Pretty solid heal on a good body with a requirement that is quite easy to fulfill in both classes.
Really good, especially when you get maximum value on multiple minions.
Good concept, but a little niche and the effect is a little weaker than it is worth.
Really good with high value hero powers. Galakrond, Warlock, Shaman, Paladin make good use of this.
Need the coin to play this on T1, but a strong card for T2.
Get the feeling this will be so strong in token in the early game.
This one seems like pack filler and the worst of the ‘ghost’ minions. Decent in arena though.
It offers a great curve but the beast themselves could be quite weak.
Not super impressed by this one, it seems both weak and slow. At least it is better than Holy Water
Well this might end up being the most broken broken broken card in the set. Some really awful combos are now viable.
This seems so fun, a good refill for rogue which can get you somesome interesting cards if you run out of gas.
Darn, Rapid Fire just got a lot scarier. Might not be enough to ensure a slot in some decks but I might fly around with it in Highlander.
Just a better deadly shot, I intend to toy around with this and see how it fits into Hunter.
A good way to blend the two classes together. I think both can utilise it effectively in different ways.
An utterly fantastic and terrifying card that is such high value. I think you cut Battlemage for this.
Given how powerful fragment decks look to potentially be, it could be very powerful indeed. I look forward to trying it out.
Interesting design and effect, but it might be a tad too slow.
Good disruption potential, I just hope it isn’t too oppressive seeing as it is a DH card.
Such a strong card with great effects bundled together. You don’t even need to kill this off to benefit, it’s just a 3 mana equality with a 3/2 attached.
Doesn’t do all that much work, Duel is just better and that doesn’t see any play.
Pretty solid heal on a good body with a requirement that is quite easy to fulfill in both classes.
Really good, especially when you get maximum value on multiple minions.
Good concept, but a little niche and the effect is a little weaker than it is worth.
Really good with high value hero powers. Galakrond, Warlock, Shaman, Paladin make good use of this.
Need the coin to play this on T1, but a strong card for T2.
Get the feeling this will be so strong in token in the early game.
This one seems like pack filler and the worst of the ‘ghost’ minions. Decent in arena though.
It offers a great curve but the beast themselves could be quite weak.
Not super impressed by this one, it seems both weak and slow. At least it is better than Holy Water
Well this might end up being the most broken broken broken card in the set. Some really awful combos are now viable.
This seems so fun, a good refill for rogue which can get you somesome interesting cards if you run out of gas.
Darn, Rapid Fire just got a lot scarier. Might not be enough to ensure a slot in some decks but I might fly around with it in Highlander.
Just a better deadly shot, I intend to toy around with this and see how it fits into Hunter.
A good way to blend the two classes together. I think both can utilise it effectively in different ways.
An utterly fantastic and terrifying card that is such high value. I think you cut Battlemage for this.
Given how powerful fragment decks look to potentially be, it could be very powerful indeed. I look forward to trying it out.
Interesting design and effect, but it might be a tad too slow.
Good disruption potential, I just hope it isn’t too oppressive seeing as it is a DH card.
Such a strong card with great effects bundled together. You don’t even need to kill this off to benefit, it’s just a 3 mana equality with a 3/2 attached.
Doesn’t do all that much work, Duel is just better and that doesn’t see any play.