This card is very good, especially wild deathrattle rogue will love it. But in general, I would say that this is even better than Myra? It draws you a card, gives him a deathrattle that you actually want (because it is from your deck), you can have two of them... the only condition is playing a combo, which shouldn´t be such a problem in rogue
If warlock finds a deck that wants to put dragons in, then this card absolutely goes in, because 4 damage that can go even face and has lifesteal for 2 mana is just very good. If warlock doesn´t utilize dragons, then this card is a total flop
Duskbreaker was a ani-aggro card, it is true that one mana / one turn can make a difference, but this is still a very strong card in my opinion. Also, another slap in the face to our poor Arcanosaur, what were they even thinking with that card smh
Ok, this card looks scary! Drawing 4 minions that are buffed a lot, on top of a good weapon and 3 attack hero power is really strong, I´d say. I´m already afraid of all the face damage we´ll be getting from Warriors.
This card is just so... boring I guess? I´m not impressed by the reward and it could potentially be somewhat impactful in the early game, but for that you need to have the sidequest and those small 1/1 rushers (can´t remember the name right now) in hand. 4/4 rush later than turn 6 is just not good enough to make a difference.
I don´t think this is enough to make Gonk viable, but it could work as a great fuel for Miracle Auctioneer turns. Completing this sidequest is super easy.
Ohh I´m so ready to get the polymorphs back into my mage decks, because cards like this could get out of hand very easily. Strong recurring hand-buff that needs to be either morphed or silenced to stop it.
Ohhh this one is very interesting, and I think it´s going to see play. It´s better than Glimmerroot, because you get a guaranteed info about which card is in your opponent´s hand at the moment. I like this card.
I don´t see this one working out, but it´s true that it´s statline, especially the 7 health is quite annoying, that it´s not easy to remove it with an AoE while clearing the tokens
This is an invoking card that I´d rather use probably as a Warlock for example. His class invokers are very underwhelming and this card seems good enough with the invoking bonus.
This is some serious powercreep and a slap in the face to some older cards. However, I think it is okish, not too bad. Taunt that can´t be targeted can help you a lot in a clutch.
I think it´s too slow? I could have given it a try already, as we got the card, but I´m not very interested in it. Might find it´s home in some combo or value deck though.
Another great take on our legendary Dragon! Great AoE on a stick and I love that it keeps the fun flavour of being countered by our 2 mana tanky poisonous snail!
ok, this card is absolutely horrible. As if we didn´t have one infamous 3 mana 1 health card, which is regarded as one of the worst cards in the game. Absolute trash.
Uhh this card is nothing flashy, but it is very strong. Great stats and healing for 8 is nothing to laugh at
This card is very good, especially wild deathrattle rogue will love it. But in general, I would say that this is even better than Myra? It draws you a card, gives him a deathrattle that you actually want (because it is from your deck), you can have two of them... the only condition is playing a combo, which shouldn´t be such a problem in rogue
If warlock finds a deck that wants to put dragons in, then this card absolutely goes in, because 4 damage that can go even face and has lifesteal for 2 mana is just very good. If warlock doesn´t utilize dragons, then this card is a total flop
Duskbreaker was a ani-aggro card, it is true that one mana / one turn can make a difference, but this is still a very strong card in my opinion. Also, another slap in the face to our poor Arcanosaur, what were they even thinking with that card smh
Ok, this card looks scary! Drawing 4 minions that are buffed a lot, on top of a good weapon and 3 attack hero power is really strong, I´d say. I´m already afraid of all the face damage we´ll be getting from Warriors.
This card is just so... boring I guess? I´m not impressed by the reward and it could potentially be somewhat impactful in the early game, but for that you need to have the sidequest and those small 1/1 rushers (can´t remember the name right now) in hand. 4/4 rush later than turn 6 is just not good enough to make a difference.
I don´t think this is enough to make Gonk viable, but it could work as a great fuel for Miracle Auctioneer turns. Completing this sidequest is super easy.
Ohh I´m so ready to get the polymorphs back into my mage decks, because cards like this could get out of hand very easily. Strong recurring hand-buff that needs to be either morphed or silenced to stop it.
Ohhh this one is very interesting, and I think it´s going to see play. It´s better than Glimmerroot, because you get a guaranteed info about which card is in your opponent´s hand at the moment. I like this card.
I don´t see this one working out, but it´s true that it´s statline, especially the 7 health is quite annoying, that it´s not easy to remove it with an AoE while clearing the tokens
I think the other neutral invoking card with taunt is better. 2/2 rush for 4 mana is just very weak.
This is an invoking card that I´d rather use probably as a Warlock for example. His class invokers are very underwhelming and this card seems good enough with the invoking bonus.
This is some serious powercreep and a slap in the face to some older cards. However, I think it is okish, not too bad. Taunt that can´t be targeted can help you a lot in a clutch.
Ohh this is a great Arena card. I´m not sure if it is impactful enough for standard or even wild decks.
I think it´s too slow? I could have given it a try already, as we got the card, but I´m not very interested in it. Might find it´s home in some combo or value deck though.
This is quite underwhelming. Dyn-o-matic is just so much better!
Another great take on our legendary Dragon! Great AoE on a stick and I love that it keeps the fun flavour of being countered by our 2 mana tanky poisonous snail!
I´m not very impressed. While I like the fully invoked Warlock card that draws 3, the invoking cards in Lock are really underwhelming.
ok, this card is absolutely horrible. As if we didn´t have one infamous 3 mana 1 health card, which is regarded as one of the worst cards in the game. Absolute trash.
I think this is a strong card and I don´t mind it, because Warlock really needs some help. I hope this could be a push for it to go up at least a bit.