Comments
119 totalQuote From Caro I won't lie, these achievements have really added an extra layer to the game that is actually fun. Like you don't have to stress about losing a game, coz in essence, you're still winning! (Via …
Yeah, that's what I thought. thanks.
Not worth the effort on my schedule, imo. tryna hit legend so I can meme dreadsteed haha
how much xp to these actually give you?
[card]Greybough[/card]!!!!! Oh man, my Treefense deck is gonna be so fun
Too bad it can't buff itself, but otherwise seems strong if there are cheap Nature spells. Kinda like permanent spellburst
Oh baby, wild [card]Kingsbane[/card] control decks could be a thing again...
Quote From emily There's always Lifesteal.
Not always, that's the point. The most reliable case for this is you have to hero power. Don't get me wrong, I'm definitely building a deck for this, and …
Quote From AmigoGP Ok how is he a mage .It gives me more like a rogue vibe but ok.The effect is insane but you need some support to get there and time .Mage those not have frost nova …
Quote From Elfensilver Remember Jan'alai the Dragonhawk? This is just better in everyway. And is this a guitar playing undead? What's happening in the Barrens?!
Wild Mode awaits..
there are so many decks, especially in wild, where the hero power is totally irrelevant to the game plan, usually involving deathrattles, and sometimes it actively gets in the way when you have 2 spare mana but an active [card]Necrium …
Quote From FortyDust It's a strictly better [card]Gormok the Impaler[/card] -- easier trigger and a lesser effect if you can't trigger, AND it's not legendary.
Gormok was pretty good in Zoolock back in the day, but that …
Not as consistent as [card]Saronite Chain Gang[/card] in Wild, but solid.
will be very happy to find this with [card]Renew[/card] when I'm trying not to die to DH