madcat's Avatar

madcat

Planeswalker
Joined 06/02/2019 Achieve Points 1330 Posts 286

madcat's Comments

  • All of this Dragon synergy, and out of nowhere card draw support for Pirate Warrior. Seems like a card without a deck in Standard, but better in Wild potentially. In Arena it looks ok.

    In reply to Ancharrr
  • Volcanic Potion without dragons, and almost Consecration for one mana less with dragons. Seems solid.

  • Well, it *is* a 3/4 3-drop with a useful tribe, so it is fine in Arena. But compared with the OP stuff we're seeing so far, definitely meh otherwise.

    In reply to Dread Raven
  • Potentially very powerful, and if you get to equip the stolen weapon directly can be a very strong tempo swing. Also deactivates the powerful Deathrattles from weapons (Frostmourne, Kingsbane, Val'anyr, Waggle Pick). Note that most of these are Wild only, so for now I guess this is stronger in Wild. But to make it worthwhile we will need a very weapon-heavy meta. Right now I'm not feeling that. In Arena mostly it will be a 4/4 five drop.

    In reply to Kobold Stickyfinger
  • Wow, 6 mana Assassinate with a 4/4 body is nuts enough in any format, but getting rid of all copies "wherever they are" sounds amazing. Probably should count any copies the player has as well.

    In reply to Flik Skyshiv
  • Obvious potential buff in a Cyclone deck or other Elemental Mage (in Wild probably). Could definitely see play. Kinda meh for Arena.

    In reply to Chenvaala
  • River Crocolisk in Arena, potentially much better in Constructed, although to get full value you need to play it late.

    In reply to Dragon Breeder
  • Seems better in Wild than Standard, with anti-Rez potential and Recruit shennanigans. In Arena it feels like this is net 3/4.5 Taunt, so kinda meh.

    In reply to Zul'Drak Ritualist
  • Reasonable without the battlecry, with a Doppelgangster effect in a Dragon deck, so it copies buffs. This could be nuts!

    Edit: I should have said Galakrond. Posting before my morning tea...

    In reply to Scion of Ruin
  • anchorm4n got it, including the reasoning. You're up!

  • Short and probably too easy:

    I come to replace that which removes without killing.

    Beware! For I bring death!

  • Seems a bit weak compared to say Mechano-Egg. Even if you get a better dragon from Discover, you then have to proc it without the advantage of being a Mech (and magnetize). Seems too hard to make worthwhile.

    In reply to Chromatic Egg
  • Seems really good. Just the threat of a 2-cost Fen Creeper can force some suboptimal plays. Feels playable in any deck that would normally run Time Out!, or even aggro Pally as has been pointed out. And it seems like solid Arena value as well.

    In reply to Sanctuary
  • If it is played on turn one, it is probably at least as good as Dire Mole in Arena, since 1/2s tend to live until turn two at least. Maybe later on as well, since you won't always have exactly a two attack minion online to efficiently dispatch it. In any form of Constructed, it seems kinda weak.

    In reply to Hot Air Balloon
  • Conditional Abyssal Enforcer costing two less for -1/-1 or a 5/5 5-drop with conditional Hellfire. Any way you slice it it sounds good.

    In reply to Crazed Netherwing
  • Doesn't feel great for Constructed or Wild. Seems playable in Arena, where the reward of a flexible 6 damage for 3 mana might just be good enough reward for 1 mana do nothing. We'll see...

    In reply to Secure the Deck
  • Too slow for Face Hunter, too weak for Deathrattle Hunter. Looks like dusting material unless there is a way to stack a lot of hero powers. It doesn't even seem decent for Arena.

    In reply to Toxic Reinforcements
  • Looks good with Springpaw or Desert Spear. In any event it seems better than Toxic Reinforcements, which is admittedly not saying much.

    In reply to Clear the Way