Haffax733's Avatar

Haffax733

Devoted Outlander
Joined 04/02/2019 Achieve Points 1035 Posts 297

Haffax733's Comments

  • This is a nice support for Galakrond decks. The 3/6 stats are decent for 4 mana, and the cost reduction is a strong effect.

  • This card is a great counter to decks that play big minions, e.g., dagon decks. On the other hand, it does almost nothing versus aggro decks. In a diverse meta, this card might not always find a great target. But even a 3/3 with Deathrattle: summon a 2/2 minion has good stats for 3 mana.

  • A card with a very interesting effect. However, this battlecry is very situational, and I doubt that this card is consistent enough to see competetive play. If Murozond the Infinite is randomly generated it might result in some crazy board swings, though.

  • It looks like Dragon Paladin finally gets enough support to make a card like this work. However, this card might not fit into a dragon deck since the effect is rather small. Maybe, this cards finds it's way into an Aggor Paladin that also runs Faerie Dragon.

  • Another good card for Dragon Paladin. The Lifesteal is not very relevant due to the low attack, but a 2/3 body and discovering another dragon are great value.

  • Good stats and a strong healing effect -> playable. The effct of this card is not very exciting, but this card is a solid inclusion for Dragon Paladin.

  • This side quest is insanely strong. This card will see play in Aggro Pure Paladin.

    And in wild ... this card will make Odd Paladin incredibly stronger.

  • A strong aggro card, that might fit into both Pure Paladin and Highlander Paladin. Including the aura effect, that's 5/4 combined stats for 3 mana. Even if the Sky Claw gets cleared first, the combined stats of 3/4 are comparable to vanilla minions.

  • Aggro Pure Paladin might be the strongest deck in the first deck of the next expansion. 4/2 are great aggro stats, and a [Hearthstone Card (Truesilver Cahmpion) Not Found] for free is also great. From a SMOrc point of view, these are 4/2 stats for your opponent to deal with and 8 face damage.

  • This card has a nice synergy with [Hearthstone Card (Timeout) Not Found], which is currently played in Shirvalla Paladin. But that deck seems to be refined enough and I don't think that this card might fit into it. Another approach would be to run this card in an aggro deck, which forces your opponent to go face instead of trading to prevent summoning the minion.

  • Pure Paladin might be an interesting deck, especially an aggressive version of the deck could be strong. This card offers a lot of card generation if such an aggressive deck runs out of steam.

  • Finally Dragon Paladin becomes playable. The stats of this card are good for 3 mana, and you manage to always hold a dragon when the deathrattle goes off, the value of this card will be insane.

  • This card might back fire, since your opponent gets the first 10 mana turn.

    If you build a deck around this card, e.g., Big Paladin, you want to play this card on turn 4. However, it is not guaranteed a specific card within 4 turns, which makes this card even worse.

  • This card is comparable to Shimmerfly, which saw a lot of play in Midrange Hunter. It has a lot of synergies with cards like Raid the Sky Temple, Elemental Allies, or Mana Giant, which will be enough to see play.

  • Spending 8 mana on spells is easy for mages. In the late game, this side quest can even be completed within one turn. This card will definitely see play, however, it might not find it's way into more refined decks once the meta becomes solved.

  • This is a nice card for Dragon Mage. The +2 spell damage are nice, but paying 4 mana for a 2/3 body is a huge tempo loss. In an aggro meta this card might be to slow, but in a slower meta this card will definitely see play.

  • Drawing 3 cards for 1 mana is great. However, this side quest might be difficult to fulfill, since there are not many elementals in the card pool right now. In addition, you have to think one turn ahead if you want to fulfil the side quest, whilch makes the condition even more difficult.

  • Another great mage card. Dealing 2 damage for 1 mana is good, and discovering another spell is just great. This card has also some nice synergies with cards like Mana Giant or Raid the Sky Temple.

  • Mana cheating is always dangerous. Casting Puzzle Box of Yogg-Saron or Power of Creation on turn 6 is insane value, and casting a Flamestrike on turn 6 while droping a 4/4 is also a strong play.

  • The mechanic of this card is really interesting. While the power level of this card is not very strong (Flame Lance didn't see much competetive play), it might see play in Highlander Mage.