LilianVoss's Avatar

LilianVoss

Joined 07/20/2019 Achieve Points 225 Posts 30

LilianVoss's Comments

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 3 years, 9 months ago

    I wouldn't mind this new system but with some changes:

    1. Replace specific pack rewards with gold. 1 pack = 100 gold. Also scrap those arena tickets and give us gold instead. 1 arena ticket = 150 gold.

    2. Make those legendary and epic card rewards be from the latest expansion and make them obtainable within first month of expansion. 

    3. If we're going to pay for this (which I personally wouldn't mind, if it's not too expensive ofc), then make single player content free again.

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 1 month ago

    Yes, since the last update 50g quests are way more common than they used to be.

     

    You were not guaranteed that 60g quest will reroll into 50g. It was a most common result, but I rerolled it quite a few times into different 60g quest and sometimes into 80g/100g/pack quest. 

    50g quest did reroll into 60g ones most of the time, but not always. They would sometimes reroll into different 50g quest or into 80g/100g/pack quest. 

     

    Also, where are those "win 3 games in dungeon run" type quests that rewarded pack from latest expansion? Haven't seen one in a long time.

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 1 month ago

    I will keep mine. No point disenchanting it since I use the card in some of my decks so if they revert it back to common, I'd need to craft it again so it's only 120 dust profit.

    But what if many people disenchant the card for potential profit and then Blizzard decides to keep it as it is now?

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 1 month ago

    https://ibb.co/jRSJK7f

    I know for sure it was common before. When did they change it and why?

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 1 month ago

    I have disenchanted Cold Blood back when it was nerfed and never opened it in a pack since. This was only Classic common card I was missing.

    I've just opened a Classic pack and both copies of Cold Blood were in it.

    Nice!

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 4 months ago
    Quote From og0

    Yeah I do think he means the ladder system as a whole here so legend #1 doesn't play a rank 50 guy/gal.

    I've never read they try to fiddle with a same rank matchup to ensure you get a 50% winrate.  I've been able to get 85-90% winrate over 15 or so games sometimes at lower ranks.

    Again, they've stated the exact opposite which I believe in the absence of proof to the contrary.  The ladder system and meta environment as a whole acts to somewhat balance the matchups/winrates. 

    I do understand though sometimes it doesn't *feel* that way :)

    I don't think he was talking about ladder, rather about general winrate. It's simply a sound business decision for any "free to play" game to try to keep as many players as possible to play your game and, as Ben Brode in the video said, you can be sure that if your low skill players keep losing matches, they'll eventually quit.

    Also, winrate in 15 games is completely irrelevant. If you could keep 90% winrate across 150 matches, then that would be whole another story. But you can't. No one can.

    But since I still can't provide any HS developer statement that Hearthstone matchmaker works the way I described it, therefore I have no evidence so I must admit I was wrong.

    Then again, you or anyone else outside Blizzard can't prove that what Max McCall said in that post is truth either. I guess, in the end, all we have is the way we *feel* about it ;)

     

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 4 months ago
    Quote From og0
    Quote From LilianVoss

    It has been stated so far more than once by Hearthstone developers that there is a algorithm built in matchmaker that tries to keep all players around 50% win rate.

    Do you have a source for that?  In my post earlier in the thread they've been clear there isn't. 

    Any 50% winrate goal would be based on the idea you rank/MMR tried to pit you against players of your skill level (or deck power level at least) over time.  Perhaps that is what was referred to.

    That's also possible. Oddly, I can't find any source atm (will try some more later), but I remember clearly reading about it more than once.

    Also, this video kinda explains what I'm talking about here. Interesting part starts at 11:07

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 4 months ago

    It has been stated so far more than once by Hearthstone developers that there is a algorithm built in matchmaker that tries to keep all players around 50% win rate.

    The reasoning behind it is that players of lower skill level need help to win some matches. Winning games makes players feel good about themselves and so they keep playing and paying for the game. If "bad" players would lose constantly, they'll eventually rage quit the game and most likely wouldn't ever return to it. Every lost player is potentially one lost paying customer, so every "free to play" game out there has a variety of ways to try to keep as many players playing it as possible.

    By playing highly polarized deck like OTK Paladin, you're only making it easy for matchmaker to try to fit you within that 50% "rule". If you want to climb more reliably, turn to the dark side and play Galakrond Shaman and you'll have a much easier time.

     

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 8 months ago

    My favorite moment is opening double legendary in a first pack of Uldum expansion.

  • LilianVoss's Avatar
    225 30 Posts Joined 07/20/2019
    Posted 4 years, 9 months ago

    Questing Explorer draw a card with tempo - always a good thing.

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