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72 totalQuote From dapperdog Its clearly the last one if we speculate on the small pic shown. Unsurprising, since team5 likes to leave a few good ones for the final reveal video.
The general consensus online …
If Pirate Rogue is viable, it will likely win most of its games before turn eight, and an Aggro deck that draws an early 8-drop is effectively down a card in hand for the entire game. This card doesn't win …
It doesn't compare favourably to [card]Greater Emerald Spellstone[/card].
A pair of 3/3s isn't worth five mana, so you'll need to consistently trigger some kind of "bonus effect" (like [card]Ship's Cannon[/card]) for simply playing the Pirates in order for this …
It's important to remember that about 40% of the time, the card costs 6-mana, not 9-mana - "you can only play him if you have already won by surviving" isn't true.
According to HSReplays, the card has the highest …
Quote From NLbouncyknight There s nothng changed about the meta
OTK decks are stlle killing all the fun
Garrote rogue nerf was a joke and is still tier S
Mozaki mage s even more toxic was predctible becauee …
Quote From AngryShuckie That, or there is a silent majority of players who didn't know or give a sh*t who was stronger, and just think Vanndar is more interesting.
Back in the olden times, I …
As others have pointed out, it seems very weak. Hunter hasn't played a 6-mana card all year - to make the cut, a 6-mana card really needs to potentially win the game, or swing it toward a next-turn win. This …
I mostly play Reno Secret Hunter in Wild (FWIW - on HSReplays, Hunter is the 3rd-best Reno class, with a 53.9% win-rate.) My own deck plays 10 Secrets, so there won't be a problem giving any of the new Secret-synergy …
Clarifying = you'll draw three additional cards over the next three turns, in addition to the three you naturally draw.
When you play this on-curve, you'll draw six cards from turns 3-5, and three of those will be discounted. …
Drawing six cards over three turns is pretty groovy - it thins the deck as well, and the mana-cheating isn't trivial.
It's worth noting that stats don't scale linearly - ie. a 6-mana 6/6 isn't nearly as good as a 3-mana 3/3, since the 6-mana card is a dead draw for the first five turns of the game. Its effect when …
To be fair - if a pair of games are all it takes for you to quit the game, you weren't very heavily invested to begin with . . .
FWIW - Pillager Rogue has been played for years in Wild. Last expansion, VS noted that it began posting positive win-rates (Cutterbutter allows for fairly consistent 30+ damage OTKs as early as turn six.) The new expansion gave the deck …
You can't Discover cards from other classes, unless the text specifies it ([card]Dragon's Hoard[/card], for example) so [card]Call of the Grave[/card] won't ever find it.
Card games are a pretty niche market, all things considered - as far as IRL games, very few CCGs survive longer than a couple years. There is a website which catalogues a lot of the CCGs which have been printed …
???
We get six packs and a Hero Skin for free. That seems like an odd way to "squeeze customers for as much money as possible" . . .
A better post would have been - "thanks for …
To be fair - the mini-set was announced in February, not "just days before it was released," so folks have had four months to save their gold.
For anyone interested in the topic, Iksar was recently a guest on the "State of Wild" podcast. Here's a link
https://www.youtube.com/watch?v=TW-6CsjDiO8&t=79s
They address many of the issues that the community raises about the format.
FWIW - the …
It's also worth mentioning that while Brode was the public face of HS, and the dude chiefly responsible for making the game, he wasn't actually the dude in charge until the end of 2016, when he was promoted to Game …
To be fair, your decision to treat monthly cosmetics as something that "shows your loyalty to the game" isn't Blizzard's problem - you choose to give the rewards the meanings that you choose to give them.
As far as …