madcat
LV.22Planeswalker
Comments
377 totalFun idea, but seems awkward to use. A bit like [card]Surrender to Madness[/card], but obviously less extreme. You'll want cheapish minions for this, but also enough card draw to get to your buffed minions quickly to make up for using …
Flexible, and neither option is underpowered. Treant support, token support, and an early body for Quest. Seems good.
Climbing now, but still too low (3.1). [card]Eaglehorn Bow[/card] is a strong Arena card with no secrets, but with even a slight chance of going infinite is nuts.
[card]Blazecaller[/card] for 2 less mana and -1/-1, replacing playing an elemental last turn with overloaded crystals. Sounds like a good trade to me given all of the other overload shaman support.
Seems kinda nuts. A 4/12 not-so-soft taunt, if it is true that it works on your opponent's turn as well, as it sounds like it should. Seems like a great control warlock tool.
Pure anti-highlander tech, so will see play if highlander decks are popular. As a minor bonus it isn't understatted.
Like most of the Dragon synergy cards this set, the base power alone is perfectly viable. It seems like the idea is to support dragon synergy decks that don't need to be bogged down with too many dragons. So maybe …
Obviously has potential, but seems to need a slow meta, We'll see.
[card]Cenarius[/card] maybe?
Seems ultra-strong in Arena, and pretty weird to useless in Constructed.
[card]Shadow Bolt[/card] plus card draw (for Hunter no less!), and supports [card]Clear the Way[/card]. Seems like Rush Hunter could be a thing.
All of this Dragon synergy, and out of nowhere card draw support for Pirate Warrior. Seems like a card without a deck in Standard, but better in Wild potentially. In Arena it looks ok.
[card]Volcanic Potion[/card] without dragons, and almost [card]Consecration[/card] for one mana less with dragons. Seems solid.
Well, it *is* a 3/4 3-drop with a useful tribe, so it is fine in Arena. But compared with the OP stuff we're seeing so far, definitely meh otherwise.
Potentially very powerful, and if you get to equip the stolen weapon directly can be a very strong tempo swing. Also deactivates the powerful Deathrattles from weapons ([card]Frostmourne[/card], [card]Kingsbane[/card], [card]Val'anyr[/card], [card]Waggle Pick[/card]). Note that most of these are Wild only, …
[card]Snapjaw Shellfighter[/card]?
Wow, 6 mana [card]Assassinate[/card] with a 4/4 body is nuts enough in any format, but getting rid of all copies "wherever they are" sounds amazing. Probably should count any copies the player has as well.
Obvious potential buff in a Cyclone deck or other Elemental Mage (in Wild probably). Could definitely see play. Kinda meh for Arena.
[card]River Crocolisk[/card] in Arena, potentially much better in Constructed, although to get full value you need to play it late.
Seems better in Wild than Standard, with anti-Rez potential and Recruit shennanigans. In Arena it feels like this is net 3/4.5 Taunt, so kinda meh.