ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Really only good if you face a lot of token decks with 1 health minons, but that doesn't occur that often. And most classes have better AoE options for that.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Decent draw card for classes that don't have much draw, although those also got some more draw this expansion. Might see some play if you really want to get through your deck or find specific frost spells.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Way too slow to be useful, the only way it could be good is if you could damage it yourself a bunch and then charge something at your opponent's face, but that seems like too much effort for too little pay-off.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Feels too slow and too unimpactful, Anubisath Warbringer saw play because you could cheat the deathrattle and then smack your opponent's face with buffed chargers. Currently, we have neither of those activators.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Mainly a good Mage defensive card, although I guess I could see Armor Warrior running this as well. Shame it clashes with Herald of Lokholar in its curve.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
I really like this card. Some classes simply don't have a way to do a round 5 damage, which makes it incredibly awkward to deal with. Add in some buffs, some copies and this can become a real bitch to deal with.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
The main usage I see for this cards are decks with a large second player disadvantage. Being able to basically turn your coin into a pre-nerf innervate can help these decks get back some of the tempo they lost by going second. Still a big if though.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Seems like a very strong anti-aggro card, since it allows you a huge tempo swing with spending the rest of your mana by clearing the board and 1 playing this. Might also be enough to cause aggro players to play around it on purpose.
Loving the flavour and art, might see play with some handbuffs to block combos.
Too easy to remove, despite minions summoning deathrattles typically being very sticky. I'd rather just play Devouring Ectoplasm.
This, Nazmani Bloodweaver, Sethekk Veilweaver, memes? Feel like Wowhobbs can make some nice videos with it.
Very slow and weak. Probably the most unviable card in the entire set.
Really only good if you face a lot of token decks with 1 health minons, but that doesn't occur that often. And most classes have better AoE options for that.
Probably nice for some wacky meme combo decks, but its constructed viability seems dubious at best.
Decent arena card, too slow and inconsistent for constructed.
Decent draw card for classes that don't have much draw, although those also got some more draw this expansion. Might see some play if you really want to get through your deck or find specific frost spells.
This might actually see some play in a freeze/elemental shaman, but even there I think it's kind of fringe since it's only a ball of stats.
Way too slow to be useful, the only way it could be good is if you could damage it yourself a bunch and then charge something at your opponent's face, but that seems like too much effort for too little pay-off.
Its stats are too weak, in the dream scenario (kill a 3 health minion then kill something else) it's just okay. In all other scenarios it's bad.
Feels too slow and too unimpactful, Anubisath Warbringer saw play because you could cheat the deathrattle and then smack your opponent's face with buffed chargers. Currently, we have neither of those activators.
Strong defensive tool, but I feel it comes down too late and 2 attack is just too little to do any real damage.
Love the art, but the card itself seems too weak. The deathrattle is too easily countered by going wide, would be better if it went face instead.
Might be good in some big decks as removal, but I think the HK will never go off.
Mainly a good Mage defensive card, although I guess I could see Armor Warrior running this as well. Shame it clashes with Herald of Lokholar in its curve.
Nifty arena card, but seems too slow for constructed assuming the scraps cost 1 mana.
I really like this card. Some classes simply don't have a way to do a round 5 damage, which makes it incredibly awkward to deal with. Add in some buffs, some copies and this can become a real bitch to deal with.
The main usage I see for this cards are decks with a large second player disadvantage. Being able to basically turn your coin into a pre-nerf innervate can help these decks get back some of the tempo they lost by going second. Still a big if though.
Seems like a very strong anti-aggro card, since it allows you a huge tempo swing with spending the rest of your mana by clearing the board and 1 playing this. Might also be enough to cause aggro players to play around it on purpose.