NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Dude, the AI is huffing Paint, or Carpet Fresh, or something. Several times, as Mage, I could have pinged a 1 HP minion to take less Damage next turn, so the AI pings the opponent instead. Finished Quest line, so it casts the big spells, instead of Arcanist Dawngrasp, then spells next turn, when it already had Ice block secret out, Over Drawing when it would burn cards... These are just some of the bad mistakes it's made. I'm still just trying to get the 1 win for the pack.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Always loved the Bombers, used to have a deck built around them back in the day, was a just "for funs" deck, cause it killed me as often as it killed my opponent. Would love to make it again, problem is... no one plays "for funs" decks anymore. Even Casual is filled with Ladder and Meta decks.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Yeah I hear ya, I mean I eventually figured it out, it's just with Dyslexia I tried over and over again, just to make sure I wasn't personally messing something up. Once I started and continued, it was fairly straightforward, and managed to get it quicker than I expected. I really appreciate the time and effort you guys put into making the guide, and that Calculator makes it easy, though I did try it a few times w/o and my own calculator... yeah again, not something to do when you easily transpose numbers. So punched all the info into yours and bam... done. Hopefully if someone has the same issues that I did, this might help them. Thanks again!
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Ok... so I think there's an issue with the 1st part guide. I complete the 1st 3 steps, In front, to the left, use HP, but the next step says "Attack Minion on the Right" but after the Hero Power... there is only 1 minion.
Edit: Ok it was just a misinterpretation of the step, but when you say "attack the one on the right" and there is only 1 or only 1 attackable one, it can be kind of confusing.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Don't recall any Hunter Meta Decks, at the time of the Guardian Animals card nerf, that ran it, but I know a lot, if not the majority of Priest decks do run run Raise Dead.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Rarely is Backfire used to deal damage to the opponent. Most often, it's paired with Runed Mithril Rod, to gain cards, deal damage to self, and reduce their mana cost. All Nerfing that card will do it force Locks to save it for Dealing damage to you, and since there is no hardships for Warlock to draw... you're doing more harm then good.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Raise Dead effects more than just Warlock, so nerfing that would nerf Priest. Priest would need a compensation Buff to counter it. Do you think... right now... that Priest could get a buff that doesn't push them into "OP" status?
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
With all the changes you suggest, the Battlecry variant of Stealer of Souls, seems too much. While I agree with all of your suggestions if your change to The Demon Seed were to go through, the Stealer of Souls, should not, and visa versa.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Noooo thank you. I HATE random, and knowing my luck... I'll get warrior, hell I think I'm still only lvl 34 with Warrior, because I don't play Warrior.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
I see Sorcerer’s Gambit as a positive thing, except for the rare chance of me actually getting Font of power in opening hand, spell mage often has nothing to do turn one, so the Quest will always afford me something to drop on turn one. Next he's a 7/7 body for 5 mana, once completed, and that nothing to scoff at, and the battlecry of permanent "spell damage +3" is just a nice bonus. As you had said, "However, there is an even bigger factor that can make Sorcerer’s Gambit see play, which is the relative ease to complete it.", you don't have to try and make it work... is just does.
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
well one of the things reported is, there hasn't been anyone, working on anything, at Acti-Blizzard HQ since the 23rd. There could just be no one there atm that knows what to do?
NonaChild of the Night 940258 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
"No, would probably look at a class like Paladin or Shaman first. I like Hunter, it has one of the clearest class identities." Didn't know "Face" was a class Identity. they have no qualms of gutting other Class Identities... but "Face Hunter" is fine?
Dude, the AI is huffing Paint, or Carpet Fresh, or something. Several times, as Mage, I could have pinged a 1 HP minion to take less Damage next turn, so the AI pings the opponent instead. Finished Quest line, so it casts the big spells, instead of Arcanist Dawngrasp, then spells next turn, when it already had Ice block secret out, Over Drawing when it would burn cards... These are just some of the bad mistakes it's made. I'm still just trying to get the 1 win for the pack.
hmmmm... ok so just Legendaries left, thanks.
