Not impressed with these nerfs, especially undoing the two buffs and just upping the mana cost on Dr. Boom. Blizzard needs to expand their horizons when it comes to both buffing and nerfing. There's more mechanics they can tinker with besides mana cost.
Neither of these changes make sense, Conjurer's Calling at 4 is still strong while Extra Arms doesn't need a nerf. Priest just isn't that strong right now that it needs correcting, except perhaps a slight buff.
Actually, RavenSun, Obelisk Rogue isn't that bad. It works, and I think it would be overpowered if it worked as you described. As is, having 3 or 4 obelisks means you are doing 15 or 20 damage. It's like having 2 Ragnarosi on the board, nothing to sneeze at and can easily kill an opponent if they're damaged already.
What you shouldn't try is going for 6 obelisks all at once. Better to have 3, a significant threat the opponent has to deal with and then you still have several shadows in the deck that can repopulate the board and finish them off.
So I've tried to get it to work in Druid and can only conclude that it is too clunky there. Overflow is actually a problem as your hand is usually not empty enough, but you need Dreampetal Florist to hit the right cards and even when you do, you only get the one board and if they manage to deal with it, that's it.
With my rogue deck, you can reload the board with obelisks if they manage to deal with it.
I might try it some more later on, with Obelisk purely as an alternate win con if nothing else works.
Elekk may be greedy, but I'd pick it over scheme which is even slower than Elekk. You do have to be willing to just throw Elekk out there if that's all you have, or shuffle obelisks into your deck without Elekk.
I think I do have Myra's, the problem is that the shadows work much like other cast on draw cards. If your hand is full, they don't work and simply get discarded. I played one game with Toggwaggle's scheme, but the problem there is that you have to draw and then play those Obelisks for the full 5 mana cost. So I cut it to focus more on staying alive long enough to get the Obelisk/Shadow of Death combo to work.
I got 2 Desert Obelisk and 2 Shadow of Death yesterday from my packs, was a little bummed about that, not going to lie. But today, I thought, why not try Cave Johnson's advise. Take those lemons and try to burn the house down with them.
So I made Obelisk Rogue. It is about as bad as you think, but I did get it to work a couple of times in the 6 games that I played. I mostly lost the games where I didn't draw Obelisk, either because the opponent was a fast zoolock or quest shaman, or because the Obelisks were in the bottom 3 cards of my deck. Both of them!
I'm sure this isn't going to work once people know what they're doing, but until then it's fun to sometimes eke out a win with this 1 star card.
Should work with Augmented Elekk, and I wonder if this doesn't have some synergy with the new Warlock Quest. Another way to draw without getting closer to fatigue?
Not impressed with these nerfs, especially undoing the two buffs and just upping the mana cost on Dr. Boom. Blizzard needs to expand their horizons when it comes to both buffing and nerfing. There's more mechanics they can tinker with besides mana cost.
Neither of these changes make sense, Conjurer's Calling at 4 is still strong while Extra Arms doesn't need a nerf. Priest just isn't that strong right now that it needs correcting, except perhaps a slight buff.
Actually, RavenSun, Obelisk Rogue isn't that bad. It works, and I think it would be overpowered if it worked as you described. As is, having 3 or 4 obelisks means you are doing 15 or 20 damage. It's like having 2 Ragnarosi on the board, nothing to sneeze at and can easily kill an opponent if they're damaged already.
What you shouldn't try is going for 6 obelisks all at once. Better to have 3, a significant threat the opponent has to deal with and then you still have several shadows in the deck that can repopulate the board and finish them off.
So I've tried to get it to work in Druid and can only conclude that it is too clunky there. Overflow is actually a problem as your hand is usually not empty enough, but you need Dreampetal Florist to hit the right cards and even when you do, you only get the one board and if they manage to deal with it, that's it.
With my rogue deck, you can reload the board with obelisks if they manage to deal with it.
I might try it some more later on, with Obelisk purely as an alternate win con if nothing else works.
Yeah, that could work. Overflow would give you health and card draw to get that combo assembled.
Good for her!
Elekk may be greedy, but I'd pick it over scheme which is even slower than Elekk. You do have to be willing to just throw Elekk out there if that's all you have, or shuffle obelisks into your deck without Elekk.
I think I do have Myra's, the problem is that the shadows work much like other cast on draw cards. If your hand is full, they don't work and simply get discarded. I played one game with Toggwaggle's scheme, but the problem there is that you have to draw and then play those Obelisks for the full 5 mana cost. So I cut it to focus more on staying alive long enough to get the Obelisk/Shadow of Death combo to work.
I got 2 Desert Obelisk and 2 Shadow of Death yesterday from my packs, was a little bummed about that, not going to lie. But today, I thought, why not try Cave Johnson's advise. Take those lemons and try to burn the house down with them.
So I made Obelisk Rogue. It is about as bad as you think, but I did get it to work a couple of times in the 6 games that I played. I mostly lost the games where I didn't draw Obelisk, either because the opponent was a fast zoolock or quest shaman, or because the Obelisks were in the bottom 3 cards of my deck. Both of them!
I'm sure this isn't going to work once people know what they're doing, but until then it's fun to sometimes eke out a win with this 1 star card.
DeckIist
Strange, neither Rogue nor Priest got a new Lackey generator and there's no new neutral Lackey generator either.
Wonder if the mystery choice can be a spell from another class?
Should work with Augmented Elekk, and I wonder if this doesn't have some synergy with the new Warlock Quest. Another way to draw without getting closer to fatigue?
The fact that it is a mech does help.
My own vote has to go to Puzzle Box of Yogg-Saron, for fairly obvious reasons. I was a fan of Yogg-Saron back in the day and Deck of Wonders.
It's not competitive or anything, but it's going to provide some surprises and I'm all for that.
This should have been a common minion, there is nothing legendary about it.
And yes, this is a buff for conjurer's mage.
This isn't just good against big priest in wild, it would also deal with Conjurer mage.
They just got a classic replacement card that gives all minions divine shield. Costs 5 mana, though.
We'll need to see the other Priest cards, but this being a random resurrect, I don't think it will work as it's a poorly statted minion itself.
It might be just me, but Gar seems a lot more difficult than any of the other bosses.
But 2 am PT is 11 am CEST.