They really went to town printing one drops for this set. Maybe not this one in particular, but the sheer amount of decent to great 1 mana minions is almost concerning.
She's a Demon because she's in Metamorphosis, which is a DH ability that turns the user into a demon temporarily. There's a separate version for each spec - Havoc has it as a DPS stim and grows wings while using it. Vengeance has it as a survivability tool and grows spikes. This is a Vengeance DH using Metamorphosis.
I came to inquire and wasn't disappointed - many thank
Are they trying to make us think that Demon Hunter will go for a late game approach when most of their stuff is oriented for aggro to maybe the mid-range? It is strong, but unless you have some amazing healing and lifestealing pieces in your deck, it may be too heavy to carry.
This card is strong for sure, but probably too expensive for constructed. Great arena card though.
It does look a tad slow, but - hear me out - what if DH needs something bigger to stabilize if the initial push fumbled before lethal? I must say that I'm very intrigued by DH playstyle and have no clue how it going to turn out, but it may still have a chance to make it in standard.
This card is getting me confused: a dormant one drop is not so impactful, but swarming in Murlocs builds is way to go. Also, the [Hearthstone Card (Sungill Streamrunner) Not Found] tokens are pretty cute
... or it feels like you would have been better off on your own!
Aye aye - free hero power - .. in charg
And also keep in mind that it is a COOPERATION brawls, where you both face the same boss - please, spare my face and minions
Wasn't there a running joke about that?^^
Unless, you sprint to fatigue ..!
They really went to town printing one drops for this set. Maybe not this one in particular, but the sheer amount of decent to great 1 mana minions is almost concerning.
Silence is good, conditional draw is a nice add.
Mini board('ish) clear for 2 mana is way better than Savagery
For 4 mana, this is a great deal of effect & stat
I came to inquire and wasn't disappointed - many thank
Are they trying to make us think that Demon Hunter will go for a late game approach when most of their stuff is oriented for aggro to maybe the mid-range? It is strong, but unless you have some amazing healing and lifestealing pieces in your deck, it may be too heavy to carry.
It does look a tad slow, but - hear me out - what if DH needs something bigger to stabilize if the initial push fumbled before lethal? I must say that I'm very intrigued by DH playstyle and have no clue how it going to turn out, but it may still have a chance to make it in standard.
Lots of cycling tools and cheap dmg ; starting to get a clearer idea as to how Demon Hunter's playstyle
I think lifestealin' will be a must for DH
All's well that ends fel when the fel summoner summons well.
... otherwise its garbage :P
Fair enough, +1
I'm assuming the 'and' part can be read as 'then' ; can anyone confirm?
Stealth interaction?!
A surprise to be sure but a welcome one
This card is getting me confused: a dormant one drop is not so impactful, but swarming in Murlocs builds is way to go. Also, the [Hearthstone Card (Sungill Streamrunner) Not Found] tokens are pretty cute
I like how many legendaries are on the lower end of the mana ramp, and with their prime counter part what is not to be loved?