While this is not a bad idea, I hate to say that this will never be implemented.
Mainly because it affects tournaments. I don’t think any tournament goer would be enthused about going up against a deck that has some unexpected tools/cards that could totally shift the match
I think it would be pretty neato if we had a section of this site dedicated not only to cards that have had nerfs/buffs, but cards that we know the early designs of to show what the process of making a card looks like.
Most of the time we only see the end result of a card and not how many/what kind of iterations it went through.
This is a feature that would be interesting to have, but in all honesty is probably near the bottom of the list but hey, no rush.
I'm not the first person to suggest this, but I think it's likely and would be a good move. For newer players and players with smaller collections, Whizbang is an easy way to play decks that are at least decent (no, I haven't thoroughly vetted all the recipes, but I imagine some are okay?), and can help with figuring out deck types and play-styles you like before making crafting choices. Also, with the recent addition of SN1P-SN4P to Boomsday, they will have pre-emptively replaced the missing neutral legendary from that set.
So the thing is, and you can already see it with Zayle Shadowcloak, that they are just going to print more cards that are similar to Whizbang. These “deck cards” can be used in the future as an incentive to buy packs at least once every standard rotation. Whizbang will probably be the best (IMO) because it had access to all the classes and their recipes whereas Zayle only has access to the league of evil classes..... which made me just realize that they’ll probably print another card for the Eplorers decks.
This is an awesome idea. I give it a 5/7 , absolute perfect score.
Thanks, so I don't know if this is the place to ask, or if you have a road map of what's coming to the site, are the design competitions coming back?
And with that question, could it be possible to implement a custom card bank onto the site, and along with that, do a card of the hour (because there'd be an abundance of cards) similar to Hearthcards.net? Just curious.
Man this is a cool card, but, I'm trying to think of a viable way to make these things work. It's an awesome idea for sure but maaaaaan that's gonna be hard to get a pay off with.
Man this is a cool card, but, I'm trying to think of a viable way to make these things work. It's an awesome idea for sure but maaaaaan that's gonna be hard to get a pay off with.
I'm disappointed with all the explorers except Elise. Finely is too similar to his former self (just upgraded). Brann summons a legendary that has been in the game since the beginning. Reno is a new version of Meteorologist. Where is the creativity? Where are the new game changing mechanics? Revealing all 4 major characters on the same day seems like a mistake also. The final reveal could have featured one of these characters. Get ready for a couple of weeks of filler commons and rares with fewer legendaries in between to break up the monotony.
I am getting a very bad feeling about this expansion. I liked the quality and creativity of legendaries in Rise of Shadows compared to what I've seen so far. The most creative thing I see so far in SoU is the druid's quest with 'Unspent Mana'. I am so glad that it was not a keyword because those tend to be under-utilized and then abandoned after their initial expansion. Speaking of keywords, Reborn seems like a disaster waiting to happen. Taking one of hearthstone's most abusive mechanics and making it a keyword will cause saltyness on a level I can't even imagine. This is the only keyword that I do not want to return ever.
Not gonna lie, when I first saw them I got that "Oh shit I just hit a huge pot hole" feeling.
I agree that Elise is the only one that shows a little bit of innovation, but she's honestly a just a better version of Hex Lord Malacrass.
I thimk revealing them all at once was a little better rather than killing the expansion hype over time, I think everyone was rubbed the wrong way when they saw the New Explorers.
Traditionally speaking, the mid-year expansion have always been sub par, well honestly all of them except for KotFT. So I could see it happening again.
And I do wish that they'd stop throwing away new mechanics or keywords. I get hat they don't want to over saturate expansions with older mechanics like they did with Discover, but I was hoping they'd build upon some of the Worgen cards more.
Hey I'm Griffior, I've played since Naxx so that automatically gives me the credibility that I know what I'm talking about. I saw the reveal while I was at work and have been trying to figure out where these guys fit in. FYI I'll be calling the SoU Explorers the New Explorers so there's no confusion.
So we're going to look at the cards one by one to kind of figure out where they fit right now, and where they could fit into a future deck..... Even though we only have like what? 15 cards revealed thus far?
