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393 totalMage has been below 50% WR for weeks now. It’s still popular because some people find it fun to play, but they’re helping the rest of us out when they do it. (If you believe the people who claim Rush …
You need to watch for 15 minutes today or tomorrow to get the card back and icon, and 15 more minutes on Saturday to get the emote. It doesn’t take long, but don’t put it off until the weekend or …
I came here to say the same thing!
[deck]30235[/deck]
I actually won two of my three games. The first one was against a Demon Hunter with [card]Consume Magic[/card]. They were teching against Pogo Rogue, and had no defense …
In late August, Vicious Syndicate reported that Hand Warlock had a 53-54% win rate, depending on which slice of the meta you were looking at. Last Thursday, everything the tracked (high Diamond, legend, and top legend) had Hand Warlock at …
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@IksarHS Will we be getting “new” Diamond cards for older sets any time soon? Are there any chards in particular you think would be cool Diamond ones?
@NateWolfeTCG We'll get there, just taking some time. Mercenaries …
Agreed. I have a mostly-complete Classic set. I have no Naxx cards, so once that rotates in the mode is dead to me.
Rerolls seem to be the most commonly-requested feature for Saltwater Scourge. Now let’s see if it makes the mode as fun as base Lab of Legends.
VS is my go-to source, but yes their latest article is out of date. In my last post, I included updated data from HSReplay, which shows Quest decks locked out of T1 completely.
I don’t listen to the VS …
I think the real problem is that Blizzard doesn’t design for the long-term viability of Wild. Powerful cards rotate out of Standard, new powerful cards rotate in, and there is no balance of the old and new ones when they …
Quote From iWatchUSleep They're still a problem in standard, albeit not as much in wild.
Tier 1 right now is basically quest shaman v quest warlock v quest mage. Each with pretty polarizing match-ups.
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This article is almost fully focused on Wild. (And what it does have about Standard is inaccurate - for example, Quest Warlock decks only relied on fatigue damage for the first few days after the expansion released.)
In Standard, …
That’s fair. As long as you feel that it’s worth it for you, I won’t question that.
I will say that I still enjoy the game, including the past month. I’ve liked the new decks available to try, the …
Wow. You have a lot of issues with the game. I disagree with many of them, and the ones I do agree with aren’t as important to me as they are to you, but that’s ok. Your opinions are valid, …
The gameplay looks pretty fun. But I don’t pay for single-player games the way I pay for competitive games. I can’t tell if the F2P experience will be fun, or if it will always feel like it’s bugging me to …
It’s a good nerf. For 4 3 mana, Merciless Hunter grants a unit vulnerable and summons a body for your board. Granting vulnerable is a cheap effect - several 1- and 2-mana spells give vulnerable for a turn and have …
Hearthstone assigns you an MMR (match-making rating), which predicts your general skill level. They adjust it with every game, so it tracks your skill fairly accurately. It’s not perfect, of course, and a single game against an opponent of similar …
[quote from="Dean"]New ranked system I think has virtually no downsides in comparison to the old. Better rewards, communication, progression, matchmaking.. [/quote]
I’m a little surprised to hear that. I agree the rewards are better, but I miss the experience …
The events are happening more and more frequently. I assume that it’s the biggest money-maker for them. I don’t begrudge them making money through cosmetics, and I know it’s my own damn fault if I decide to buy too many …
Forged in the Barrens came out March 30th, and the Wailing Caverns 9 weeks (and two days) later on June 3rd.
Stormwind was released on August 3rd. 9 weeks after that is October 5th.
I don’t think we …