Not super efficient damage for its Cost, so this will only see play in decks that want to be getting into the Abyssal Curses game. I'm not super interested in the Curses, personally.
I'm on the same page, and given my previous luck, stating it is now setting myself to unpack a golden Za'qul ¯\_(ツ)_/¯
I really want Murloc Warlock to be a thing, but I kinda don't see it .. I mean, some of the new Murloc are stickier than their vanilla counterpart, so there might be hope. I'm not really good at rating card either, so who knows ^^
Warlock once had a similar minion that didn't see much play (or any at all): Void Analyst.
This here is a different tribe and slightly better statted but still...
Thanks for pointing it out; your comparison reminded me of how I overrated Void Analyst for Boom's Day. I naively thought Demon-Zoo would be a thing ... Your comment prevented me from getting over-hyped on something that, after all, might not even be a thing!
I'm not placing any faith into those Abyssal Curses just yet. I do like the design and how it turns the pressure into an even greater beneficial deals for the warlock casting it, but unless it is as consistent as say Soul Fragment, building a deck around the Abyssal Curse doesn't seem as reliable and more restrictive.
I think this does a lot for its (1) mana, and the fact that the card generated also synergize with the other is a big plus. If Flood Shaman is to be a thing, this will be part of its package, if its to be a flop, this will also be dusted along with the package!
That was my thoughts also, as I see how it will help regaining the board after a slower game start; summoning 2 or 3 3/3s on turn 5 ain't bad at all, but is subject to variation as the greedier conditions may not be reached yet, on T5.
To me its the "Target chosen randomly" that is off-putting ... then the fact that I'm not sure which would be the ideal spells for such effect. It will at some point find its home, but I doubt we have the existing archetype already to make this work
I do like cheap legendary minions, as it opens the door for original combos and getting yourself out of thight spots .. but I also needed to read the card a few times before really getting what its effect was all about; Is it just me or is the wording not really straight forward? Seems like unrelated bits mash together.
The body is weak, I'll give you that, but the discount it allows is quite substantial, so I don't think it is nearly as bad as you think it is - could be wron
Reading this card effect got me wondering how many new pirates were coming to standard for 2022; there's is a few new addition, for sure, but I'm still failing to see how rogue would want to spend their turn 5 on this
I'm on the same page, and given my previous luck, stating it is now setting myself to unpack a golden Za'qul ¯\_(ツ)_/¯
I really want Murloc Warlock to be a thing, but I kinda don't see it .. I mean, some of the new Murloc are stickier than their vanilla counterpart, so there might be hope. I'm not really good at rating card either, so who knows ^^
Thanks for pointing it out; your comparison reminded me of how I overrated Void Analyst for Boom's Day. I naively thought Demon-Zoo would be a thing ... Your comment prevented me from getting over-hyped on something that, after all, might not even be a thing!
I'm not placing any faith into those Abyssal Curses just yet. I do like the design and how it turns the pressure into an even greater beneficial deals for the warlock casting it, but unless it is as consistent as say Soul Fragment, building a deck around the Abyssal Curse doesn't seem as reliable and more restrictive.
I think this does a lot for its (1) mana, and the fact that the card generated also synergize with the other is a big plus. If Flood Shaman is to be a thing, this will be part of its package, if its to be a flop, this will also be dusted along with the package!
Let me guess, You haven't played much Wild lately?
”Wow, what’s that land formation called?” “It s’cald a Geyser.”
I was wondering what would be the best way to label that kind of deck for shaman - Zoo, Swarm, Fishery maybe? ; I think you nailed it
I feel like this does ALOT for a single mana spent - this will see play, and possibly be abused
A pretty resilient Murloc that also generates more fishy - whom gets better the more fishies been played - what is not to like about this?
That was my thoughts also, as I see how it will help regaining the board after a slower game start; summoning 2 or 3 3/3s on turn 5 ain't bad at all, but is subject to variation as the greedier conditions may not be reached yet, on T5.
The perfect card for Spell Damage Shaman and Spelling Bee Shaman.
To me its the "Target chosen randomly" that is off-putting ... then the fact that I'm not sure which would be the ideal spells for such effect. It will at some point find its home, but I doubt we have the existing archetype already to make this work
I do like cheap legendary minions, as it opens the door for original combos and getting yourself out of thight spots .. but I also needed to read the card a few times before really getting what its effect was all about; Is it just me or is the wording not really straight forward? Seems like unrelated bits mash together.
Geez, Team5 is very subtle in their push for Pirate Rogue ... We get it, the package is obvious and we will give it a try, no need to twist our arm
Cheap good spell with nice effect. This should see play, or at the very least experimentations, as it has potential
I'm only seeing use for this in Arena maybe, but in constructed, I'd rather have other shapes and forms of removal. Not sold on this one
This makes me wish for the return of Golakka Crawler ... why didn't made its way back to core set?
That's one mighty one drop, with a needed tribe tag; it's already meta defining, right? ^^
The body is weak, I'll give you that, but the discount it allows is quite substantial, so I don't think it is nearly as bad as you think it is - could be wron
Reading this card effect got me wondering how many new pirates were coming to standard for 2022; there's is a few new addition, for sure, but I'm still failing to see how rogue would want to spend their turn 5 on this