Let's start with the Big Boi Reno the Relicologist. So right off the bat we can we can see that it's automatically a move away from Cyclone mage, which is a good thing. That deck is strong enough as it is and doesn't honestly need any more help.... So where else does Reno fit in? So if we look at him, it's 10 damage randomly split among enemy MINIONS. This is obviously in flavor of the "hero coming in and killing the evil Lackeys", it's that obvious. Sure it's good against aggro and maybe some mid-range decks, but on its own, on an empty board, it's just a 6 mana 4/6 that just makes you play a restricted deck. I mean LoE Reno at least healed you if you absolutely had to play him for some tempo, but SoU Reno? Nu-uh. I honestly would have preferred equipping the Gatling-Wand with some random effects associated with whatever color wand was being used that turn. And the Mage quest doesn't really help out either so I only see Reno being played in decks that are already good on their own when there are no duplicates remaining in the deck.
Now onto the most niche of the New Explorers, Elise the Enlightened. As I said, this card is very niche, most likely for some kind of OTK/TTK. But hey, someone already found the niche in which she belongs: https://www.reddit.com/r/hearthstone/comments/cey0ht/apm_time/ If anything the only other place I can find a home for her is towards the late game combo'ed with The Forest's Aid. There's also an infinite combo with Barista Lynchen so there could be a possibility for a Fatigue Druid, but with Highlander it would be near impossible to pull off. But I'd like to see it in HS eSports.
Dinotamer Brann makes me scratch my head the most. Objectively, it's more powerful than a vanilla King Krush because of the extra body that is Brann. But again, it's at the cost of not having duplicates in your deck. We saw this effect of a legendary card summoning another, older legendary card with Jan'alai, the Dragonhawk, it's a nice theme but it's starting to seem that they are just recycling older cards instead of actually making new, unique ones. I hope it's a trend that doesn't stick around. I don't know if Mech Hunter could use this, I haven't played it enough to honestly say it can afford to cut duplicates, but hey someone out there will try it. I'm also not sure if any Hunter deck would make the sacrifice of not having duplicates, but only time will tell.
I'm glad they kept the theme of Sir Finley alive with his battlecry, but just like in LoE, his ability is just a polarizing. Sir Finley of the Sands has the potential to high-roll a paladin into an easy victory, or just straight up make it more difficult for either player of the match. It won't be as polarizing as Baku the Mooneater because you actually have to draw AND play him in order to gain the benefit of an upgraded hero power. On top of that it won't always be an upgraded paladin hero power, and depending on the scenario and how the game is going, chances are that the player won't find the hero power they are looking for. Side note: Do we want to play Finley in the same deck as the new Paladin quest? Or are they aiming for two paladin deck archtypes with this expansion?
What leads me to believe that the cards are even more niche than they already are, is that highlander deck format are not getting support outside of the legendary minions themselves: https://www.reddit.com/r/hearthstone/comments/ceyyv1/confirmed_by_liv_bredeen_no_other_highlander/ When I look back at Reno Jackson, Kazakus, Inkmaster Solia, Raza the Chained, and Krul the Unshackled, they were all pretty powerful on their own at the time (you couldn't tell because of fucking Jade Druid). The New Explorers (except for Brann, kind of) don't have that big swing of power that the old Highlander cards had. Elise is the only one that could set up a massive combo but it seems so niche and hard to pull off that it's almost not worth it.
I got this idea from browsing the site looking to get familiar with it. I got to the Cards section and saw the ability to rate cards in Arena, Standard and Wild.
So Card of the Day is exactly what it sounds like, a randomly selected card from a past or current set. It allows us to rate it based on how we feel about it currently or how we felt about it when it was a standard card.
Veteran players will probably appreciate this since it gives us an opportunity to reflect on a past meta. It can simultaneously bring insight to new players on old mechanics or strategies that people used to play with.
Then people could also format their comments to help articulate whether or not they are talking in context of Arena, Standard, or Wild:
Arena: (Card) is good for Warlock because it is a neutral heal card.
Standard: (Card) is good with mech decks because of the multiple synergies.
Wild: (Card) is good because it heals you while simultaneously putting a body on the board.
6960 gold, which is usually how much I've stocked up every expansion and 8120 dust because I didn't craft many cards this expansion.
While this is not a bad idea, I hate to say that this will never be implemented.
