Comments
59 totalStill unclear if you can open them in darkmoon packs? I have 70 packs sitting on the sideline.
Can I see the winrate of this game over 20+ games vs secret mage? Because I don't see how this deck beats it. Really no play the first few turns, just all the secret hate cards jammed in one deck …
The only reason Time Rip ever saw play was to empower Galakrond. Even so, it started being cut because removing one minion for 5 mana is bad tempo. Talk about no tempo for priest, it really needs heavy support in …
Somehow these card design competition winners always seem to be really spot on on art and theme, but completely clueless on balance - this card is unplayable at 5 mana, and no minion priest will never be a thing.
Ah yes, the ''listening to the playerbase'' step of the plan
Quote From shaveyou Into the Fray into this on T2 - 7/3 Taunt. Aggro Taunt Warrior meta inc.
It's not the worst rager, just because of the cost, but it's still not going to show …
This might be the strongest card revealed so far. Finally gives control warrior the viability to survive early aggression on its own. But scratch that. This card will be an auto include in every warrior deck (except big warrior). It's …
Did anyone genuinely enjoy playing against this toxic type of paladin which plays a lot of small guys that most classes have no answers to? How are decks going to clear a constant influx of divine shield dudes, or dudes …
Quote From aposteljoe 50% chance to attack the correct enemy is clearly a powercreep to 50% chance to attack the wrong enemy
If you read and think about it, it's a bit more accurate with …
Double Kronx? Yes please. Another Old God? Yes please. Burgled Flame Imp? YESSSSSSSS
Good Mechs for Warrior: Omega Devastator (yes, it is still in standard), Tomb Warden, Scrap Golem
Good Pirates: Risky Skipper, Sky Raider, Dread Corsair, Kobold Stickyfinger
Good Dragons: Scion of Ruin, Crimson Hothead, Deathwing Mad Aspect
…I think even without the body, this card is quite playable. If this guy gets to hit face, DH will probably win.
Absolutely insane. How did this go past testing? Think of the tier 1 soul demon hunter deck. Often hitting you with 10 damage from Aldrachi Warblades. Well, this is 20 damage now. Feel old yet?
This card alone can bring midrange Pally to tier 1.
Eh, they both seem unplayable. Rather underwhelming first reveal.
Gee, your opponent really has to do nothing to allow you for all this setup. cool idea anyway, though
I don't see it being any different from arena honestly. Same system, probably same rewards. You need to average 7 runs for infinite plays.
Don't get fooled by the packs and dust rewards. This game mode returns your gold only at 12 wins. It's ridiculous and spending real money on this makes them think it's a good move.
I have really mixed feelings about this one. On one hand, on my first heroic brawl I did 12 wins with Renolock and that marked a big "cash in" point for me, where I pretty much got all standard decks …