Can I see the winrate of this game over 20+ games vs secret mage? Because I don't see how this deck beats it. Really no play the first few turns, just all the secret hate cards jammed in one deck which looks like a terrible idea, because not only does it lose to all other decks, but it doesn't really beat secret mage either. Sure, you steal or destroy a secret for 4 mana, but then they just burn you down faster than you can play your expensive cards.
The only reason Time Rip ever saw play was to empower Galakrond. Even so, it started being cut because removing one minion for 5 mana is bad tempo. Talk about no tempo for priest, it really needs heavy support in a no spell archetype, including ways to generate minions the first 4 turns. Even so, this card would see no play. Just compare it to the mage spell which summons you a 5 drop as well.
Somehow these card design competition winners always seem to be really spot on on art and theme, but completely clueless on balance - this card is unplayable at 5 mana, and no minion priest will never be a thing.
This might be the strongest card revealed so far. Finally gives control warrior the viability to survive early aggression on its own. But scratch that. This card will be an auto include in every warrior deck (except big warrior). It's just insane, I'd almost play it without the battlecry due to the pirate tag. This is absurdly strong, I have no more eloquent words pineapple pizza ants brie
Did anyone genuinely enjoy playing against this toxic type of paladin which plays a lot of small guys that most classes have no answers to? How are decks going to clear a constant influx of divine shield dudes, or dudes with 2/3 stats? As if paladin was not busted enough already, now we have this...
Good Mechs for Warrior: Omega Devastator (yes, it is still in standard), Tomb Warden, Scrap Golem
Good Pirates: Risky Skipper, Sky Raider, Dread Corsair, Kobold Stickyfinger
Good Dragons: Scion of Ruin, Crimson Hothead, Deathwing Mad Aspect
While almost all of them benefit from buffs, the bolded ones also summon copies of themselves. Galakrond is nowadays an inclusion in control warrior, so we can see these two revealed cards having a big impact in the archetype. Also, there is a win condition now, with the Old Gods.
The viability of control warrior will depend solely if they manage to outvalue other Old Gods decks. Probably if they play a more aggressive, tempo oriented game, they can run with the game early. Tempo warrior comes back?
Absolutely insane. How did this go past testing? Think of the tier 1 soul demon hunter deck. Often hitting you with 10 damage from Aldrachi Warblades. Well, this is 20 damage now. Feel old yet?
Don't get fooled by the packs and dust rewards. This game mode returns your gold only at 12 wins. It's ridiculous and spending real money on this makes them think it's a good move.
I have really mixed feelings about this one. On one hand, on my first heroic brawl I did 12 wins with Renolock and that marked a big "cash in" point for me, where I pretty much got all standard decks unlocked by the grand prize. On the other hand, 1000 gold or 10 dollar/euro mark is borderline cruel.
I can see the thrill of a big gamble, but truth be told, you only break even around 6 wins. And you only get enough gold for another run at 12 wins. So it's pretty cruel, since a vast majority of people will never be even close to 12 wins.
Still unclear if you can open them in darkmoon packs? I have 70 packs sitting on the sideline.
Can I see the winrate of this game over 20+ games vs secret mage? Because I don't see how this deck beats it. Really no play the first few turns, just all the secret hate cards jammed in one deck which looks like a terrible idea, because not only does it lose to all other decks, but it doesn't really beat secret mage either. Sure, you steal or destroy a secret for 4 mana, but then they just burn you down faster than you can play your expensive cards.
The only reason Time Rip ever saw play was to empower Galakrond. Even so, it started being cut because removing one minion for 5 mana is bad tempo. Talk about no tempo for priest, it really needs heavy support in a no spell archetype, including ways to generate minions the first 4 turns. Even so, this card would see no play. Just compare it to the mage spell which summons you a 5 drop as well.
Somehow these card design competition winners always seem to be really spot on on art and theme, but completely clueless on balance - this card is unplayable at 5 mana, and no minion priest will never be a thing.
Ah yes, the ''listening to the playerbase'' step of the plan
Surely a 2 mana 7/3 taunt is unplayable. Why wouldn't you buff a 0/4 instead to a 2/6? Much better and 1 mana less
This might be the strongest card revealed so far. Finally gives control warrior the viability to survive early aggression on its own. But scratch that. This card will be an auto include in every warrior deck (except big warrior). It's just insane, I'd almost play it without the battlecry due to the pirate tag. This is absurdly strong, I have no more eloquent words pineapple pizza ants brie
Did anyone genuinely enjoy playing against this toxic type of paladin which plays a lot of small guys that most classes have no answers to? How are decks going to clear a constant influx of divine shield dudes, or dudes with 2/3 stats? As if paladin was not busted enough already, now we have this...
If you read and think about it, it's a bit more accurate with the correct chance. Statistically speaking
Double Kronx? Yes please. Another Old God? Yes please. Burgled Flame Imp? YESSSSSSSS
Good Mechs for Warrior: Omega Devastator (yes, it is still in standard), Tomb Warden, Scrap Golem
Good Pirates: Risky Skipper, Sky Raider, Dread Corsair, Kobold Stickyfinger
Good Dragons: Scion of Ruin, Crimson Hothead, Deathwing Mad Aspect
While almost all of them benefit from buffs, the bolded ones also summon copies of themselves. Galakrond is nowadays an inclusion in control warrior, so we can see these two revealed cards having a big impact in the archetype. Also, there is a win condition now, with the Old Gods.
The viability of control warrior will depend solely if they manage to outvalue other Old Gods decks. Probably if they play a more aggressive, tempo oriented game, they can run with the game early. Tempo warrior comes back?
I think even without the body, this card is quite playable. If this guy gets to hit face, DH will probably win.
Absolutely insane. How did this go past testing? Think of the tier 1 soul demon hunter deck. Often hitting you with 10 damage from Aldrachi Warblades. Well, this is 20 damage now. Feel old yet?
This card alone can bring midrange Pally to tier 1.
Eh, they both seem unplayable. Rather underwhelming first reveal.
Gee, your opponent really has to do nothing to allow you for all this setup. cool idea anyway, though
I don't see it being any different from arena honestly. Same system, probably same rewards. You need to average 7 runs for infinite plays.
Don't get fooled by the packs and dust rewards. This game mode returns your gold only at 12 wins. It's ridiculous and spending real money on this makes them think it's a good move.
I have really mixed feelings about this one. On one hand, on my first heroic brawl I did 12 wins with Renolock and that marked a big "cash in" point for me, where I pretty much got all standard decks unlocked by the grand prize. On the other hand, 1000 gold or 10 dollar/euro mark is borderline cruel.
I can see the thrill of a big gamble, but truth be told, you only break even around 6 wins. And you only get enough gold for another run at 12 wins. So it's pretty cruel, since a vast majority of people will never be even close to 12 wins.