Very meh.
Casino mage had enough already. Can we please stop with this and start giving mage something better?
I still don't understand the murloc-dragon archetype they're trying to build.
Decent with the eclipse.
Will be nice to see dude paladin in standard.
The achievement for this one seems like it will be the most frustrating of the expansion.
Maybe we're not supposed to do a full elemental mage, but just a small package.
Mostly in the arena.
Does not go face.
This is just way too slow. But useful in Duels to give variety to the 4-cost weapon pool.
Paring Malevolent Strike with C'Thun helps offset some of the pain of the sub-par spells.
Can't wait to try out the OTK.
I don't think this makes it in Odd Paladin -- you want to go fast and this isn't coming on board until 6.
Really good after a Polkelt.
Be careful overriding Ancharrr or Wrenchcalibur.
It is so good to see more exploration of minion placement.
Could have some wonky OTK set ups for adventures.
Spellbreaker was HOF'd for this.
Fits fine into zoo lock to delay removal for a turn.
Very meh.
Casino mage had enough already. Can we please stop with this and start giving mage something better?
I still don't understand the murloc-dragon archetype they're trying to build.
Decent with the eclipse.
Will be nice to see dude paladin in standard.
The achievement for this one seems like it will be the most frustrating of the expansion.
Maybe we're not supposed to do a full elemental mage, but just a small package.
Mostly in the arena.
Does not go face.
This is just way too slow. But useful in Duels to give variety to the 4-cost weapon pool.
Paring Malevolent Strike with C'Thun helps offset some of the pain of the sub-par spells.
Paring Malevolent Strike with C'Thun helps offset some of the pain of the sub-par spells.
Can't wait to try out the OTK.
I don't think this makes it in Odd Paladin -- you want to go fast and this isn't coming on board until 6.
Really good after a Polkelt.
Be careful overriding Ancharrr or Wrenchcalibur.
It is so good to see more exploration of minion placement.
Could have some wonky OTK set ups for adventures.
Spellbreaker was HOF'd for this.
Fits fine into zoo lock to delay removal for a turn.