Comments
393 totalOh god. I hadn’t thought about the [card]Pen Flinger[/card]-[card]Field Contact[/card] combo. That’s going to be brutal. (At least there will be a deck capable of standing up to Weapon Rogue!)
I really like the new format for these review …
Now you just have to generate 10 copies of this in one game..
I’d rather have this card than [card]Fireball[/card], but I’d rather have a Mage’s spell damage and synergies than a Hunter’s. So in practice, I think this will be just SLIGHTLY weaker than Fireball. (Which makes it a strong card.)
I can imagine a couple strategies here: If you empty your deck you can create a new minion each turn and then draw it immediately. Alternately, find a reliable way to pull your new ones from the deck, such as …
It’s certainly not a BAD bonus on a 2 2/3, but Hunters are so good at summoning 1/1 rushers that I can’t imagine this being exciting.
Don’t worry. This will only be strong if there are Taunts with good Deathrattles.
Wow. Even without the Poison synergies and Nature tag, this is 3 or more cards drawn in many decks. (On a delay, sure.) I’ve said it before, but Rogue should not have access to cards that increase Durability.
This can be thought of as a delayed effect like the Sigils: Pay 1 to draw a specific card next turn. Do a little damage along the way, too.
I think it’s fair and will see play. Maybe the …
I like delayed effects, but man, this is going to be annoying to play around.
A perfectly fine card. It doesn’t have to be a legendary, but it is a good solid (and abusable?) card that can easily be associated with a named character. I look forward to learning more about him.
I really like this. I don’t know how good it will be yet, because cheap delayed silencing effects are a new thing for this game. But that’s good! Bring on the new things!
Also, bring on the Demon Hunters …
I tentatively like it. Druid’s board-wide buffs usually focus more on Attack than Health, so even though this doesn’t feel exciting, I can see it playing a different role than we’re used to.
So cute, it’s a shame that it’s not going to be played much.
I disagree with everyone saying this is worse than [card]Dreamway Guardians[/card] for Token Druid. You’re basically losing Lifesteal but gaining Taunt. There are plenty of time I’ve wished for some more taunt in my token decks. It’s not a common …
I don’t think this is quite good enough for Guardian Druid, so without some new broken Beast synergy it probably won’t see play.
Edit 3/23: I looked more carefully at the new Druid cards. Given that it’s basically all …
OMG, this is exactly what I said Secret Paladin should have when I was brainstorming with a friend recently. (Well, I also said there should be a minion that draws a card when a Secret is triggered, but that might …
Handbuffing is typically weak, because you can’t afford the tempo loss for a later gain. But 2 mana isn’t that much of a loss. I think this one will actually work out.
But at 2 mana, I think you can play it without much tempo loss. Hell, once it’s at rank 3, you can play this card and follow it up by playing a couple buffed minions on the same turn.
I hope this doesn’t work out. I’m not a fan of empty deck win conditions. Running out your deck should be a bad thing. It’s not fun to grind your opponent to fatigue and then realize they WANTED that.