Comments
393 totalThank you. I had not noticed this in the Marvel Snap client. They really need to improve their interface
The best combo I've seen (for pool 1 at least) is:
1) Fill the bar with [snapcard]Nightcrawler[/snapcard].
2) On turn 5, move ONE [snapcard]Nightcrawler[/snapcard] out and add ONE [snapcard]Blue Marvel[/snapcard].
3) On turn 6, move the other …
Yes, but the whole point of Marvel Snap is short games with a high level of chaos. Every deck has a strong potential counter out there.
I did some quick research, and it does look like the sweet spot is about 70 rounds of play per day. (Since you earn one booster per round that the game lasts.) You want to earn about 10 credits per …
Thanks. I'm still swimming in credits now, but I've been planning around the assumption that I'll eventually run out. I'm "only" playing about 20 games/day, though, so if I keep up that pace maybe I'll hit the sweet spot where …
This is the second time I've seen an OOC article call boosters more desirable than credits. Is this a long-running inside joke, or do you truly believe that? The universal opinion on Reddit was that people were excited to get …
The Snap subreddit had this guide pinned for a while. Everyone should read it. I’m surprised by how much I learned even after I thought I’d looked up everything I needed to know: https://reddit.com/r/MarvelSnap/comments/y377gu/a_beginners_guide_to_marvel_snap/
I have mixed feelings so far. The number of currencies, tracks, and mission types is overwhelming at first, and if I didn’t know better I’d think this was a 3-year-old game that had slowly grown to be way more complex …
Every time I open a prismatic chest, I wonder whether I’m making my collection better or worse. It wouldn’t take much to bribe me into setting up 2FA, but it still has to be better than that.
Wait. You need a Google account to play? Is this true across all devices, including iPhone? If so, I guess I’m not trying this game out after all
Also, don’t play it if you do spend real money on the game. There are much better things to spend tha money on.
That’s a relief. I’d given up on rotations, because the game doesn’t seem designed for them. But they’re desperately needed. Hopefully they arrive before it’s too late, and keep me interested in the game.
Targon has a card named Celestial Impact but it’s not a Celestial card? Sigh..
[quote from="Stephen"]We want to give some more control over card acquisition but it will not be from boosters[/quote]
Even without any other details provided, this line is the big news. I hope they come up with something good.
I wonder if we need better terminology than what "F2P" and "P2W" entail. Usually when I hear that something is "pay to win", I imagine that if I want to pay a few dollars per month then I'll lose to …
Since Ben discussed it a little, I'm curious to hear if other people have ideas about how the progression system should work? Their collection system is unusual (needing only one copy of each card, and using a small number in …
You’ve got to expect that it’s a 4/3 Quick Attack for 3, since a Yi deck will have no trouble triggering Flow. If the opponent can remove it, the next one will be 6/3. That is worth the price, especially …
Flow is a new keyword: “A card triggers it’s flow ability if you played 2+ spells or skills last round.
The difference is that the new version has Stealth. The rest of it is just rewording it to fit on the card (and, IMO, improving clarity)
Fair enough. Fun is subjective, and I almost didn't put that second paragraph in my comment because I worried it would distract from the overall point.
In general, what I hope for is a variety of viable decks with …