Mainly because it affects tournaments. I don’t think any tournament goer would be enthused about going up against a deck that has some unexpected tools/cards that could totally shift the match
I think it would be pretty neato if we had a section of this site dedicated not only to cards that have had nerfs/buffs, but cards that we know the early designs of to show what the process of making a card looks like.
Most of the time we only see the end result of a card and not how many/what kind of iterations it went through.
This is a feature that would be interesting to have, but in all honesty is probably near the bottom of the list but hey, no rush.
P.S.FixTheNoSpaceIssuePls.
That's what I was thinking. This would fit into a Zoo deck easily and could be a second win condition if you run out of steam
But might be better?
https://outof.cards/forums/hearthstone/card-discussion/943-grifs-thoughts-on-the-new-explorers
The feature is coming, along with many other things. Give them time.
It's a standard brawl so I don't think there is an additional award.
Are they harassing people?
Are they threatening people?
Are they spreading hate speech?
Or do you just not like them?
P.S. It's not cool to make a post about someone just because they irk you.
Not gonna lie, It's hard to find quality art for custom cards without it feeling reused
I’d say it’s all of those things. And I’d say the art team has a huge library of unused art just waiting to be thrown on a card.
Look at what’s her name from the Dalaran Heist. The Druid of the swamp art probably existed when KnC was in development
So the thing is, and you can already see it with Zayle Shadowcloak, that they are just going to print more cards that are similar to Whizbang. These “deck cards” can be used in the future as an incentive to buy packs at least once every standard rotation. Whizbang will probably be the best (IMO) because it had access to all the classes and their recipes whereas Zayle only has access to the league of evil classes..... which made me just realize that they’ll probably print another card for the Eplorers decks.
Thanks, so I don't know if this is the place to ask, or if you have a road map of what's coming to the site, are the design competitions coming back?
And with that question, could it be possible to implement a custom card bank onto the site, and along with that, do a card of the hour (because there'd be an abundance of cards) similar to Hearthcards.net? Just curious.
I think it would benefit the community greatly. Some people may even dive into Wild to make a certain card that they forgot about work.
Man this is a cool card, but, I'm trying to think of a viable way to make these things work. It's an awesome idea for sure but maaaaaan that's gonna be hard to get a pay off with.
Man this is a cool card, but, I'm trying to think of a viable way to make these things work. It's an awesome idea for sure but maaaaaan that's gonna be hard to get a pay off with.
I've pulled the combo off a few times, it's really hard to get all needed cards in hand though. Still fun.
Not gonna lie, when I first saw them I got that "Oh shit I just hit a huge pot hole" feeling.
I agree that Elise is the only one that shows a little bit of innovation, but she's honestly a just a better version of Hex Lord Malacrass.
I thimk revealing them all at once was a little better rather than killing the expansion hype over time, I think everyone was rubbed the wrong way when they saw the New Explorers.
Traditionally speaking, the mid-year expansion have always been sub par, well honestly all of them except for KotFT. So I could see it happening again.
And I do wish that they'd stop throwing away new mechanics or keywords. I get hat they don't want to over saturate expansions with older mechanics like they did with Discover, but I was hoping they'd build upon some of the Worgen cards more.
Hey I'm Griffior, I've played since Naxx so that automatically gives me the credibility that I know what I'm talking about. I saw the reveal while I was at work and have been trying to figure out where these guys fit in. FYI I'll be calling the SoU Explorers the New Explorers so there's no confusion.
So we're going to look at the cards one by one to kind of figure out where they fit right now, and where they could fit into a future deck..... Even though we only have like what? 15 cards revealed thus far?
Let's start with the Big Boi Reno the Relicologist. So right off the bat we can we can see that it's automatically a move away from Cyclone mage, which is a good thing. That deck is strong enough as it is and doesn't honestly need any more help.... So where else does Reno fit in? So if we look at him, it's 10 damage randomly split among enemy MINIONS. This is obviously in flavor of the "hero coming in and killing the evil Lackeys", it's that obvious. Sure it's good against aggro and maybe some mid-range decks, but on its own, on an empty board, it's just a 6 mana 4/6 that just makes you play a restricted deck. I mean LoE Reno at least healed you if you absolutely had to play him for some tempo, but SoU Reno? Nu-uh. I honestly would have preferred equipping the Gatling-Wand with some random effects associated with whatever color wand was being used that turn. And the Mage quest doesn't really help out either so I only see Reno being played in decks that are already good on their own when there are no duplicates remaining in the deck.
