This card costs 1 mana less than Restless Mummy and is similar strong, but works only in Galakrond decks. Will see play in every Galakrond deck, but probably not in decks like Control Warrior.
Pirate Warrior might become a strong deck again, but this time it seems that the deck is rather midrange than pure aggro. In combination with Hoard Pillager, this card can generate a lot of value.
The small version of Hellfire. I don't think that this card is strong enough for constructed decks, since Control Warlock usually wants to play stronger AoE's.
Another card to push Galakrond-Demon Zoolock. Due to the Invoke effect this card will at least summon two 2/1 Imps. With two more minions on the board, this card is worth to be played.
With 5 or more cards in hand, the combined stats are better than vanilla minions. But to justify playing this card in constructed, the hand size should be even larger. If Handlock becomes a thing, this card is a necessary inclusion.
Abyssal Enforcer, but with the condition that the battlecry only triggers if one holds a dragon in hand. This card could see play in a dragon-based Control Warlock, but even Abyssal Enforcer did not see play in Demon Warlock...
This card is comparable to Spreading Madness and similar bad. It could work in some Handlock. If played at 5 or more cards in hand, this card has enough value to compensate for the randomness of the damage.
This card might fit into Galakrond-Demon-Zoolock. Even without the card draw, the stats are good enough to consider this card as playable. The card draw is a nice bonus.
Basically a pseudo-taunt card. It won't save you if your opponent has already lethal, though. This card could fit into both Zoo Warlock and Control Warlock.
This card costs 1 mana less than Restless Mummy and is similar strong, but works only in Galakrond decks. Will see play in every Galakrond deck, but probably not in decks like Control Warrior.
Pirate Warrior might become a strong deck again, but this time it seems that the deck is rather midrange than pure aggro. In combination with Hoard Pillager, this card can generate a lot of value.
Amazing board clear for Control Warrior. In the best case, Deathwing survives its battlecry and remains on the board.
The small version of Hellfire. I don't think that this card is strong enough for constructed decks, since Control Warlock usually wants to play stronger AoE's.
Another card to push Galakrond-Demon Zoolock. Due to the Invoke effect this card will at least summon two 2/1 Imps. With two more minions on the board, this card is worth to be played.
With 5 or more cards in hand, the combined stats are better than vanilla minions. But to justify playing this card in constructed, the hand size should be even larger. If Handlock becomes a thing, this card is a necessary inclusion.
A very strong card for a dragon-based deck. I doubt that a Dragon Warlock will be good enough, though.
3 mana is way to expensive for this card. At 1 health, this card dies to every ping effect.
Abyssal Enforcer, but with the condition that the battlecry only triggers if one holds a dragon in hand. This card could see play in a dragon-based Control Warlock, but even Abyssal Enforcer did not see play in Demon Warlock...
This card is comparable to Spreading Madness and similar bad. It could work in some Handlock. If played at 5 or more cards in hand, this card has enough value to compensate for the randomness of the damage.
This card might fit into Galakrond-Demon-Zoolock. Even without the card draw, the stats are good enough to consider this card as playable. The card draw is a nice bonus.
A very interesting mechanic, but I doubt that this card will make Handlock strong enough to become a tier 1 deck again.
Basically a pseudo-taunt card. It won't save you if your opponent has already lethal, though. This card could fit into both Zoo Warlock and Control Warlock.
A solid 1 drop with a good overload synergy, but not as overpowered as Tunnel Trogg. Playable, but not broken.
1 mana for a 2/1 with rush is already good, and the freze effect is a nice bonus. Galakrond decks will definitely be strong.
I don't think that a Dragon Shaman archetype will work, but this card might also fit into an aggressive overload deck.
This card has good synergies with Vessina, Thunderhead, and Voltaic Burst. At least Evolve is not in standard any more.
12 damage for 3 mana is a lot of value, but I don't think that Dragon Shaman will be viable. However, even 4 damage for 3 mana is good (Shadow Bolt).
A very strong support for Galakrond decks. It seems like Galakrond Shaman gets a lot of strong cards to outshine Battlecry Shaman.
10/12 combined stats for 5 mana are incredibly strong. This might be another expansion where Shaman dominated the meta.