Saboteur didn't see play outside of arena, so will this card. But it'S always nice to have access to tech cardds like this, just in case a hero power based deck runs havoc.
Because most dragons have battlecries, this egg will sommon an 8/8 or 4/12 most of the time. The mana costs are too high, though. The successful eg decks usually run eggs that cost 2.
This is a nice effect. Depending on the meta, this card might be stronger than Acidic Swamp Ooze, since it does not trigger the deathrattle of weapons like Waggle Pick.
This card is similar to [Hearthstone Card (Hench-Clan Hog) Not Found], but it cost 1 mana more and needs a dragon in hand. I don't think that this card is strong enough to see a lot of play.
A very strong support card for Galakrond decks. Both the tutor effect and the devastations have a lot of value, and the stats are also good for a 6 mana minion.
7 mana to fill the board with tokens and a 1/7 seems not strong enough. This card might find a spot in Token Druid and Shaman, where it will at least bait a baord clear.
This card show that a single card can shift the meta a lot. Before the release of Sathrovarr, Shirvalla Paladin wasn't strong enough in the meta, but the inclusion of this card made the deck competetive again.
Warriors have not enough lackey synergies to justify playing a card like this. The stats are too weak for Tempo Warrior, and Control Warrior has better armor generators.
A 1/2 weapon for 2 mana is bad, but the Invoke effect makes it a 4 attack weapon in the first turn. This card might be good in Galakrond Warrior, where it gives a massive tempo swing in the turn it is played.
A more expensive version of Ship's Cannon. Pirate Warrior will definitely see play in standard. I winder if this card will also be played in wild Pirate Warrior decks.
Control warrior has already enough board clears and Supercollider. I don't think that this card will see much play right now, but maybe after the rotation next spring.
This card is great in arena, since the power level of class card is higher compared to neutral cards. It won't see competetive play, though.
A nice meme card that won't see any play in any competetive decks. This card will give us some nice Trolden videos, though.
Saboteur didn't see play outside of arena, so will this card. But it'S always nice to have access to tech cardds like this, just in case a hero power based deck runs havoc.
To get more than a 3/4, one has to build a deck around this card...
Good stats for an arena card, though.
Because most dragons have battlecries, this egg will sommon an 8/8 or 4/12 most of the time. The mana costs are too high, though. The successful eg decks usually run eggs that cost 2.
This card is not consistent enough to see competetive play, but at least it will give us some nice Trolden moments.
This is a nice effect. Depending on the meta, this card might be stronger than Acidic Swamp Ooze, since it does not trigger the deathrattle of weapons like Waggle Pick.
This card is similar to [Hearthstone Card (Hench-Clan Hog) Not Found], but it cost 1 mana more and needs a dragon in hand. I don't think that this card is strong enough to see a lot of play.
On the first sight, this card looks way too strong. But maybe dragon decks need such a powerful card to compete with more aggressive decks.
A very strong support card for Galakrond decks. Both the tutor effect and the devastations have a lot of value, and the stats are also good for a 6 mana minion.
7 mana to fill the board with tokens and a 1/7 seems not strong enough. This card might find a spot in Token Druid and Shaman, where it will at least bait a baord clear.
This card will find a spot in every current highlander deck. It may even lead to experiments with new highlander archetypes.
This card show that a single card can shift the meta a lot. Before the release of Sathrovarr, Shirvalla Paladin wasn't strong enough in the meta, but the inclusion of this card made the deck competetive again.
A strong card for Pirate Warrior. Aggressive decks have always problems with card draw/generation, and this cards fills this gap.
This is Whirlwind + give your hero +3 attack this turn. I don't think this card will see a lot of play.
Warriors have not enough lackey synergies to justify playing a card like this. The stats are too weak for Tempo Warrior, and Control Warrior has better armor generators.
A 1/2 weapon for 2 mana is bad, but the Invoke effect makes it a 4 attack weapon in the first turn. This card might be good in Galakrond Warrior, where it gives a massive tempo swing in the turn it is played.
A more expensive version of Ship's Cannon. Pirate Warrior will definitely see play in standard. I winder if this card will also be played in wild Pirate Warrior decks.
This seems to be the worst breath card. Warrior has better cards for both armor generation and removal.
Control warrior has already enough board clears and Supercollider. I don't think that this card will see much play right now, but maybe after the rotation next spring.