2 mana 1/3 is far below the average, and historically start of turn effects have been very bad since there is no guarantee they will every trigger. And getting a random card from your opponents deck isn't really enough to justify running this card.
I agree, except I think getting a random spell has the potential to be really strong, if this sticks on the board, and if you don't get a warlock spell that burns deck
the time of the elves is over. the time of the Rogue has come.
I want this as a 2/3/2. 3 mana feels too slow for secret decks. Maybe paladin since secrets only cost 1
yogg giveth, and yogg giveth.
murlocs. ugh.
not a murloc. Sad!
6 mana is too slow, rip
it's like if you took Spirit Lash and were like "nah this is too good"
solid if beast druid works
I want this in Battlegrounds
insert Zeddy tweet here
at this moment I have never been more sad that Blood Knight is leaving Core.
why did we nerf shadowform again?
eh? I don't think the archetype will work, but it'll be cool if it does
Frenzy and Rush on a 5-health guy is great no matter the effect. card draw makes it absolutely nuts.
solid card
rip croc. you were the best of us.
wait, croc is still in the core set? wtf?
oof. hex on legs. no way this isn't good.
If Rat Trap wasn't playable, I don't think this will be. Happy to be proven wrong though
I agree, except I think getting a random spell has the potential to be really strong, if this sticks on the board, and if you don't get a warlock spell that burns deck
This is the second hand-cost reduction effect this expac I think. Good thing we're getting less generation...