Now onto the most niche of the New Explorers, Elise the Enlightened. As I said, this card is very niche, most likely for some kind of OTK/TTK. But hey, someone already found the niche in which she belongs: https://www.reddit.com/r/hearthstone/comments/cey0ht/apm_time/ If anything the only other place I can find a home for her is towards the late game combo'ed with The Forest's Aid. There's also an infinite combo with Barista Lynchen so there could be a possibility for a Fatigue Druid, but with Highlander it would be near impossible to pull off. But I'd like to see it in HS eSports.
Dinotamer Brann makes me scratch my head the most. Objectively, it's more powerful than a vanilla King Krush because of the extra body that is Brann. But again, it's at the cost of not having duplicates in your deck. We saw this effect of a legendary card summoning another, older legendary card with Jan'alai, the Dragonhawk, it's a nice theme but it's starting to seem that they are just recycling older cards instead of actually making new, unique ones. I hope it's a trend that doesn't stick around. I don't know if Mech Hunter could use this, I haven't played it enough to honestly say it can afford to cut duplicates, but hey someone out there will try it. I'm also not sure if any Hunter deck would make the sacrifice of not having duplicates, but only time will tell.
I'm glad they kept the theme of Sir Finley alive with his battlecry, but just like in LoE, his ability is just a polarizing. Sir Finley of the Sands has the potential to high-roll a paladin into an easy victory, or just straight up make it more difficult for either player of the match. It won't be as polarizing as Baku the Mooneater because you actually have to draw AND play him in order to gain the benefit of an upgraded hero power. On top of that it won't always be an upgraded paladin hero power, and depending on the scenario and how the game is going, chances are that the player won't find the hero power they are looking for. Side note: Do we want to play Finley in the same deck as the new Paladin quest? Or are they aiming for two paladin deck archtypes with this expansion?
What leads me to believe that the cards are even more niche than they already are, is that highlander deck format are not getting support outside of the legendary minions themselves: https://www.reddit.com/r/hearthstone/comments/ceyyv1/confirmed_by_liv_bredeen_no_other_highlander/ When I look back at Reno Jackson, Kazakus, Inkmaster Solia, Raza the Chained, and Krul the Unshackled, they were all pretty powerful on their own at the time (you couldn't tell because of fucking Jade Druid). The New Explorers (except for Brann, kind of) don't have that big swing of power that the old Highlander cards had. Elise is the only one that could set up a massive combo but it seems so niche and hard to pull off that it's almost not worth it.
Right now Bomb Warrior is a thing that's going to be around for at least 8 months after Saviors of Uldum launches I bring this up because: https://www.reddit.com/r/hearthstone/comments/ceyzrt/bomb_warrior_probably_relevant_still_because_of/
So tell me what you all think on what I've elaborated on, maybe you can add to this conversation.
Edit 1: Apparently Blizzard still has one more Highlander card to show off. It's a neutral: https://www.reddit.com/r/CompetitiveHS/comments/cewzfg/saviors_of_uldum_card_reveal_discussion_thread/eu63bhg Still probably not going to be good enough IMO.
Edit 2: Well, Making Mummies just got announced so I guess they are giving paladin some options for this meta.
I got this idea from browsing the site looking to get familiar with it. I got to the Cards section and saw the ability to rate cards in Arena, Standard and Wild.
So Card of the Day is exactly what it sounds like, a randomly selected card from a past or current set. It allows us to rate it based on how we feel about it currently or how we felt about it when it was a standard card.
Veteran players will probably appreciate this since it gives us an opportunity to reflect on a past meta. It can simultaneously bring insight to new players on old mechanics or strategies that people used to play with.
Then people could also format their comments to help articulate whether or not they are talking in context of Arena, Standard, or Wild:
Arena: (Card) is good for Warlock because it is a neutral heal card.
Standard: (Card) is good with mech decks because of the multiple synergies.
Wild: (Card) is good because it heals you while simultaneously putting a body on the board.