Comments
19 totalSo sad. I quite liked this game mode, but its been in need of an overhaul almost from day 1. Far too grindy, far too little variety in the different regions and dungeons, not rewarding enough to re-play. There was …
Man, Greybough is gonna be OP with undead.
Probably, but do you want a third or fourth copy of any of these relics? I guess that gives the phantasms one a sort of Jade Golem aspect. That could be fun.
Hmm... I don't know. 3 mana do nothing, make your cards better 3 turns in the future? The deck is going to need a lot of tempo to overcome that. Maybe a combo deck that just uses the locations and …
Red Herring looks real strong. By the wording, your other minions wouldn't lose stealth when they attack. Looks like a card that people will want nerfed even if the deck its in isn't that good over all.
Seems a little underwhelming. If the cards upgrade in the expected way (+1/+1 on summons, +1 to mana reduction) then a single upgrade only results in a mediocre card. Does it make sense to run 2 bad cards that have …
I wonder if Brann works when Young Murk-Eye triggers?
I think the ability to give extra stats to another minion, any minion regardless of tribe, is stronger than it looks. And the synergy with blood gems is very strong. Nagas will be much more powerful when quillboar are included. …
mini-myrmidon has synergy with the dragon that doubles attack when you level up the tavern. could help azshara transform early. too bad you can't horde the spellcraft spells for a few turns.
Agreed. This implementation seems fine, it only seems ominous because of the implementation in other games.
I would prefer that the developers not copy elements from F2P games to avoid these sorts of comparisons. It makes it feel like …
You're correct that a free to play game likely needs to incentivize some spending, and the mercenary coins certainly aren't as bad as some of the other mobile stuff. I'm personally happy that there's no "energy" requirement to play the …
I don't entirely disagree you, my main point it that a system that allows you to skip boring parts of the game should be considered a red flag due to the large number of games that abuse such systems to …
The game could have been designed to be less grindy in the first place. By adding an ability to skip playing, they acknowledge that the game is to slow to be fun, but haven't fixed it. The implication is that …
Seems pointless. We know mercenaries receive XP if they're in a party even if they aren't used. You should be able to add a few low level mercs to a high level party and run high level missions to power …
"Deviate" instead of "Deviant"? What?
Seems weird that they didn't nerf [card]Tough Tusk[/card], that many stats on tier 2 and it can easily have a divine shield? [card]deflect-o-bot[/card] is crying.
[card]Zilliax [/card] of the set? Not as strong, but a neutral with this much synergy and taunt could end up in a lot of decks.
I like the idea of changing the hero's starting health. That would allow for more precision in balancing.
If they want to make the minions do 1 damage each, they should also make token minions do no damage at …
Has some synergy with [card]impbalming[/card] in a control deck. Turn the worthless imps into deadly shots.