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Janusi

Lv.7

Face Collector

740 / 2,500 XP
Joined May 2019 225 posts 1,240 XP 595 achievement pts

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Not impressed with these nerfs, especially undoing the two buffs and just upping the mana cost on Dr. Boom. Blizzard needs to expand their horizons when it comes to both buffing and nerfing. There's more mechanics they can tinker with besides mana cost.

Neither of these changes make sense, Conjurer's Calling at 4 is still strong while Extra Arms doesn't need a nerf. Priest just isn't that strong right now that it needs correcting, except perhaps a slight buff.

Actually, RavenSun, Obelisk Rogue isn't that bad. It works, and I think it would be overpowered if it worked as you described. As is, having 3 or 4 obelisks means you are doing 15 or 20 damage. It's like having 2 Ragnarosi on the board, nothing to sneeze at and can easily kill an opponent if they're damaged already.

6 years, 6 months ago · on Desert Obelisk Rogue

So I've tried to get it to work in Druid and can only conclude that it is too clunky there. Overflow is actually a problem as your hand is usually not empty enough, but you need [card]Dreampetal Florist[/card] to hit the right cards and even when you do, you only get the one board and if they manage to deal …

6 years, 6 months ago · on Desert Obelisk Rogue

Yeah, that could work. [card]Overflow[/card] would give you health and card draw to get that combo assembled.

6 years, 6 months ago · on Desert Obelisk Rogue

Elekk may be greedy, but I'd pick it over scheme which is even slower than Elekk. You do have to be willing to just throw Elekk out there if that's all you have, or shuffle obelisks into your deck without Elekk.

6 years, 7 months ago · on Desert Obelisk Rogue

I think I do have Myra's, the problem is that the shadows work much like other cast on draw cards. If your hand is full, they don't work and simply get discarded. I played one game with Toggwaggle's scheme, but the problem there is that you have to draw and then play those Obelisks for the full 5 mana cost. …

6 years, 7 months ago · on Desert Obelisk Rogue

I got 2 Desert Obelisk and 2 Shadow of Death yesterday from my packs, was a little bummed about that, not going to lie. But today, I thought, why not try Cave Johnson's advise. Take those lemons and try to burn the house down with them.

So I made Obelisk Rogue. It is about as bad as you think, …

6 years, 7 months ago · on Desert Obelisk Rogue

Strange, neither Rogue nor Priest got a new Lackey generator and there's no new neutral Lackey generator either.

6 years, 7 months ago · on Saviors of Uldum

Wonder if the mystery choice can be a spell from another class?

6 years, 7 months ago · on Vulpera Scoundrel

Should work with [card]Augmented Elekk[/card], and I wonder if this doesn't have some synergy with the new Warlock Quest. Another way to draw without getting closer to fatigue?

6 years, 7 months ago · on Uldum Card Reveal - Conjured Mirage

The fact that it is a mech does help.

My own vote has to go to [card]Puzzle Box of Yogg-Saron[/card], for fairly obvious reasons. I was a fan of Yogg-Saron back in the day and [card]Deck Of Wonders[/card].

It's not competitive or anything, but it's going to provide some surprises and I'm all for that.

This should have been a common minion, there is nothing legendary about it.

And yes, this is a buff for conjurer's mage.

This isn't just good against big priest in wild, it would also deal with Conjurer mage.

They just got a classic replacement card that gives all minions divine shield. Costs 5 mana, though.

We'll need to see the other Priest cards, but this being a random resurrect, I don't think it will work as it's a poorly statted minion itself.

It might be just me, but Gar seems a lot more difficult than any of the other bosses.

6 years, 8 months ago · on Blackrock Crash