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328 totalQuote From KANSAS This sounds great! I do have 2 issues though.
One, the rewards seem a bit small. Tournament mode seems like a big investment of time and gold, playing for over an hour straight only …
Quote From Marega Post this on reddit if u haven't already. Team 5 usually lurks around there.
Seems great BTW
I did: https://www.reddit.com/r/hearthstone/comments/ehlocg/tournament_mode/
I just hope it doesn't get lost in the …
I've been working on this for a few weeks. I've been thinking of how this can be implemented into the game, how it rewards players, how it can pay for itself in the long run, and mainly how it can …
Quote From Lightspoon Some things that will improve HS experience overall may be (random order):
- in-game Tournament mode, like Brawliseum;
- in-game statistics and deck tracker;
- a new format that will place itself between Wild …
Quote From Bystekhilcar Hot take: Achievements are a terrible idea. They wouldn't bring any new players in, and while they'd provide a short-term happiness boost they would lead to a subsequent drop in playrate because having all the …
Quote From RavenSunHS
- A new Wild policy, that does not necessarily include spot nerfs. A better card AND mechanic design policy that avoids flaws (eg restricting how you reach (0) on cards, how you can Mutate insane …
So I made the mistake of asking this question on Reddit and mostly got only answers that we’re halfway thought out.
This question excludes Battlegrounds Tribal inclusions, patching, and Balance changes. This is a more long term question.
…
I enjoy my time in Wild because I’m playing my Joke Priest deck, or my Aviana, Togwaggle Druid. But I don’t intend to ever really climb ladder at all, so there’s that.
You brought up your collection …
Quote From YourPrivateNightmare Wild packs are good for those who care. I hope they have distinct disclaimers so new players won't be confused.
Also, it will be weird to see the 3 heroes leave and be replaced …
Quote From RavenSunHS Hopefully, even more attention will be given to Wild thanks to some more players joining the ranks.
This would be the best incentive to do so. My question now is: How much …
This and [card]Explosive Trap[/card] would serve as a good board clear if Reborn and "Deathrattle: Summon X" didn't exist but we'll see how it plays out.
Let's just hope Hearthstone doesn't go the route of Heroes of the Storm.
Quote From RavenSunHS So, after 3 months, how would you evaluate this card?
Immediate impact is obviously low, but it provides some nice steam on the long run.
Is he worth decreasing the reliability of tutors …
Mechs will still dominate but at least we saw a balance patch this soon, so that implies they'll balance this mode frequently.
Quote From RavenSunHS
@griffior
There is a huge difference between current top tiers, and when we had Odd Paladin and Even Shaman at the top.
In the same way there is a difference between …
Quote From KANSAS Quote From griffior
3. I've already said it once but I'll say it again, they should not nerf cards in wild and should've un-nerfed (Yogg, Tuskar, Molten Giant to name a few) cards …
If my decks have a theme I'll usually try to compliment it with an appropriate portrait but that's not always possible.
Druid - Elise
Hunter - Aleria
Mage - Khadgar (Wish there was a Gnomish mage so it …
1. The problem of Sniploc stems from the fact that Wild allows players to use their ENTIRE collection to build decks, this is it's biggest strength while simultaneously being its biggest weakness. Of course Team 5 knew this would eventually …