Este
Lv.7Bloodfeather
Comments
I have high hopes that Even Shaman will return to avenge the murder of Odd Shaman. Totem support buffs, unnerfed [card]Flametongue Totem[/card], perhaps an even cost version of [card]Bloodlust[/card].
And Freeze Shaman, yeah, LET'S BREAK THE ICE!
I would like to have Maiev, that would be great. But it probably hints at the future shop with Heroes.
This might be good in a Standard Shuffle Rogue, but I can't see it played anywhere else. You need a Midrange deck (this is not Aggro enough these days), that also cycles pretty fast.
I think this is too slow and I am not really enthusiastic about Tempo Priest. I suppose it will the old problem of Paladin, where you have a plenty of buffs and no board in a class with little draw.
Why are you guys downvoting this? Gala Shaman was broken in Standard, yeah, but it played pretty fair for Wild standards.
Well, I don't believe the number is accurate. It's most probably the number of people who has played at least a single match in any game mode, not the amount of true active players. It's the new alt account you made to try out China meta and will abadon after a season; it's that guy who reinstalled the game out …
I just realised the golden animation on this one is basically nonexistent.
Based on outfits I guess Barrens/Stonetalon Mountains Safari. We've recently seen race themes, so Thousand Needles seems less probably (there used to be a racing ring on Salt Flats), and the colour scheme doesn't fit Desolace.
On the other hand, we have seen Ironforge cardback and we didn't see much dwarves, so Badlands Safari with Dark Iron Dwarves, Explorer's …
My top five:
[cardback]Stolen Thunder[/cardback] [cardback]Titanic Tasks[/cardback][cardback]Frostwolf[/cardback][cardback]Ironforge[/cardback][cardback]Gone Fishin'[/cardback]
I don't know who downvoted this post, but this guy is right. Skillbased matchmaking won't help Arena.
Yeah, but the argument is flawed. Darkglare is not an old deck, it has barely half a year. Reno Priest doesn't play with Lyra, Priest of the Feast and Velen+Mindblast combo, it has loads of new cards, arguably becoming broken with Polkelt. Secret Mage has changed the least, but it's still not the deck of the yore with Mana Wyrm, …
Don't forget [card]Anyfin Can Happen[/card].
I strongly disagree. The only good tech is Hex/Devolve/Devolving Missiles, Polymorph in Standard; anything that spawns minion for your opponents is pretty poor.
By killing Priest's minions you are just digging your own grave as then they are able to resurrect all the copies that had died. If it was just one minion dying and being revived, you could fight for board and try to overwhelm them in a meaninful way. It would also make the tech cards much more impactful (if you …
I think graveyard change would automatically make HS more fun, as it would remove the main reason why Big Priest is unfair.
Will try that, thanks :) but I feel that sooner or later I'll just give in and craft him, since he's a good swing board card in Shudderwock (and maybe one day Even Shaman will comeback as well) and I am maining Shaman.
This looks really fun, and I am only missing the Lurker Below and some commons, I am really tempted!
I was more concerned with Thrall at Ironforge, but I see how you meant it :)
Edit: When is the next lore article planned? I love them!
It's silly, but I really want to jam Odd Shaman with Earthfury Thrall portrait and this cardback on the ladder.
(I know it's Ironforge and not Molten Core, but all lava matters to a Shaman!).
This is what I would have imagined for Enhancement Shaman support, much more interesting than Whack-a-mole.