Erodos
Lv.11Crossroads Historian
Comments
Very cute art, and works great with [card]Guardian Animals[/card], especially because Tradeable means you can always pull it out of your deck. Such a shame that GA in Hunter got nerfed for Druid's sins.
Absolutely bonkers, 2 mana deal 8 in Poison Rogue that draws its entire deck by turn 7 anyway.
I think the effect is so bonkers that it's still worth it, especially since you can just draw a huge amount of cards with [card]Primal Dungeoneer[/card], and then even more if you draw [card]Kindling Elemental[/card]s.
Quote From dapperdog Its good, and will see play.
Why wouldn't it be? It doubles minions out, which can range from the scary [card]razormane battleguard[/card] to the annoying [card]annoy-o-tron[/card]
Or both! Turn 3 this card, [card]Lightning Bloom[/card], [card]Razormane Battleguard[/card], [card]Annoy-o-tron[/card] is a hell of a board. I also think that it takes the cost …
It's mana cheat, which is always good. Also potentially bonkers with [card]Celestial Alignment[/card], as you can then just double 10-drops if you want to.
Ah, the good ol' keyword-support-neutral-legendary of the set, just like [card]Y'Shaarj, the Defiler[/card]. How good this is remains to be seen depending on how good the tradeable cards are, but the effect seems quite strong as it turns every Tradeable card into [card]Tracking[/card].
Cool card for Deathrattle DH to keep the [card]Razorboar[/card] - [card]Razorfen Beastmaster[/card] chain going, while not requiring more cards in hand. The Tradeable effect also assures that you'll never have the problem of having both in hand.
HANDLOCK IS BACK BABY WOOOOOOH
On coin: Turn 1 [card]felosophy [/card](5 cards), turn 2 tap (7 cards), turn 3 tap (9 cards), turn 4 [card]Anetheron[/card] tap [card]Anetheron[/card]
On play: Turn 1 [card]felosophy[/card] (4 cards), turn 2 tap (6 cards), turn 3 [card]backfire[/card] (9 cards), turn 4 [card]Anetheron[/card] tap [card]Anetheron[/card]
Do you reckon [card]Bolner Hammerbeak[/card] would fit in this list? Would be great to double up on [card]Fire Elemental[/card] or [card]Primal Dungeoneer[/card], or even [card]Menacing Nimbus[/card].
On one hand, [card]Abyssal Summoner[/card] saw play, but that demon got Taunt, making me think that this card lacking a keyword makes it bad. On the other hand, [card]Mountain Giant[/card] usually came down on turn 4 for 8/8 of stats and often won the game. I'm not sure if only one hand card is enough to push handlock (after all, …
Utter trash, even the positive outcome might be useless as you can't target it, while the negative outcome is devastating. And in exchange you get... worse than vanilla stats? Should be at least a 4/4.
This card is just... quite bad? Control paladin is not a thing, which is the only kind of deck that would want a card like this. I could never see myself running this over actually good paladin weapons like [card]Underlight Angling Rod[/card], [card]Hammer of the Naaru[/card] or even [card]Truesilver Champion[/card]. Also, what's the deal with all the Paladin weapons? First …
This card has potential, it's a well-statted weapon with a possibly great upside. I just don't see it getting a deckslot over other rogue weapons like [card]Swinetusk Shank[/card] and [card]Self-Sharpening Sword[/card].
This is a really cool, strong card. Worst case it's a beefier [card]Murmuring Elemental[/card], best case it can provide you with insane tempo or value. Even just playing this, [card]Wandmaker[/card] and then chaining [card]Pen Flinger[/card] and 1-mana spells would be crazy good. A card to watch out for.
Hunter's class identity is proactivity. Everything it does is pushing the game closer to its conclusion, often through pushing face but not always. It has very few reactive cards that other classes like Mage or Priest do, instead it mainly forces the opponent to react to it.
Most of the Fel spells are either very cheap or hit your entire board. Its main uses seem to be to get another [card]Metamorphosis[/card] and double up on your [card]Chaos Strike[/card] and [card]Fury (Rank 1)[/card] for a lot of burst in the lategame, but it does require you to play all of those first. It has the potential to be …
This really is incredibly strong, but I feel like we'll need more cheap draw to get it online as fast as possible. We have [card]First Day of School[/card] to complete a step of the quest by itself, but that's about it. [card]Crystology[/card], [card]Salhet's Pride[/card], where art thou?
It's a crazy amount of stats, but I don't think it would be enough to push a demon archetype by itself. It also clashes with [card]Free Admission[/card], which means you'll need even more (cheap) demons in order to fully capitalise on this effect while decreasing the chance you hit it off [card]Free Admission[/card]. Awaiting more card reveals before judging it …
Absolutely love it. Of course it's trash competitively, but the memeability and the South Park reference make it a top tier card.
6 mana 4/5 draw 2 cards is already good, add to it that it must be removed on the following turn because else it will draw 4 more cards. Especially good in classes that lack draw power like Shaman and Hunter.