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117 totalQuote From YourPrivateNightmare so basically Jaraxxus, but except for a hero power you have to play a 6-mana minion.
Sounds pointless tbh
You have a max Health of 30, you generate additional cards in …
Quote From clawz161 That just sounds like cruel dinomacer with extra steps
Yeah, but in standard
Nice, I just posted about a somewhat similar interaction in Standard with [card]Soulwarden[/card]. Your combo looks better, though :D
That's what [card]Dreadsteed[/card] could've been. :(
Greetings!
I was just trying some Control Warlock ideas when I came across an infinite card generation mechanism by chance.
In my last game I played [card]Expired Merchant[/card], discarding [card]Soulwarden[/card] (I run two in combination with [card]The Soularium[/card]).
…This should be a Theorycraft, abeit only for the next 4 days
I had 4 Must-Craft-Golden Legendaries in RoS, but I didn't wait for the official release. Instead I opened the packs during pre-release and got all 4 of them, plain versions of course... Crafted 2 of them afterwards (Hagatha and Boom), …
I don't think the Lackey Warlock will take roots (at least with the current support).
Combo Priest will be the flavour of the first week (as with Nomi), but I suspect Deathrattle-Tempo Rogue being pretty strong. (As a new …
Noone mentioned [card]High Inquisitor Whitemane[/card] so far.
8 Mana, 2 cards: [card]Twisting Nether[/card] on your opponent's side + trigger all your deathrattle/reborn minions.
Actually an interesting card in control/combo, when you're somewhat even on board.
(Same effect …
Ok, then I actually missed the change.
Interestingly enough, there wasn't a refund back then. Otherwise I'd have know of this nerf. :D
Thank you for the clarification!
Just curious about this (to me) unknown interaction:
I just noticed that [card]Shudderwock[/card] actually behaves like [card]Yogg-Saron, Hope's End[/card], in that it stops its battlecry to very moment he dies.
Was that always the case? I did not …
Got to kill Rag 6 times in total (just reached a new high score), at least once with every hero. (Like 60 wins in total, lost the first three runs, won everything after that)
It started with me wanting …
Lost three consecutive times with Bomb Warrior, only to do 5 playthroughs after that (All classes + Shaman for a second time - working for the card reveals!)
I found 3 that Hand of Rafaam is pretty …
TLDR: 1.) Advertising a change to bombs (summoning minions instead of doing direct damage) 2.) Not directly implied, but: Bombs should do 3dmg 3.) Nerfing Bomb Warrior this way could nerf Big Priest in Wild (simultaneously nerfing two 1-2 tier …
Just doing some trial and error on this:
- [card]Frozen Clone[/card] / [card]Mirror Entity[/card] - [card]Potion of Polymorph[/card]:
Gets you 2 copies in hand/a copy on board and then polymorphs the opponents minion
- [card]Potion of …
Edit: Cards seem to work as intended, however it is neat to notice that they trigger in the order they are played (with the ensuing effects): Polymorph and Exploding Runes alter the board entering minion (like status effects) and are …
Unfortunately, Swap doesn't equal Shuffle. But you can increase the number of Morrigans by Elek+PT when Morrigan is in hand. (Also with Betrug and Dorian as you draw and summon another copy)
Greetings!
I've tried out several iterations on [card]Dr. Morrigan[/card] lock and I feel like I have found a somewhat viable version (rank 10 atm, but from experience it would fare as well on rank 5). Feel free to critizise …