GameTheory345
LV.7Island
Comments
385 totalWhat happened to [card]Leeroy Jenkins[/card]? And regardless, aggro decks don't need legendaries to be good. In fact, most aggro decks are very cheap, and the legendaries required are class legendaries (i.e. [card]Infiltrator Lilian[/card], [card]Dragonbane[/card], [card]Kayn Sunfury[/card], etc).
However, I …
I think what he's referring to is that when people say "it's a spell on a stick" it means it's the effect of a spell on the body of a minion. [card]Lab Recruiter[/card] is [card]Gang Up[/card] on a stick, [card]Fire …
Isn't this just a worse [card]Time out![/card]?
Also, [card]Time Out![/card] read "until your next turn", while this reads "for 1 turn". Assuming they both work the same, this is an example of consistent inconsistency on the bingo.
Enhancement Shaman support!
It's a nod to the Enhancement Specialisation of Shamans in WoW. Each class can choose a spec that changes their playstyle, and Enhancement is a melee spec that augments their weapon with an element. This is where cards like [card]Rockbiter …
Seems quite strong, but unlike the other Rogue secrets in standard right now, it's really simple to play around. Could be quite spicy if the meta slows down (and considering the old gods and the corrupt mechanic, looks like that's …
I think this is a much slower tool for the big Deathrattle Hunter they're pushing with [card]Darkmoon Tonk[/card] and the 6 mana 4/4 legendary. This gives you some immediate board control, and casting secrets can also help maintain the board …
People call this card uninteresting when [card]Hammer of the Naaru[/card] is literally a 6 mana 3/3 weapon that says "summon a big dude". At the very least this cards supports an archetype that Blizzard wants to push for Rogue this …
On the plus side, it's pretty tough for DH to get this before turn 6 or 7. So yes this card is still broken, but it's not impossible to deal with. This may be one of the first cards to …
[card]E.T.C., God of Metal[/card]: Am I a joke to you?
[card]Demonwrath[/card] was 3 mana, making this effectively a 1 mana 4/3. Could see play in both slow Warlock decks or faster Zoolock decks with demons.
The hyper-aggro list has a fragile game plan, and falls apart as soon as it faces even one decently healthy taunt. The deck relies on snowballing on a bad mulligan and draw from the opponent, and this card really isn't …
You can see the art for the Teddy bear token in the reveal video at 1:16. I don't know if I would say it's cute, but beauty is in the eye of the beholder.
Idk if this card will be broken, but yikes... That's a really scary effect. The most prevalent threat is [card]Aldrachi Warblades[/card] with a big attack buff, dealing upwards of 10+ unavoidable damage, but even cards like [card]Eye Beam[/card] becoming a …
This will probably be a good card, but it's honestly kinda just boring.
[card]Headmaster Kel'Thuzad[/card]? I think it satisfies lines 1 and 3, it's a recent card, but I don't know about lines 2 and 4.
I don't know why they couldn't go down the same route at MtGArena and just have daily quests give gold AND battle pass experience and remove gold from the battle pass. This way, people know that they're not going to …
Oh my goodness. This is the most hype I've ever been for an expansion. The corrupted mechanic seems interesting, the old gods are flippin' amazing, and the entire aesthetic of the Darkmoon faire is so, SO sick.
Tempest was an insane minion. [card]Crackling Cyclone[/card] getting 4 attacks off before your opponent gets 1 can instantly wipe your board without any counter. Al'akir with cleaves makes this even more toxic. It's way more common than you'd think.
I bet you there's be some smartass at Blizzard who'd change his health to a decimal number.