Pretty gimmicky for a 1-drop Giving rush to a divine shield minion and therefore ruining its shield would defeat the purpose ... If I can't use it to weaponize cheap token that were just summoned, then what is it good for? Treant? In the Augmerchant's category, I still prefer it over Ethereal Augmerchant
Treachery in wild. Opens up more combo opportunities than Wrathguard at one turn.
Not to overly quote Bartender-Bob but ''I like where you are going with this'' ''I didn't liked that minion either'' would also fit just right ... just right
The design included some good story telling, even if the card suck, I feel like rating it higher than it probably should. I'm a sucker for story telling, and this escapee on the run makes me want to see how it will unfold with those huntresses chasing ... Let's look at the flavor, shall we : '' Poor guy is terrified, look at his faces. '' ... not what I had in mind - rating bias stabilized
mostly Arena, but technically it's just a slightly weaker Ancient of War on summon, and that card used to be the gold standard for 7-drops back in the day.
You hit a few keywords here : Arena, Standard & Back in the day. Time have changed, and meta followed the cycle of time. Maybe this isn't impressive the turned it is played, it is still a pretty huge wall that will force your opponent to silence it or plan their attack sequencing adequately. I find it interesting, and neutral.
I'm already Hyped about DH, you don't have to go over board Blizz ^^ In all seriousness, this is really good and will see play : who doesn't want cheap AOE ?
With all those new demons, I almost feeling bad for complaining during Year of the Dragon about too few of them. Demon Hunter over there, Demons & Satyr, with their arsenal of fel synergy right here ...
Considering that Wild Growth was nerfed from (2) to (3) mana, this (4) mana one - doubling the effect for just (1) extra - seem to indicate that they had been too severe with the nerf hammer.
Pretty gimmicky for a 1-drop
Giving rush to a divine shield minion and therefore ruining its shield would defeat the purpose ...
If I can't use it to weaponize cheap token that were just summoned, then what is it good for? Treant?
In the Augmerchant's category, I still prefer it over Ethereal Augmerchant
Not to overly quote Bartender-Bob but ''I like where you are going with this''
''I didn't liked that minion either'' would also fit just right ... just right
Kind of reminds me of Angry Chicken for the wishful effect-to-health ratio
Edit : my objection was objected before being received - no further questions, your Honor - 3/3 is also what I'm stating
Moorabi's support lmao
You guys forgot that this card existed, eh ? ^^
Tar Creeper's inconsistent one-hit-wonder <fluffy> cousin, indeed. The resemblance is uncanny ..!
//removed profanity -Sinti
The design included some good story telling, even if the card suck, I feel like rating it higher than it probably should.
I'm a sucker for story telling, and this escapee on the run makes me want to see how it will unfold with those huntresses chasing ...
Let's look at the flavor, shall we : '' Poor guy is terrified, look at his faces. ''
... not what I had in mind - rating bias stabilized
Fair assumption, I'm with you on that one. This scorpio will be weaponized
Nobody expected ...
Mad Max meets World of Murlocs or, alternatively, Murlocs after meeting with the Orks from Warhammer 40k
My thought also! I want to see those ''demon'' token <3
Edit : Not disappointed, Rusted Devils are pretty rad
On one hand (5) mana 5/8 minion with rush : Yes
On the other (5) mana, rushing a taunt and leaving a wounded 1/X on board : No
I like the dragon steed & its rider's flavor ; cool design
You hit a few keywords here : Arena, Standard & Back in the day. Time have changed, and meta followed the cycle of time. Maybe this isn't impressive the turned it is played, it is still a pretty huge wall that will force your opponent to silence it or plan their attack sequencing adequately. I find it interesting, and neutral.
I'm already Hyped about DH, you don't have to go over board Blizz ^^
In all seriousness, this is really good and will see play : who doesn't want cheap AOE ?
With all those new demons, I almost feeling bad for complaining during Year of the Dragon about too few of them.
Demon Hunter over there, Demons & Satyr, with their arsenal of fel synergy right here ...
(...)
When rationalized like that, it is hard to stay mad.
You beat me to it
Considering that Wild Growth was nerfed from (2) to (3) mana, this (4) mana one - doubling the effect for just (1) extra - seem to indicate that they had been too severe with the nerf hammer.
I was expecting it to have charge ; it is probably better that way
Helbacon, anyone?