Any Idea when we see the rest of the Epics?
Always loved the Bombers, used to have a deck built around them back in the day, was a just "for funs" deck, cause it killed me as often as it killed my opponent. Would love to make it again, problem is... no one plays "for funs" decks anymore. Even Casual is filled with Ladder and Meta decks.
Always love these word searches, fun way to kill time while the Coffee brews.
I feel sorry for the first mage that plays this vs a hunter.
Questline for Warrior in wild is just a "Win more" Pirate Warrior is Stronk in Wild w/o it.
Good... now ban Questline Hunter in Wild, as it is just as broken.
Yeah I hear ya, I mean I eventually figured it out, it's just with Dyslexia I tried over and over again, just to make sure I wasn't personally messing something up. Once I started and continued, it was fairly straightforward, and managed to get it quicker than I expected. I really appreciate the time and effort you guys put into making the guide, and that Calculator makes it easy, though I did try it a few times w/o and my own calculator... yeah again, not something to do when you easily transpose numbers. So punched all the info into yours and bam... done. Hopefully if someone has the same issues that I did, this might help them. Thanks again!
Ok... so I think there's an issue with the 1st part guide. I complete the 1st 3 steps, In front, to the left, use HP, but the next step says "Attack Minion on the Right" but after the Hero Power... there is only 1 minion.
Edit: Ok it was just a misinterpretation of the step, but when you say "attack the one on the right" and there is only 1 or only 1 attackable one, it can be kind of confusing.
Don't recall any Hunter Meta Decks, at the time of the Guardian Animals card nerf, that ran it, but I know a lot, if not the majority of Priest decks do run run Raise Dead.
Rarely is Backfire used to deal damage to the opponent. Most often, it's paired with Runed Mithril Rod, to gain cards, deal damage to self, and reduce their mana cost. All Nerfing that card will do it force Locks to save it for Dealing damage to you, and since there is no hardships for Warlock to draw... you're doing more harm then good.
Raise Dead effects more than just Warlock, so nerfing that would nerf Priest. Priest would need a compensation Buff to counter it. Do you think... right now... that Priest could get a buff that doesn't push them into "OP" status?
With all the changes you suggest, the Battlecry variant of Stealer of Souls, seems too much. While I agree with all of your suggestions if your change to The Demon Seed were to go through, the Stealer of Souls, should not, and visa versa.
Noooo thank you. I HATE random, and knowing my luck... I'll get warrior, hell I think I'm still only lvl 34 with Warrior, because I don't play Warrior.
I see Sorcerer’s Gambit as a positive thing, except for the rare chance of me actually getting Font of power in opening hand, spell mage often has nothing to do turn one, so the Quest will always afford me something to drop on turn one. Next he's a 7/7 body for 5 mana, once completed, and that nothing to scoff at, and the battlecry of permanent "spell damage +3" is just a nice bonus. As you had said, "However, there is an even bigger factor that can make Sorcerer’s Gambit see play, which is the relative ease to complete it.", you don't have to try and make it work... is just does.
you are correct, it was only the Warcraft team, misinterpretation on my part, but could be a solidarity thing, who knows. As to no one working on Warcraft, https://www.icy-veins.com/forums/topic/60020-production-on-world-of-warcraft-halted-due-to-ongoing-lawsuit/
and
https://mobile.twitter.com/Wowhead/status/1419334986537205761
well one of the things reported is, there hasn't been anyone, working on anything, at Acti-Blizzard HQ since the 23rd. There could just be no one there atm that knows what to do?
I see this getting adjusted to 3/4/5 before it becomes playable, maybe even 3/4/4.
"No, would probably look at a class like Paladin or Shaman first. I like Hunter, it has one of the clearest class identities." Didn't know "Face" was a class Identity. they have no qualms of gutting other Class Identities... but "Face Hunter" is fine?