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JoeyJojo48

Peon
Joined 06/11/2019 Achieve Points 630 Posts 230

JoeyJojo48's Comments

  • This is definitely the most straightforward way to adjust the card, and it's a good change I guess, but I would have preferred some of the other options like adjusting the hero powers (I.e. Delivery Drone and/or Blast Shield), or only giving rush to mechs in hand and deck, or removing the mech tag from Omega Devastator. But on the whole I'm cool with the change.

  • Hell, it's about time.

    In reply to Card Nerf - Barnes
  • If they wanted to hit Priest I feel like Northshire Cleric, Divine Spirit, or Inner Fire should have been hit instead but eh I'm pretty neutral on this change 

  • Great nerf

  • Would have preferred 6, but eh, still like the nerf. 

  • Magnetic Handbuff is really fun. Dragon Speaker is really good when it can hit everything, and you can throw the magnetic buffs onto Argent Horserider or Stonetusk Boar for burst.

  • To preface this, I don't think it's been long enough yet to start swinging the nerf bat. That being said, if the meta is still like this in ~2-3 weeks these are the changes I would like to see:

    Conjurer's Calling: Up to 4 mana.

    Luna's Pocket Galaxy: Up to 6 mana.

    Prismatic Lens: Down to 3 Mana. Change text to "Draw 2 cards. Swap their Costs."

    Magic Carpet: Stats down to 1/4.

    Omega Devastator & Tomb Warden: Remove mech tag.

    Corrupt the Waters: Increase requirement to 7 Battlecry cards.

  • I don't know if they will move Whizbang the Wonderful to Classic, but I would love it if they did and it would be a really nice thing to do (especially for new players/players with smaller collections).

  • I was expecting that Sir Finley of the Sands/"highlander" Paladin would happen, but I wasn't expecting it to be built around Tip the Scales and Chef Nomi.

  • I'm a game designer! I've halfway through my Master's in Game Design and I'm launching a Kickstarter for a social deception card game (hopefully) within the next few months. :D

  • I like Questing Explorer quite a lot. It's a pretty simple card, but I like how it addresses one of the key weaknesses of Quests.

  • Really nice reborn card. Seems great for aggro/zoo

  • Really nice against giants, which Paladin struggled at removing in the early game

  • Excellent card

  • I really like the flavour of this card

  • This card is super cool

  • That reveal video was sick!

  • Wow I love this card! It's super versatile and can easily slot into so many decks. It's good if you're behind on board, it's good if you're ahead, it's just good.

  • So far it's definitely Sir Finley of the Sands. I think he's a super cool build-around card that doesn't seem overpowered that pays homage to the original Sir Finley Mrrgglton design.

  • It's a super cool design. I don't know how to make it work in a viable deck in standard, but I'm so down if someone finds a way.