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Horus

Detective Pikachu
Joined 05/29/2019 Achieve Points 2575 Posts 3348

Horus's Comments

  • Why would they print a neutral totem card ..? As if "most" classes would use ...
    This one's heavier than the wooden totems.

  • 1 drops with decent effect seem to see play, at least in the experimentation phase post-release, so I wouldn't be surprised if this one gets to be tampered with. Might be useful and make the rest of your minion-base deck a stickier feel.

  • I'd feel the same way if it wasn't for the fact that DH are notorious for drawing and cycling quickly through their deck.
    "Losing" 2 cards isn't really a lost, as it'll probably take just as much for your opponent to deal with. Effectively, it is a (2) mana 4/4 that must be dealt with, early on.

  • Damn, is this enough to make Deathrattle Rogue viable?
    Seems Hella BIG (read slow)

  • I kinda like how now even Druid will be playing some randomized Casino Mage.
    I also kinda don't

  • Quote From FieselFitz

    Decent card - but i somehow dislike the art ... not sure why tough

    Oh felt the same way - like the effect th

  • Business is slow since the anima shortage began. Things just don't get stained like they used to!

  • I had to check the actual token - Kidnapper's Sack - to know how the card would work, but the more I think about it, the better it is, especially because it returns said minions to their hand.

  • I think this is a solid card for priest, I mean, that effect alone used to be the combine effort of 2-3 cards. With this into play, you really only have to worry about setting your lethal combo!

  • For 5 mana, all that dormant statline is nut!


    If I had a nickel for every time a Hunter Legendary minion in Castle Nathria summoned three different companions, I'd have two nickels - which isn't a lot, but it's weird that it happened twice.

  • I'm looking forward to experiment with DH's Relic.
    Plus, that silly flavor text killed me :

    "The anticipation to use this relic is killing me! Though, it will more likely kill you."

  • Is there really only a single new secret to Rogue's arsenal?
    Thats ... quite predictable ?

  • Pretty good secret, decent effect and good stat for that token.

    "Now this is what I'd call..." "...just shut up."

  • The statline sure isn't impressive, but the double effect that triggers on Battlecry - Nature's spell tutor and mana gain - is pretty useful. I don't see why Druid would sleep on this

  • Summoning 2 decent minions for (3) mana is a steal, cheating their dormant state to go faster seems like a pretty cool perk!

  • The wildseeds aren't nearly as bad as I was expecting!

    " Stag! Your it" 

  • Quote From doingtheobvious

    So, a more limited Shadowjeweler Hanar. Kind of gimmicky for Standard. Wild it's a cool concept but not nearly enough to bring a Tempo List like Secret Mage back from it's grave.

    On the contrary, in Wild, Secret Mage is still a viable option - Tier 2 or 3, sure, but still - and this is exactly the type of addition to the main list that could make a difference; scaling up with every secret(s) triggered and casting an other secret to keep the ball rolling. Think this should see (Wild) play

  • Seems good on paper, maybe not as consistent in reality, as most Rogue's secrets are meant to trigger on your next opponent's turn. I really like the design and already think it is bullshit to kill this minion more than once per game ..!

  • It's the return of the 4 mana 7/7...!

    But with quite the draw back

  • Seems pretty interesting, at least if it is properly infused. 
    He loves all his Gargons equally. (Hecutis is his favorite and it's not close.)