very useless unless you are playing Galakrond's priest in which case is a good card -to get- from the Hero power but particularly not a deck inclusion.
3 mana 5/4 seems good but remember this is support for Tokken/Mech and paladin, through Kangor's endless army, is notable for a more of big mechs instead.
Pure Paladin seems week at the moment but we'll have to see at wich point this becomes a thing....really hope because it at least an interesting concept, the card by itself is good i mean a free 4/2 body alongside one of the most used weapons of all times...
Don't know really but elemental mage seems really posible thanks to cards like this a tempo oriented deck with lots of randomness through mana cyclone's swing turn
The card seems good in paper but in reality not so, it has anti-synergy with itself since it seems to be oriented for some kind of tempo Druid, but again when quest completed in a tempo build you can get extremely lowrolled
This archetype is taking shape and cards like this is what makes aggro decks true meta, card advantage is as important as board presence and this ensures constant board flood
The most consistent Galakrond to summon due to the dedicated Invoke class cards, good hero power for constant board control and a nice battlecry, Shamanstone rejoice.
Well again, a card that makes an archetype worth playing, this is such a strong AoE on turn 3; that will make Big Dragon Shaman a real deal in this meta.
Seems prety nice for Quest Face Shaman if it becomes a thing (which seems so) with so much support for direct damage on battlecries i can see this card in that kind of burst deck.
Seems good but i don't see it fit in any deckm besides eggs seems very suceptible to beaing destroyed (if they dont have deathrattle).One of the weirdest card to be sure.
1-cost with preparation Draw 3 cards.....seems fair, oh wait not, only reason for Dragon Rogue to exists, seems really nasty in tempo as well since you most likely willgetthe Add a dragon Lackey many times.
For my this is a great card, is not add is discover and most class legendaries are really good, Thief Quest Rogue looks very interesting this Expansion.
very useless unless you are playing Galakrond's priest in which case is a good card -to get- from the Hero power but particularly not a deck inclusion.
Is good overall howhver i don't know how good yet you'll have summon a lot and it seems like to be hard to pull off in the same turn itis played.
3 mana 5/4 seems good but remember this is support for Tokken/Mech and paladin, through Kangor's endless army, is notable for a more of big mechs instead.
Pure Paladin seems week at the moment but we'll have to see at wich point this becomes a thing....really hope because it at least an interesting concept, the card by itself is good i mean a free 4/2 body alongside one of the most used weapons of all times...
Seems insteresting but the build around is a little to-much more so when 3 sets rotates in april.....we'll see
A 1-mana minion that replaces itself is almost aalways playable even with a predictable outcome, itseems ok to me.
Don't know really but elemental mage seems really posible thanks to cards like this a tempo oriented deck with lots of randomness through mana cyclone's swing turn
I guess this kind of support makes the cyclone archetype more interesting in my hopes that it becomes meta relevant.
Good anti-aggro card but cost should be 4, not 5 considering it can't go face; besides is a little RNG (as the identity of the class).
The card seems good in paper but in reality not so, it has anti-synergy with itself since it seems to be oriented for some kind of tempo Druid, but again when quest completed in a tempo build you can get extremely lowrolled
Super on-curve keeping the treant flood, this card is extremely good, not as good as the Dryads but nice for the synergy.
This archetype is taking shape and cards like this is what makes aggro decks true meta, card advantage is as important as board presence and this ensures constant board flood
The most consistent Galakrond to summon due to the dedicated Invoke class cards, good hero power for constant board control and a nice battlecry, Shamanstone rejoice.
Well again, a card that makes an archetype worth playing, this is such a strong AoE on turn 3; that will make Big Dragon Shaman a real deal in this meta.
Seems prety nice for Quest Face Shaman if it becomes a thing (which seems so) with so much support for direct damage on battlecries i can see this card in that kind of burst deck.
Really RNG card, besides having to wait until turn 5,if it where less costy. If sees plays in any case would be really fun to watch.
Seems good but i don't see it fit in any deckm besides eggs seems very suceptible to beaing destroyed (if they dont have deathrattle).One of the weirdest card to be sure.
Again a bad card, but will see play in galakrod decks for obvious reasons, aside from that, just a combo enabler
1-cost with preparation Draw 3 cards.....seems fair, oh wait not, only reason for Dragon Rogue to exists, seems really nasty in tempo as well since you most likely willgetthe Add a dragon Lackey many times.
For my this is a great card, is not add is discover and most class legendaries are really good, Thief Quest Rogue looks very interesting this Expansion.