Comments
Really wish this was for hunter... i really wanted to run both yoggsaron and rokhdelar :(
I love [card]immortalized in stone[/card] and [card]wrathspine enchanter[/card] to be honest.
i run those card in these 2 lists for casual wild!
[card]immortalized in stone[/card]: https://outof.cards/hearthstone/decks/18570-libram-of-buffs
[card]wrathspine enchanter[/card]: https://outof.cards/hearthstone/decks/36058-nagas-like-spells
yeah!
my highlander quest hunter will enjoy this :D
is it an S tier deck? no... but i play for fun and i will have fun!
P.S. as someone also suggested, 1 Play Dead makes this a board clear too!
These designs looks so fun and cool...
as someone who is waiting for Monks in HS, i really love this! :3
P.S. also the arts are great!
i play big beast hunter in wild and i'd like to avoid Ichman myself to be honest... xD
[quote from="sinti"]Xuen is kinda broken tho, its like neutral Bloodlust or better, there are also ways to give it charge, so it could attack right away. Imho it would be ok without Stealth, a lot harder to stick on the board, but it would at least be kinda fair finisher, if it did stick around. And charge shenanigans would still …
i m farming for Mutanos coins (just to get 300 coins to craft him).
I did Xaravan on normal 15 times with a party of 4 lv30 and 2 lv25 (raising up) and i got 0 strangers..... suggested level is 25 btw...
this is far worse than expected. feels like you just cant get the stranger if you have lv30 …
indeed.
i kinda expected a bit more than +8 attack and 8 armor for one turn after completing the whole quest....
especially after seeing after seeing "destroying the enemy hero" or "gain +3 spell damage for the rest the game" or "your self damage deals damage to enemy hero instead" :(
uh that makes sense as well!
we have some sort of new solo game mode as well coming with the next... am i right? (not sure tho xD)
that s the main reason why i asked xD
cause on one hand i think it s nice as idea to have legendaries growing up... on the other hand it's kinda boring having the same 10 legendaries for the next exp (and the one after that too)
so yeah... i ve no idea of what that means :D
"The mercenaries are still early-on in their experience, sort of like level 14 characters. We'll see the characters grow over the next year up to that level 60"
now... this is interesting!
did they say something more? does that means that each exp will have those 10 mercenaries BUT more powerfull (with the peak being in the last exp)? :3
yep it is! It still looked like a cool addition to me cause i love the new yogg xD
regarding To My Side!: i may cut one :P (EDIT: i added one petting zoo for more early board instead of 1 To My Side!) (i feel like having 1 is still fair tho. After all if you get …
sadly... as someone you played once every 3 days to get his dailies done (in casual to have fun with weird decks) and never really played ranked (so no maths for "play 1hr of ranked every day" for me), i am gonna get around level 50-55.
level 50-55 means that i am gonna get from 4200 to 5000 golds, …
The answer to this quest tilted me even more: "Will I have about the same 10,000 gold to spend though?"
Answer: "It's impossible for me to give you exact numbers without having a ton of exact details about your specific play patterns, but yes, that's the goal"
they gotta be seriously mocking us at this point. people that were …
while we "let it progress" we are gonna lose gold tho... that's the problem...
absolutely yes, good point! (early reminder: the deck is for fun ofc)
there are 2 reasons tho:
1) i need the Reno/Zephrys most of all. Cause a refulling (or perfect card) is just helpful since you are probably running out of cards (in hand) and maybe falling a bit behind
2) once you complete the quest play Shando Wildclaw/Keleseth those …
Holy finally.... i was kinda sad the last exp. got 8 copies of ALL neutral epic (literally)... and 0 of some class epic (like fate weaver and toxic reinforcements)