckoned with again.
Seems good, but control warlock already has plenty of win conditions in the forms of Neeru Fireblade, Lord Jaraxxus and Tickatus + Y'Shaarj, the Defiler that this one seems unneeded.
Spikeridged Steed on steroids. Needs a minion heavy deck to be reliably good, but minion heavy makes me want to play Darkbishop Benedictus. Maybe it would fit in a N'zoth Priest, although those already have Venomous Scorpid for their beast slot.
Cool card to support shadow priest, you need to play it on turn 7 to make sure the effect goes off though. Might be a bit too slow because of that. Great reveal video.
Nice to see control priest finally have a win condition. Seems extremely slow though.