Comments
228 totalHmm...you never played [card]Violet Teacher[/card] in Libram Paladin, and idk if this is better enough to justify slotting it in.
I feel like this is either meta-defining like [card]Prince Keleseth[/card], or unplayable like [card]The Mistcaller[/card].
Honestly, I think you'd play it even if it was just a 4/3 with rush and divine shield. But the cost reduction makes this siiick
Pretty good at a baseline 2/2, and scales really well to 4/4 and 6/6. Seems dope
This card looks so freaking good. Solid stats, heal 16, and basically full heal your board twice. Plus, it's an elemental with a deathrattle, both of which have had archetype support in the past. Feels like an auto include
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Really cool mechanic. This is basically [card]Doomsayer[/card] in the early game, but it's not quite as good late game. Seems overall strong
I like it. I don't think it's incredible, but it's a cool card with a lot of potential depending on what support is released.
The flavour here is a big miss, this definitely feels like a Hunter card not a Demon Hunter card. But that aside, the card itself is alright but idk if DH cares enough about deathrattles to want it
This card is solid. The worst case is still decent, but combo it with hero power boosters like [card]Fallen Hero[/card] and [card]Mordresh Fire Eye[/card] and you'd got a great card.
The payoff is so high that there's no way this won't see play
This is such a cool card but it needs more support. Something that either draws or generates a bunch of secrets, like [card]Mysterious Challenger[/card], [card]Hydrologist[/card] or [card]Bellringer Sentry[/card].
8 mana is a lot. A huge part of why [card]Spiteful Summoner[/card] was good was that it came out mid-game, while this comes out late-game. I still think it's pretty good, but I don't think it's going to be meta …
It's not gonna be in every deck, but a lot of decks will make room for this.
It's a cool card, I really like it. It's a lot of value and seems useful against both Aggro/Control