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Haffax733

Devoted Outlander
Joined 04/02/2019 Achieve Points 1035 Posts 297

Haffax733's Comments

  • This card is great in arena, since the power level of class card is higher compared to neutral cards. It won't see competetive play, though.

  • A nice meme card that won't see any play in any competetive decks. This card will give us some nice Trolden videos, though.

  • Saboteur didn't see play outside of arena, so will this card. But it'S always nice to have access to tech cardds like this, just in case a hero power based deck runs havoc.

  • To get more than a 3/4, one has to build a deck around this card...

    Good stats for an arena card, though.

  • Because most dragons have battlecries, this egg will sommon an 8/8 or 4/12 most of the time. The mana costs are too high, though. The successful eg decks usually run eggs that cost 2.

  • This card is not consistent enough to see competetive play, but at least it will give us some nice Trolden moments.

  • This is a nice effect. Depending on the meta, this card might be stronger than Acidic Swamp Ooze, since it does not trigger the deathrattle of weapons like Waggle Pick.

  • This card is similar to [Hearthstone Card (Hench-Clan Hog) Not Found], but it cost 1 mana more and needs a dragon in hand. I don't think that this card is strong enough to see a lot of play.

  • On the first sight, this card looks way too strong. But maybe dragon decks need such a powerful card to compete with more aggressive decks.

  • A very strong support card for Galakrond decks. Both the tutor effect and the devastations have a lot of value, and the stats are also good for a 6 mana minion.

  • 7 mana to fill the board with tokens and a 1/7 seems not strong enough. This card might find a spot in Token Druid and Shaman, where it will at least bait a baord clear.

  • This card will find a spot in every current highlander deck. It may even lead to experiments with new highlander archetypes.

  • This card show that a single card can shift the meta a lot. Before the release of Sathrovarr, Shirvalla Paladin wasn't strong enough in the meta, but the inclusion of this card made the deck competetive again.

  • A strong card for Pirate Warrior. Aggressive decks have always problems with card draw/generation, and this cards fills this gap.

  • This is Whirlwind + give your hero +3 attack this turn. I don't think this card will see a lot of play.

  • Warriors have not enough lackey synergies to justify playing a card like this. The stats are too weak for Tempo Warrior, and Control Warrior has better armor generators.

  • A 1/2 weapon for 2 mana is bad, but the Invoke effect makes it a 4 attack weapon in the first turn. This card might be good in Galakrond Warrior, where it gives a massive tempo swing in the turn it is played.

  • A more expensive version of Ship's Cannon. Pirate Warrior will definitely see play in standard. I winder if this card will also be played in wild Pirate Warrior decks.

  • This seems to be the worst breath card. Warrior has better cards for both armor generation and removal.

  • Control warrior has already enough board clears and Supercollider. I don't think that this card will see much play right now, but maybe after the rotation next spring.