Comments
As an * to the 3rd idea, they could make it so all existing excess coins get converted into universal coins automatically after the patch goes live.
You'd get universal coins depending on the rarity of the merc that had extra coins, to a 2:1 ratio; for example, 10 coins from a rare merc would become 10 universal coins, …
A solution for the coins problem would be to simply make it so you can't get any more coins for a certain merc after you've accumulated enough of them to fully upgrade everything; considering the fact that new mercs get added quite frequently, and that the popularity of the mode isn't through the roof, I believe it could be a …
a very fun one, bring back the nostalgia of playing the cards when they were still fresh :D
very well put together, nice little brain exercise :D
Looks good. to bad it doesn't have a spell school.
Great concept, curious to see what synergies will come along in the next year.
Borderline acceptable fluff level in the neutral package, otherwise most classes got a decent boost to their deck diversities. But that's just me.