ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
You need a pretty big board of minions for this to be useful, but spending 3 mana on this means you have to build that board from a pretty big disadvantage. Don't see it working.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Very cheap, and you probably never will have a problem getting the effect to work. Might just see play as a 1 mana heal your hero for 3 and draw a card.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Love me some Big Paladin support, but I think that deck will not be very good and we might not even play this in it, because of the anti-synergy with Lightforged Cariel which will go into any slow paladin deck.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
I'm not sure about this one. On the one hand, it's a lot of stats for 5 mana. On the other hand, heal paladin cards have always been a bit too difficult to activate. Because of that, I think this won't make the cut in any competitive paladin deck.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This seems very good with buff spells like Hand of A'dal and the new Hold the Bridge, and Paladin could always use more draw. I think it will slot into a lot of Paladin decks.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Pretty good stats with mana cheat? That sounds good. I don't believe in big beast hunter, but this might even just be good to discount your Trampling Rhino in Face Hunter (if there's enough targets for both of them to rush into).
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
This is pretty crazy, a lot of stats for three mana if you have a wide board. Especially if you can afford to leave those [Hearthstone Card (Frostwolf Pup) Not Found]s in stealth and then play this.
Why thank you piece of cheese for your incorrect opinion. I'm sure everyone here is thrilled!
You ever consider that a card doesn't have to have rush in order to be good? There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk. Why? Because it lets you learn something: Does my opponent have an answer. If they do have an answer are they going to over-use resources to kill it? Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)
Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.
Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
I actually think this is pretty decent. Good stats (Silverback Patriarch is crying in a corner), handbuff synergy, might see some play if a non-pirate board-based warrior deck ever comes up again.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 5 months ago
Fits in the long tradition with Bladed Cultist and Shado-Pan Rider of cards that combo from below to above vanilla stats, and that never will see play.
Inner Fire is back! Mr. Smite OTK Priest incoming?
Seems to be a bit too slow, since you need this + other minions + damage on your minions + a heal, which are a lot of conditionals.
You need a pretty big board of minions for this to be useful, but spending 3 mana on this means you have to build that board from a pretty big disadvantage. Don't see it working.
Very cheap, and you probably never will have a problem getting the effect to work. Might just see play as a 1 mana heal your hero for 3 and draw a card.
Great draw for a slower paladin archetype, which will help it thin the deck for and survive until Lightforged Cariel. Good stuff.
That's a lot of stuff for 3 mana, this can be a huge tempo swing especially on any big minion. Definitely won't overlook this.
Love me some Big Paladin support, but I think that deck will not be very good and we might not even play this in it, because of the anti-synergy with Lightforged Cariel which will go into any slow paladin deck.
I'm not sure about this one. On the one hand, it's a lot of stats for 5 mana. On the other hand, heal paladin cards have always been a bit too difficult to activate. Because of that, I think this won't make the cut in any competitive paladin deck.
This seems very good with buff spells like Hand of A'dal and the new Hold the Bridge, and Paladin could always use more draw. I think it will slot into a lot of Paladin decks.
Seems solid for Big Spell Mage, although I think it already has enough tutors for their big spells so that this one will not be necessary.
This is just a very solid 1-drop, even outside of the big spell archetype. Turn 1 this turn 2 Incanter's Flow babyyyyyyyyy
Pretty good stats with mana cheat? That sounds good. I don't believe in big beast hunter, but this might even just be good to discount your Trampling Rhino in Face Hunter (if there's enough targets for both of them to rush into).
This is pretty crazy, a lot of stats for three mana if you have a wide board. Especially if you can afford to leave those [Hearthstone Card (Frostwolf Pup) Not Found]s in stealth and then play this.
Not sure where this goes, but I know better than to disregard mana cheat! Especially because it curves right into Nourish
Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.
Just give me Tour Guide. Might be decent in a stealth paladin or rogue deck but I doubt it, SI:7 Skulker seems stronger.
No rush, so too difficult to activate. Bad card.
I actually think this is pretty decent. Good stats (Silverback Patriarch is crying in a corner), handbuff synergy, might see some play if a non-pirate board-based warrior deck ever comes up again.
I feel like Warlock has better AoE options, this might be good if it was Shadow instead but Warlock just doesn't play enough Fel spells.
Fits in the long tradition with Bladed Cultist and Shado-Pan Rider of cards that combo from below to above vanilla stats, and that never will see play.